class_camera.rst 33 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Camera.xml.
  6. .. _class_Camera:
  7. Camera
  8. ======
  9. **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`ARVRCamera<class_ARVRCamera>`, :ref:`ClippedCamera<class_ClippedCamera>`, :ref:`InterpolatedCamera<class_InterpolatedCamera>`
  11. Camera node, displays from a point of view.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Camera is a special node that displays what is visible from its current location. Cameras register themselves in the nearest :ref:`Viewport<class_Viewport>` node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a :ref:`Viewport<class_Viewport>`, and, without one, a scene registered in that :ref:`Viewport<class_Viewport>` (or higher viewports) can't be displayed.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  26. | :ref:`bool<class_bool>` | :ref:`affect_lod<class_Camera_property_affect_lod>` | ``true`` |
  27. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  28. | :ref:`int<class_int>` | :ref:`cull_mask<class_Camera_property_cull_mask>` | ``1048575`` |
  29. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  30. | :ref:`bool<class_bool>` | :ref:`current<class_Camera_property_current>` | ``false`` |
  31. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  32. | :ref:`DopplerTracking<enum_Camera_DopplerTracking>` | :ref:`doppler_tracking<class_Camera_property_doppler_tracking>` | ``0`` |
  33. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  34. | :ref:`Environment<class_Environment>` | :ref:`environment<class_Camera_property_environment>` | |
  35. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  36. | :ref:`float<class_float>` | :ref:`far<class_Camera_property_far>` | ``100.0`` |
  37. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  38. | :ref:`float<class_float>` | :ref:`fov<class_Camera_property_fov>` | ``70.0`` |
  39. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  40. | :ref:`Vector2<class_Vector2>` | :ref:`frustum_offset<class_Camera_property_frustum_offset>` | ``Vector2( 0, 0 )`` |
  41. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  42. | :ref:`float<class_float>` | :ref:`h_offset<class_Camera_property_h_offset>` | ``0.0`` |
  43. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  44. | :ref:`KeepAspect<enum_Camera_KeepAspect>` | :ref:`keep_aspect<class_Camera_property_keep_aspect>` | ``1`` |
  45. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  46. | :ref:`float<class_float>` | :ref:`near<class_Camera_property_near>` | ``0.05`` |
  47. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  48. | :ref:`Projection<enum_Camera_Projection>` | :ref:`projection<class_Camera_property_projection>` | ``0`` |
  49. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  50. | :ref:`float<class_float>` | :ref:`size<class_Camera_property_size>` | ``1.0`` |
  51. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  52. | :ref:`float<class_float>` | :ref:`v_offset<class_Camera_property_v_offset>` | ``0.0`` |
  53. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  54. .. rst-class:: classref-reftable-group
  55. Methods
  56. -------
  57. .. table::
  58. :widths: auto
  59. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | void | :ref:`clear_current<class_Camera_method_clear_current>` **(** :ref:`bool<class_bool>` enable_next=true **)** |
  61. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`RID<class_RID>` | :ref:`get_camera_rid<class_Camera_method_get_camera_rid>` **(** **)** |const| |
  63. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`Transform<class_Transform>` | :ref:`get_camera_transform<class_Camera_method_get_camera_transform>` **(** **)** |const| |
  65. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`bool<class_bool>` | :ref:`get_cull_mask_bit<class_Camera_method_get_cull_mask_bit>` **(** :ref:`int<class_int>` layer **)** |const| |
  67. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`Array<class_Array>` | :ref:`get_frustum<class_Camera_method_get_frustum>` **(** **)** |const| |
  69. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`bool<class_bool>` | :ref:`is_position_behind<class_Camera_method_is_position_behind>` **(** :ref:`Vector3<class_Vector3>` world_point **)** |const| |
