class_editorsceneimporterfbx.rst 1.9 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/modules/fbx/doc_classes/EditorSceneImporterFBX.xml.
  6. .. _class_EditorSceneImporterFBX:
  7. EditorSceneImporterFBX
  8. ======================
  9. **Inherits:** :ref:`EditorSceneImporter<class_EditorSceneImporter>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  10. FBX 3D asset importer.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. This is an FBX 3D asset importer with full support for most FBX features.
  15. If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
  16. ::
  17. - Smoothing Groups
  18. - Smooth Mesh
  19. - Triangluate (for meshes with blend shapes)
  20. - Bake Animation
  21. - Resample All
  22. - Deformed Models
  23. - Skins
  24. - Blend Shapes
  25. - Curve Filters
  26. - Constant Key Reducer
  27. - Auto Tangents Only
  28. - *Do not check* Constraints (as it will break the file)
  29. - Can check Embed Media (embeds textures into the exported FBX file)
  30. - Note that when importing embedded media, the texture and mesh will be a single immutable file.
  31. - You will have to re-export then re-import the FBX if the texture has changed.
  32. - Units: Centimeters
  33. - Up Axis: Y
  34. - Binary format in FBX 2017
  35. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  36. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  37. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  38. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`