class_charfxtransform.rst 9.0 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CharFXTransform.xml.
  6. .. _class_CharFXTransform:
  7. CharFXTransform
  8. ===============
  9. **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  10. Controls how an individual character will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. By setting various properties on this object, you can control how individual characters will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`../tutorials/ui/bbcode_in_richtextlabel`
  19. - `https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project <https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project>`__
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  26. | :ref:`int<class_int>` | :ref:`absolute_index<class_CharFXTransform_property_absolute_index>` | ``0`` |
  27. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  28. | :ref:`int<class_int>` | :ref:`character<class_CharFXTransform_property_character>` | ``0`` |
  29. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  30. | :ref:`Color<class_Color>` | :ref:`color<class_CharFXTransform_property_color>` | ``Color( 0, 0, 0, 1 )`` |
  31. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  32. | :ref:`float<class_float>` | :ref:`elapsed_time<class_CharFXTransform_property_elapsed_time>` | ``0.0`` |
  33. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  34. | :ref:`Dictionary<class_Dictionary>` | :ref:`env<class_CharFXTransform_property_env>` | ``{}`` |
  35. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  36. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CharFXTransform_property_offset>` | ``Vector2( 0, 0 )`` |
  37. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  38. | :ref:`int<class_int>` | :ref:`relative_index<class_CharFXTransform_property_relative_index>` | ``0`` |
  39. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`visible<class_CharFXTransform_property_visible>` | ``true`` |
  41. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  42. .. rst-class:: classref-section-separator
  43. ----
  44. .. rst-class:: classref-descriptions-group
  45. Property Descriptions
  46. ---------------------
  47. .. _class_CharFXTransform_property_absolute_index:
  48. .. rst-class:: classref-property
  49. :ref:`int<class_int>` **absolute_index** = ``0``
  50. .. rst-class:: classref-property-setget
  51. - void **set_absolute_index** **(** :ref:`int<class_int>` value **)**
  52. - :ref:`int<class_int>` **get_absolute_index** **(** **)**
  53. The index of the current character (starting from 0) for the :ref:`RichTextLabel<class_RichTextLabel>`'s BBCode text. Setting this property won't affect drawing.
  54. .. rst-class:: classref-item-separator
  55. ----
  56. .. _class_CharFXTransform_property_character:
  57. .. rst-class:: classref-property
  58. :ref:`int<class_int>` **character** = ``0``
  59. .. rst-class:: classref-property-setget
  60. - void **set_character** **(** :ref:`int<class_int>` value **)**
  61. - :ref:`int<class_int>` **get_character** **(** **)**
  62. The Unicode codepoint the character will use. This only affects non-whitespace characters. :ref:`@GDScript.ord<class_@GDScript_method_ord>` can be useful here. For example, the following will replace all characters with asterisks:
  63. ::
  64. # `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.
  65. # See the RichTextEffect documentation for details.
  66. char_fx.character = ord("*")
  67. .. rst-class:: classref-item-separator
  68. ----
  69. .. _class_CharFXTransform_property_color:
  70. .. rst-class:: classref-property
  71. :ref:`Color<class_Color>` **color** = ``Color( 0, 0, 0, 1 )``
  72. .. rst-class:: classref-property-setget
  73. - void **set_color** **(** :ref:`Color<class_Color>` value **)**
  74. - :ref:`Color<class_Color>` **get_color** **(** **)**
  75. The color the character will be drawn with.
  76. .. rst-class:: classref-item-separator
  77. ----
  78. .. _class_CharFXTransform_property_elapsed_time:
  79. .. rst-class:: classref-property
  80. :ref:`float<class_float>` **elapsed_time** = ``0.0``
  81. .. rst-class:: classref-property-setget
  82. - void **set_elapsed_time** **(** :ref:`float<class_float>` value **)**
  83. - :ref:`float<class_float>` **get_elapsed_time** **(** **)**
  84. The time elapsed since the :ref:`RichTextLabel<class_RichTextLabel>` was added to the scene tree (in seconds). Time stops when the :ref:`RichTextLabel<class_RichTextLabel>` is paused (see :ref:`Node.pause_mode<class_Node_property_pause_mode>`). Resets when the text in the :ref:`RichTextLabel<class_RichTextLabel>` is changed.
  85. \ **Note:** Time still passes while the :ref:`RichTextLabel<class_RichTextLabel>` is hidden.
  86. .. rst-class:: classref-item-separator
  87. ----
  88. .. _class_CharFXTransform_property_env:
  89. .. rst-class:: classref-property
  90. :ref:`Dictionary<class_Dictionary>` **env** = ``{}``
  91. .. rst-class:: classref-property-setget
  92. - void **set_environment** **(** :ref:`Dictionary<class_Dictionary>` value **)**
  93. - :ref:`Dictionary<class_Dictionary>` **get_environment** **(** **)**
  94. Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as :ref:`bool<class_bool>`, :ref:`int<class_int>` or :ref:`float<class_float>`, they will be converted automatically. Color codes in the form ``#rrggbb`` or ``#rgb`` will be converted to an opaque :ref:`Color<class_Color>`. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
  95. For example, the opening BBCode tag ``[example foo=hello bar=true baz=42 color=#ffffff]`` will map to the following :ref:`Dictionary<class_Dictionary>`:
  96. ::
  97. {"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)}
  98. .. rst-class:: classref-item-separator
  99. ----
  100. .. _class_CharFXTransform_property_offset:
  101. .. rst-class:: classref-property
  102. :ref:`Vector2<class_Vector2>` **offset** = ``Vector2( 0, 0 )``
  103. .. rst-class:: classref-property-setget
  104. - void **set_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
  105. - :ref:`Vector2<class_Vector2>` **get_offset** **(** **)**
  106. The position offset the character will be drawn with (in pixels).
  107. .. rst-class:: classref-item-separator
  108. ----
  109. .. _class_CharFXTransform_property_relative_index:
  110. .. rst-class:: classref-property
  111. :ref:`int<class_int>` **relative_index** = ``0``
  112. .. rst-class:: classref-property-setget
  113. - void **set_relative_index** **(** :ref:`int<class_int>` value **)**
  114. - :ref:`int<class_int>` **get_relative_index** **(** **)**
  115. The index of the current character (starting from 0) for this :ref:`RichTextEffect<class_RichTextEffect>` custom block. Setting this property won't affect drawing.
  116. .. rst-class:: classref-item-separator
  117. ----
  118. .. _class_CharFXTransform_property_visible:
  119. .. rst-class:: classref-property
  120. :ref:`bool<class_bool>` **visible** = ``true``
  121. .. rst-class:: classref-property-setget
  122. - void **set_visibility** **(** :ref:`bool<class_bool>` value **)**
  123. - :ref:`bool<class_bool>` **is_visible** **(** **)**
  124. If ``true``, the character will be drawn. If ``false``, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their :ref:`color<class_CharFXTransform_property_color>` to ``Color(1, 1, 1, 0)`` instead.
  125. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  126. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  127. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  128. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`