  71. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`make_current<class_Camera_method_make_current>` **(** **)** |
  73. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`Vector3<class_Vector3>` | :ref:`project_local_ray_normal<class_Camera_method_project_local_ray_normal>` **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const| |
  75. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`Vector3<class_Vector3>` | :ref:`project_position<class_Camera_method_project_position>` **(** :ref:`Vector2<class_Vector2>` screen_point, :ref:`float<class_float>` z_depth **)** |const| |
  77. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`Vector3<class_Vector3>` | :ref:`project_ray_normal<class_Camera_method_project_ray_normal>` **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const| |
  79. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | :ref:`Vector3<class_Vector3>` | :ref:`project_ray_origin<class_Camera_method_project_ray_origin>` **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const| |
  81. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`set_cull_mask_bit<class_Camera_method_set_cull_mask_bit>` **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` enable **)** |
  83. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`set_frustum<class_Camera_method_set_frustum>` **(** :ref:`float<class_float>` size, :ref:`Vector2<class_Vector2>` offset, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
  85. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`set_orthogonal<class_Camera_method_set_orthogonal>` **(** :ref:`float<class_float>` size, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
  87. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | void | :ref:`set_perspective<class_Camera_method_set_perspective>` **(** :ref:`float<class_float>` fov, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
  89. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | :ref:`Vector2<class_Vector2>` | :ref:`unproject_position<class_Camera_method_unproject_position>` **(** :ref:`Vector3<class_Vector3>` world_point **)** |const| |
  91. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. .. rst-class:: classref-section-separator
  93. ----
  94. .. rst-class:: classref-descriptions-group
  95. Enumerations
  96. ------------
  97. .. _enum_Camera_Projection:
  98. .. rst-class:: classref-enumeration
  99. enum **Projection**:
  100. .. _class_Camera_constant_PROJECTION_PERSPECTIVE:
  101. .. rst-class:: classref-enumeration-constant
  102. :ref:`Projection<enum_Camera_Projection>` **PROJECTION_PERSPECTIVE** = ``0``
  103. Perspective projection. Objects on the screen becomes smaller when they are far away.
  104. .. _class_Camera_constant_PROJECTION_ORTHOGONAL:
  105. .. rst-class:: classref-enumeration-constant
  106. :ref:`Projection<enum_Camera_Projection>` **PROJECTION_ORTHOGONAL** = ``1``
  107. Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.
  108. .. _class_Camera_constant_PROJECTION_FRUSTUM:
  109. .. rst-class:: classref-enumeration-constant
  110. :ref:`Projection<enum_Camera_Projection>` **PROJECTION_FRUSTUM** = ``2``
  111. Frustum projection. This mode allows adjusting :ref:`frustum_offset<class_Camera_property_frustum_offset>` to create "tilted frustum" effects.
  112. .. rst-class:: classref-item-separator
  113. ----
  114. .. _enum_Camera_KeepAspect:
  115. .. rst-class:: classref-enumeration
  116. enum **KeepAspect**:
  117. .. _class_Camera_constant_KEEP_WIDTH:
  118. .. rst-class:: classref-enumeration-constant
  119. :ref:`KeepAspect<enum_Camera_KeepAspect>` **KEEP_WIDTH** = ``0``
  120. Preserves the horizontal aspect ratio; also known as Vert- scaling. This is usually the best option for projects running in portrait mode, as taller aspect ratios will benefit from a wider vertical FOV.
  121. .. _class_Camera_constant_KEEP_HEIGHT:
  122. .. rst-class:: classref-enumeration-constant
  123. :ref:`KeepAspect<enum_Camera_KeepAspect>` **KEEP_HEIGHT** = ``1``
  124. Preserves the vertical aspect ratio; also known as Hor+ scaling. This is usually the best option for projects running in landscape mode, as wider aspect ratios will automatically benefit from a wider horizontal FOV.
