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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AudioEffectPanner.xml.
- .. _class_AudioEffectPanner:
- AudioEffectPanner
- =================
- **Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Adds a panner audio effect to an Audio bus. Pans sound left or right.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Determines how much of an audio signal is sent to the left and right buses.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------+--------------------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`pan<class_AudioEffectPanner_property_pan>` | ``0.0`` |
- +---------------------------+--------------------------------------------------+---------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_AudioEffectPanner_property_pan:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **pan** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_pan** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_pan** **(** **)**
- Pan position. Value can range from -1 (fully left) to 1 (fully right).
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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