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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CharFXTransform.xml.
- .. _class_CharFXTransform:
- CharFXTransform
- ===============
- **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Controls how an individual character will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- By setting various properties on this object, you can control how individual characters will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`../tutorials/ui/bbcode_in_richtextlabel`
- - `https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project <https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`absolute_index<class_CharFXTransform_property_absolute_index>` | ``0`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`character<class_CharFXTransform_property_character>` | ``0`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`Color<class_Color>` | :ref:`color<class_CharFXTransform_property_color>` | ``Color( 0, 0, 0, 1 )`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`float<class_float>` | :ref:`elapsed_time<class_CharFXTransform_property_elapsed_time>` | ``0.0`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`env<class_CharFXTransform_property_env>` | ``{}`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CharFXTransform_property_offset>` | ``Vector2( 0, 0 )`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`relative_index<class_CharFXTransform_property_relative_index>` | ``0`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`bool<class_bool>` | :ref:`visible<class_CharFXTransform_property_visible>` | ``true`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_CharFXTransform_property_absolute_index:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **absolute_index** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_absolute_index** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_absolute_index** **(** **)**
- The index of the current character (starting from 0) for the :ref:`RichTextLabel<class_RichTextLabel>`'s BBCode text. Setting this property won't affect drawing.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CharFXTransform_property_character:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **character** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_character** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_character** **(** **)**
- The Unicode codepoint the character will use. This only affects non-whitespace characters. :ref:`@GDScript.ord<class_@GDScript_method_ord>` can be useful here. For example, the following will replace all characters with asterisks:
- ::
- # `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.
- # See the RichTextEffect documentation for details.
- char_fx.character = ord("*")
- .. rst-class:: classref-item-separator
- ----
- .. _class_CharFXTransform_property_color:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **color** = ``Color( 0, 0, 0, 1 )``
- .. rst-class:: classref-property-setget
- - void **set_color** **(** :ref:`Color<class_Color>` value **)**
- - :ref:`Color<class_Color>` **get_color** **(** **)**
- The color the character will be drawn with.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CharFXTransform_property_elapsed_time:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **elapsed_time** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_elapsed_time** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_elapsed_time** **(** **)**
- The time elapsed since the :ref:`RichTextLabel<class_RichTextLabel>` was added to the scene tree (in seconds). Time stops when the :ref:`RichTextLabel<class_RichTextLabel>` is paused (see :ref:`Node.pause_mode<class_Node_property_pause_mode>`). Resets when the text in the :ref:`RichTextLabel<class_RichTextLabel>` is changed.
- \ **Note:** Time still passes while the :ref:`RichTextLabel<class_RichTextLabel>` is hidden.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CharFXTransform_property_env:
- .. rst-class:: classref-property
- :ref:`Dictionary<class_Dictionary>` **env** = ``{}``
- .. rst-class:: classref-property-setget
- - void **set_environment** **(** :ref:`Dictionary<class_Dictionary>` value **)**
- - :ref:`Dictionary<class_Dictionary>` **get_environment** **(** **)**
- Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as :ref:`bool<class_bool>`, :ref:`int<class_int>` or :ref:`float<class_float>`, they will be converted automatically. Color codes in the form ``#rrggbb`` or ``#rgb`` will be converted to an opaque :ref:`Color<class_Color>`. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
- For example, the opening BBCode tag ``[example foo=hello bar=true baz=42 color=#ffffff]`` will map to the following :ref:`Dictionary<class_Dictionary>`:
- ::
- {"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)}
- .. rst-class:: classref-item-separator
- ----
- .. _class_CharFXTransform_property_offset:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **offset** = ``Vector2( 0, 0 )``
- .. rst-class:: classref-property-setget
- - void **set_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
- - :ref:`Vector2<class_Vector2>` **get_offset** **(** **)**
- The position offset the character will be drawn with (in pixels).
- .. rst-class:: classref-item-separator
- ----
- .. _class_CharFXTransform_property_relative_index:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **relative_index** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_relative_index** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_relative_index** **(** **)**
- The index of the current character (starting from 0) for this :ref:`RichTextEffect<class_RichTextEffect>` custom block. Setting this property won't affect drawing.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CharFXTransform_property_visible:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **visible** = ``true``
- .. rst-class:: classref-property-setget
- - void **set_visibility** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_visible** **(** **)**
- If ``true``, the character will be drawn. If ``false``, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their :ref:`color<class_CharFXTransform_property_color>` to ``Color(1, 1, 1, 0)`` instead.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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