  125. .. rst-class:: classref-item-separator
  126. ----
  127. .. _enum_Camera_DopplerTracking:
  128. .. rst-class:: classref-enumeration
  129. enum **DopplerTracking**:
  130. .. _class_Camera_constant_DOPPLER_TRACKING_DISABLED:
  131. .. rst-class:: classref-enumeration-constant
  132. :ref:`DopplerTracking<enum_Camera_DopplerTracking>` **DOPPLER_TRACKING_DISABLED** = ``0``
  133. Disables `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ simulation (default).
  134. .. _class_Camera_constant_DOPPLER_TRACKING_IDLE_STEP:
  135. .. rst-class:: classref-enumeration-constant
  136. :ref:`DopplerTracking<enum_Camera_DopplerTracking>` **DOPPLER_TRACKING_IDLE_STEP** = ``1``
  137. Simulate `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ by tracking positions of objects that are changed in ``_process``. Changes in the relative velocity of this camera compared to those objects affect how audio is perceived (changing the audio's :ref:`AudioStreamPlayer3D.pitch_scale<class_AudioStreamPlayer3D_property_pitch_scale>`).
  138. .. _class_Camera_constant_DOPPLER_TRACKING_PHYSICS_STEP:
  139. .. rst-class:: classref-enumeration-constant
  140. :ref:`DopplerTracking<enum_Camera_DopplerTracking>` **DOPPLER_TRACKING_PHYSICS_STEP** = ``2``
  141. Simulate `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ by tracking positions of objects that are changed in ``_physics_process``. Changes in the relative velocity of this camera compared to those objects affect how audio is perceived (changing the audio's :ref:`AudioStreamPlayer3D.pitch_scale<class_AudioStreamPlayer3D_property_pitch_scale>`).
  142. .. rst-class:: classref-section-separator
  143. ----
  144. .. rst-class:: classref-descriptions-group
  145. Property Descriptions
  146. ---------------------
  147. .. _class_Camera_property_affect_lod:
  148. .. rst-class:: classref-property
  149. :ref:`bool<class_bool>` **affect_lod** = ``true``
  150. .. rst-class:: classref-property-setget
  151. - void **set_affect_lod** **(** :ref:`bool<class_bool>` value **)**
  152. - :ref:`bool<class_bool>` **get_affect_lod** **(** **)**
  153. If ``true``, the camera will be used to calculate the level of detail in :ref:`LOD<class_LOD>` nodes.
  154. Objects further from the camera will select lower levels of detail than those closer to the camera.
  155. \ **Note:** This property has no effect if :ref:`projection<class_Camera_property_projection>` is set to :ref:`PROJECTION_ORTHOGONAL<class_Camera_constant_PROJECTION_ORTHOGONAL>`.
  156. .. rst-class:: classref-item-separator
  157. ----
  158. .. _class_Camera_property_cull_mask:
  159. .. rst-class:: classref-property
  160. :ref:`int<class_int>` **cull_mask** = ``1048575``
  161. .. rst-class:: classref-property-setget
  162. - void **set_cull_mask** **(** :ref:`int<class_int>` value **)**
  163. - :ref:`int<class_int>` **get_cull_mask** **(** **)**
  164. The culling mask that describes which 3D render layers are rendered by this camera.
  165. .. rst-class:: classref-item-separator
  166. ----
  167. .. _class_Camera_property_current:
  168. .. rst-class:: classref-property
  169. :ref:`bool<class_bool>` **current** = ``false``
  170. .. rst-class:: classref-property-setget
  171. - void **set_current** **(** :ref:`bool<class_bool>` value **)**
  172. - :ref:`bool<class_bool>` **is_current** **(** **)**
  173. If ``true``, the ancestor :ref:`Viewport<class_Viewport>` is currently using this camera.
  174. If multiple cameras are in the scene, one will always be made current. For example, if two **Camera** nodes are present in the scene and only one is current, setting one camera's :ref:`current<class_Camera_property_current>` to ``false`` will cause the other camera to be made current.
