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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/modules/gltf/doc_classes/GLTFCamera.xml.
- .. _class_GLTFCamera:
- GLTFCamera
- ==========
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Represents a GLTF camera.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Represents a camera as defined by the base GLTF spec.
- \ **Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to **GLTFCamera** within a script will cause an error in an exported project.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - `GLTF camera detailed specification <https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera>`__
- - `GLTF camera spec and example file <https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------+-----------------------------------------------------------+------------+
- | :ref:`float<class_float>` | :ref:`fov_size<class_GLTFCamera_property_fov_size>` | ``1.309`` |
- +---------------------------+-----------------------------------------------------------+------------+
- | :ref:`bool<class_bool>` | :ref:`perspective<class_GLTFCamera_property_perspective>` | ``true`` |
- +---------------------------+-----------------------------------------------------------+------------+
- | :ref:`float<class_float>` | :ref:`size_mag<class_GLTFCamera_property_size_mag>` | ``0.5`` |
- +---------------------------+-----------------------------------------------------------+------------+
- | :ref:`float<class_float>` | :ref:`zfar<class_GLTFCamera_property_zfar>` | ``4000.0`` |
- +---------------------------+-----------------------------------------------------------+------------+
- | :ref:`float<class_float>` | :ref:`znear<class_GLTFCamera_property_znear>` | ``0.05`` |
- +---------------------------+-----------------------------------------------------------+------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------------+---------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`to_dictionary<class_GLTFCamera_method_to_dictionary>` **(** **)** |const| |
- +-------------------------------------+---------------------------------------------------------------------------------+
- | :ref:`Camera<class_Camera>` | :ref:`to_node<class_GLTFCamera_method_to_node>` **(** **)** |const| |
- +-------------------------------------+---------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_GLTFCamera_property_fov_size:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **fov_size** = ``1.309``
- .. rst-class:: classref-property-setget
- - void **set_fov_size** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_fov_size** **(** **)**
- The FOV of the camera. This class and GLTF define the camera FOV in radians, while Godot uses degrees. This maps to GLTF's ``yfov`` property. This value is only used for perspective cameras, when :ref:`perspective<class_GLTFCamera_property_perspective>` is true.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFCamera_property_perspective:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **perspective** = ``true``
- .. rst-class:: classref-property-setget
- - void **set_perspective** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **get_perspective** **(** **)**
- Whether or not the camera is in perspective mode. If false, the camera is in orthographic/orthogonal mode. This maps to GLTF's camera ``type`` property. See :ref:`Camera.projection<class_Camera_property_projection>` and the GLTF spec for more information.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFCamera_property_size_mag:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **size_mag** = ``0.5``
- .. rst-class:: classref-property-setget
- - void **set_size_mag** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_size_mag** **(** **)**
- The size of the camera. This class and GLTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to GLTF's ``ymag`` property. This value is only used for orthographic/orthogonal cameras, when :ref:`perspective<class_GLTFCamera_property_perspective>` is false.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFCamera_property_zfar:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **zfar** = ``4000.0``
- .. rst-class:: classref-property-setget
- - void **set_zfar** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_zfar** **(** **)**
- The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's ``zfar`` property.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFCamera_property_znear:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **znear** = ``0.05``
- .. rst-class:: classref-property-setget
- - void **set_znear** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_znear** **(** **)**
- The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's ``znear`` property.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_GLTFCamera_method_to_dictionary:
- .. rst-class:: classref-method
- :ref:`Dictionary<class_Dictionary>` **to_dictionary** **(** **)** |const|
- Serializes this GLTFCamera instance into a :ref:`Dictionary<class_Dictionary>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFCamera_method_to_node:
- .. rst-class:: classref-method
- :ref:`Camera<class_Camera>` **to_node** **(** **)** |const|
- Converts this GLTFCamera instance into a Godot :ref:`Camera<class_Camera>` node.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|