  175. .. rst-class:: classref-item-separator
  176. ----
  177. .. _class_Camera_property_doppler_tracking:
  178. .. rst-class:: classref-property
  179. :ref:`DopplerTracking<enum_Camera_DopplerTracking>` **doppler_tracking** = ``0``
  180. .. rst-class:: classref-property-setget
  181. - void **set_doppler_tracking** **(** :ref:`DopplerTracking<enum_Camera_DopplerTracking>` value **)**
  182. - :ref:`DopplerTracking<enum_Camera_DopplerTracking>` **get_doppler_tracking** **(** **)**
  183. If not :ref:`DOPPLER_TRACKING_DISABLED<class_Camera_constant_DOPPLER_TRACKING_DISABLED>`, this camera will simulate the `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ for objects changed in particular ``_process`` methods. The Doppler effect is only simulated for :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes that have :ref:`AudioStreamPlayer3D.doppler_tracking<class_AudioStreamPlayer3D_property_doppler_tracking>` set to a value other than :ref:`AudioStreamPlayer3D.DOPPLER_TRACKING_DISABLED<class_AudioStreamPlayer3D_constant_DOPPLER_TRACKING_DISABLED>`.
  184. \ **Note:** To toggle the Doppler effect preview in the editor, use the Perspective menu in the top-left corner of the 3D viewport and toggle **Enable Doppler**.
  185. .. rst-class:: classref-item-separator
  186. ----
  187. .. _class_Camera_property_environment:
  188. .. rst-class:: classref-property
  189. :ref:`Environment<class_Environment>` **environment**
  190. .. rst-class:: classref-property-setget
  191. - void **set_environment** **(** :ref:`Environment<class_Environment>` value **)**
  192. - :ref:`Environment<class_Environment>` **get_environment** **(** **)**
  193. The :ref:`Environment<class_Environment>` to use for this camera.
  194. .. rst-class:: classref-item-separator
  195. ----
  196. .. _class_Camera_property_far:
  197. .. rst-class:: classref-property
  198. :ref:`float<class_float>` **far** = ``100.0``
  199. .. rst-class:: classref-property-setget
  200. - void **set_zfar** **(** :ref:`float<class_float>` value **)**
  201. - :ref:`float<class_float>` **get_zfar** **(** **)**
  202. The distance to the far culling boundary for this camera relative to its local Z axis.
  203. .. rst-class:: classref-item-separator
  204. ----
  205. .. _class_Camera_property_fov:
  206. .. rst-class:: classref-property
  207. :ref:`float<class_float>` **fov** = ``70.0``
  208. .. rst-class:: classref-property-setget
  209. - void **set_fov** **(** :ref:`float<class_float>` value **)**
  210. - :ref:`float<class_float>` **get_fov** **(** **)**
  211. The camera's field of view angle (in degrees). Only applicable in perspective mode. Since :ref:`keep_aspect<class_Camera_property_keep_aspect>` locks one axis, ``fov`` sets the other axis' field of view angle.
  212. For reference, the default vertical field of view value (``70.0``) is equivalent to a horizontal FOV of:
  213. - ~86.07 degrees in a 4:3 viewport
  214. - ~96.50 degrees in a 16:10 viewport
  215. - ~102.45 degrees in a 16:9 viewport
  216. - ~117.06 degrees in a 21:9 viewport
  217. .. rst-class:: classref-item-separator
  218. ----
  219. .. _class_Camera_property_frustum_offset:
  220. .. rst-class:: classref-property
  221. :ref:`Vector2<class_Vector2>` **frustum_offset** = ``Vector2( 0, 0 )``
  222. .. rst-class:: classref-property-setget
  223. - void **set_frustum_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
  224. - :ref:`Vector2<class_Vector2>` **get_frustum_offset** **(** **)**
  225. The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as `Y-shearing <https://zdoom.org/wiki/Y-shearing>`__.
  226. \ **Note:** Only effective if :ref:`projection<class_Camera_property_projection>` is :ref:`PROJECTION_FRUSTUM<class_Camera_constant_PROJECTION_FRUSTUM>`.
  227. .. rst-class:: classref-item-separator
  228. ----
  229. .. _class_Camera_property_h_offset:
  230. .. rst-class:: classref-property
  231. :ref:`float<class_float>` **h_offset** = ``0.0``
  232. .. rst-class:: classref-property-setget
  233. - void **set_h_offset** **(** :ref:`float<class_float>` value **)**
  234. - :ref:`float<class_float>` **get_h_offset** **(** **)**
  235. The horizontal (X) offset of the camera viewport.
  236. .. rst-class:: classref-item-separator
  237. ----
  238. .. _class_Camera_property_keep_aspect:
  239. .. rst-class:: classref-property
  240. :ref:`KeepAspect<enum_Camera_KeepAspect>` **keep_aspect** = ``1``
  241. .. rst-class:: classref-property-setget
  242. - void **set_keep_aspect_mode** **(** :ref:`KeepAspect<enum_Camera_KeepAspect>` value **)**
  243. - :ref:`KeepAspect<enum_Camera_KeepAspect>` **get_keep_aspect_mode** **(** **)**
  244. The axis to lock during :ref:`fov<class_Camera_property_fov>`/:ref:`size<class_Camera_property_size>` adjustments. Can be either :ref:`KEEP_WIDTH<class_Camera_constant_KEEP_WIDTH>` or :ref:`KEEP_HEIGHT<class_Camera_constant_KEEP_HEIGHT>`.
  245. .. rst-class:: classref-item-separator
  246. ----
  247. .. _class_Camera_property_near:
  248. .. rst-class:: classref-property
  249. :ref:`float<class_float>` **near** = ``0.05``
  250. .. rst-class:: classref-property-setget
  251. - void **set_znear** **(** :ref:`float<class_float>` value **)**
  252. - :ref:`float<class_float>` **get_znear** **(** **)**
  253. The distance to the near culling boundary for this camera relative to its local Z axis.
  254. .. rst-class:: classref-item-separator
  255. ----
  256. .. _class_Camera_property_projection:
  257. .. rst-class:: classref-property
  258. :ref:`Projection<enum_Camera_Projection>` **projection** = ``0``
  259. .. rst-class:: classref-property-setget
  260. - void **set_projection** **(** :ref:`Projection<enum_Camera_Projection>` value **)**
  261. - :ref:`Projection<enum_Camera_Projection>` **get_projection** **(** **)**
  262. The camera's projection mode. In :ref:`PROJECTION_PERSPECTIVE<class_Camera_constant_PROJECTION_PERSPECTIVE>` mode, objects' Z distance from the camera's local space scales their perceived size.
  263. .. rst-class:: classref-item-separator
  264. ----
  265. .. _class_Camera_property_size:
  266. .. rst-class:: classref-property
  267. :ref:`float<class_float>` **size** = ``1.0``
  268. .. rst-class:: classref-property-setget
  269. - void **set_size** **(** :ref:`float<class_float>` value **)**
  270. - :ref:`float<class_float>` **get_size** **(** **)**
  271. The camera's size in meters measured as the diameter of the width or height, depending on :ref:`keep_aspect<class_Camera_property_keep_aspect>`. Only applicable in orthogonal and frustum modes.
  272. .. rst-class:: classref-item-separator
  273. ----
  274. .. _class_Camera_property_v_offset:
  275. .. rst-class:: classref-property
  276. :ref:`float<class_float>` **v_offset** = ``0.0``
  277. .. rst-class:: classref-property-setget
  278. - void **set_v_offset** **(** :ref:`float<class_float>` value **)**
  279. - :ref:`float<class_float>` **get_v_offset** **(** **)**
  280. The vertical (Y) offset of the camera viewport.
  281. .. rst-class:: classref-section-separator
  282. ----
  283. .. rst-class:: classref-descriptions-group
  284. Method Descriptions
  285. -------------------
  286. .. _class_Camera_method_clear_current:
  287. .. rst-class:: classref-method
  288. void **clear_current** **(** :ref:`bool<class_bool>` enable_next=true **)**
  289. If this is the current camera, remove it from being current. If ``enable_next`` is ``true``, request to make the next camera current, if any.
  290. .. rst-class:: classref-item-separator
  291. ----
  292. .. _class_Camera_method_get_camera_rid:
  293. .. rst-class:: classref-method
  294. :ref:`RID<class_RID>` **get_camera_rid** **(** **)** |const|
  295. Returns the camera's RID from the :ref:`VisualServer<class_VisualServer>`.
  296. .. rst-class:: classref-item-separator
  297. ----
  298. .. _class_Camera_method_get_camera_transform:
  299. .. rst-class:: classref-method
  300. :ref:`Transform<class_Transform>` **get_camera_transform** **(** **)** |const|
  301. Returns the transform of the camera plus the vertical (:ref:`v_offset<class_Camera_property_v_offset>`) and horizontal (:ref:`h_offset<class_Camera_property_h_offset>`) offsets; and any other adjustments made to the position and orientation of the camera by subclassed cameras such as :ref:`ClippedCamera<class_ClippedCamera>`, :ref:`InterpolatedCamera<class_InterpolatedCamera>` and :ref:`ARVRCamera<class_ARVRCamera>`.
  302. .. rst-class:: classref-item-separator
  303. ----
  304. .. _class_Camera_method_get_cull_mask_bit:
  305. .. rst-class:: classref-method
  306. :ref:`bool<class_bool>` **get_cull_mask_bit** **(** :ref:`int<class_int>` layer **)** |const|
  307. Returns ``true`` if the given ``layer`` in the :ref:`cull_mask<class_Camera_property_cull_mask>` is enabled, ``false`` otherwise.
  308. .. rst-class:: classref-item-separator
  309. ----
  310. .. _class_Camera_method_get_frustum:
  311. .. rst-class:: classref-method
  312. :ref:`Array<class_Array>` **get_frustum** **(** **)** |const|
  313. Returns the camera's frustum planes in world space units as an array of :ref:`Plane<class_Plane>`\ s in the following order: near, far, left, top, right, bottom. Not to be confused with :ref:`frustum_offset<class_Camera_property_frustum_offset>`.
  314. .. rst-class:: classref-item-separator
  315. ----
  316. .. _class_Camera_method_is_position_behind:
  317. .. rst-class:: classref-method
  318. :ref:`bool<class_bool>` **is_position_behind** **(** :ref:`Vector3<class_Vector3>` world_point **)** |const|
  319. Returns ``true`` if the given position is behind the camera.
  320. \ **Note:** A position which returns ``false`` may still be outside the camera's field of view.
  321. .. rst-class:: classref-item-separator
  322. ----
  323. .. _class_Camera_method_make_current:
  324. .. rst-class:: classref-method
  325. void **make_current** **(** **)**
  326. Makes this camera the current camera for the :ref:`Viewport<class_Viewport>` (see class description). If the camera node is outside the scene tree, it will attempt to become current once it's added.
  327. .. rst-class:: classref-item-separator
  328. ----
  329. .. _class_Camera_method_project_local_ray_normal:
  330. .. rst-class:: classref-method
  331. :ref:`Vector3<class_Vector3>` **project_local_ray_normal** **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const|
  332. Returns a normal vector from the screen point location directed along the camera. Orthogonal cameras are normalized. Perspective cameras account for perspective, screen width/height, etc.
  333. .. rst-class:: classref-item-separator
  334. ----
  335. .. _class_Camera_method_project_position:
  336. .. rst-class:: classref-method
  337. :ref:`Vector3<class_Vector3>` **project_position** **(** :ref:`Vector2<class_Vector2>` screen_point, :ref:`float<class_float>` z_depth **)** |const|
  338. Returns the 3D point in world space that maps to the given 2D coordinate in the :ref:`Viewport<class_Viewport>` rectangle on a plane that is the given ``z_depth`` distance into the scene away from the camera.
  339. .. rst-class:: classref-item-separator
  340. ----
  341. .. _class_Camera_method_project_ray_normal:
  342. .. rst-class:: classref-method
  343. :ref:`Vector3<class_Vector3>` **project_ray_normal** **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const|
  344. Returns a normal vector in world space, that is the result of projecting a point on the :ref:`Viewport<class_Viewport>` rectangle by the inverse camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
  345. .. rst-class:: classref-item-separator
  346. ----
  347. .. _class_Camera_method_project_ray_origin:
  348. .. rst-class:: classref-method
  349. :ref:`Vector3<class_Vector3>` **project_ray_origin** **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const|
  350. Returns a 3D position in world space, that is the result of projecting a point on the :ref:`Viewport<class_Viewport>` rectangle by the inverse camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
  351. .. rst-class:: classref-item-separator
  352. ----
  353. .. _class_Camera_method_set_cull_mask_bit:
  354. .. rst-class:: classref-method
  355. void **set_cull_mask_bit** **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` enable **)**
  356. Enables or disables the given ``layer`` in the :ref:`cull_mask<class_Camera_property_cull_mask>`.
  357. .. rst-class:: classref-item-separator
  358. ----
  359. .. _class_Camera_method_set_frustum:
  360. .. rst-class:: classref-method
  361. void **set_frustum** **(** :ref:`float<class_float>` size, :ref:`Vector2<class_Vector2>` offset, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
  362. Sets the camera projection to frustum mode (see :ref:`PROJECTION_FRUSTUM<class_Camera_constant_PROJECTION_FRUSTUM>`), by specifying a ``size``, an ``offset``, and the ``z_near`` and ``z_far`` clip planes in world space units. See also :ref:`frustum_offset<class_Camera_property_frustum_offset>`.
  363. .. rst-class:: classref-item-separator
  364. ----
  365. .. _class_Camera_method_set_orthogonal:
  366. .. rst-class:: classref-method
  367. void **set_orthogonal** **(** :ref:`float<class_float>` size, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
  368. Sets the camera projection to orthogonal mode (see :ref:`PROJECTION_ORTHOGONAL<class_Camera_constant_PROJECTION_ORTHOGONAL>`), by specifying a ``size``, and the ``z_near`` and ``z_far`` clip planes in world space units. (As a hint, 2D games often use this projection, with values specified in pixels.)
  369. .. rst-class:: classref-item-separator
  370. ----
  371. .. _class_Camera_method_set_perspective:
  372. .. rst-class:: classref-method
  373. void **set_perspective** **(** :ref:`float<class_float>` fov, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
  374. Sets the camera projection to perspective mode (see :ref:`PROJECTION_PERSPECTIVE<class_Camera_constant_PROJECTION_PERSPECTIVE>`), by specifying a ``fov`` (field of view) angle in degrees, and the ``z_near`` and ``z_far`` clip planes in world space units.
  375. .. rst-class:: classref-item-separator
  376. ----
  377. .. _class_Camera_method_unproject_position:
  378. .. rst-class:: classref-method
  379. :ref:`Vector2<class_Vector2>` **unproject_position** **(** :ref:`Vector3<class_Vector3>` world_point **)** |const|
  380. Returns the 2D coordinate in the :ref:`Viewport<class_Viewport>` rectangle that maps to the given 3D point in world space.
  381. \ **Note:** When using this to position GUI elements over a 3D viewport, use :ref:`is_position_behind<class_Camera_method_is_position_behind>` to prevent them from appearing if the 3D point is behind the camera:
  382. ::
  383. # This code block is part of a script that inherits from Spatial.
  384. # `control` is a reference to a node inheriting from Control.
  385. control.visible = not get_viewport().get_camera().is_position_behind(global_transform.origin)
  386. control.rect_position = get_viewport().get_camera().unproject_position(global_transform.origin)
  387. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  388. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  389. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  390. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`