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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/InputEventKey.xml.
- .. _class_InputEventKey:
- InputEventKey
- =============
- **Inherits:** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Input event type for keyboard events.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Stores key presses on the keyboard. Supports key presses, key releases and :ref:`echo<class_InputEventKey_property_echo>` events.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`../tutorials/inputs/inputevent`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`echo<class_InputEventKey_property_echo>` | ``false`` |
- +-------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`physical_scancode<class_InputEventKey_property_physical_scancode>` | ``0`` |
- +-------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventKey_property_pressed>` | ``false`` |
- +-------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`scancode<class_InputEventKey_property_scancode>` | ``0`` |
- +-------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`unicode<class_InputEventKey_property_unicode>` | ``0`` |
- +-------------------------+--------------------------------------------------------------------------+-----------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-----------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_physical_scancode_with_modifiers<class_InputEventKey_method_get_physical_scancode_with_modifiers>` **(** **)** |const| |
- +-----------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_scancode_with_modifiers<class_InputEventKey_method_get_scancode_with_modifiers>` **(** **)** |const| |
- +-----------------------+----------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_InputEventKey_property_echo:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **echo** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_echo** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_echo** **(** **)**
- If ``true``, the key was already pressed before this event. It means the user is holding the key down.
- .. rst-class:: classref-item-separator
- ----
- .. _class_InputEventKey_property_physical_scancode:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **physical_scancode** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_physical_scancode** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_physical_scancode** **(** **)**
- Key physical scancode, which corresponds to one of the :ref:`KeyList<enum_@GlobalScope_KeyList>` constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard.
- To get a human-readable representation of the **InputEventKey**, use ``OS.get_scancode_string(event.physical_scancode)`` where ``event`` is the **InputEventKey**.
- .. rst-class:: classref-item-separator
- ----
- .. _class_InputEventKey_property_pressed:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **pressed** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_pressed** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_pressed** **(** **)**
- If ``true``, the key's state is pressed. If ``false``, the key's state is released.
- .. rst-class:: classref-item-separator
- ----
- .. _class_InputEventKey_property_scancode:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **scancode** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_scancode** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_scancode** **(** **)**
- The key scancode, which corresponds to one of the :ref:`KeyList<enum_@GlobalScope_KeyList>` constants. Represent key in the current keyboard layout.
- To get a human-readable representation of the **InputEventKey**, use ``OS.get_scancode_string(event.scancode)`` where ``event`` is the **InputEventKey**.
- .. rst-class:: classref-item-separator
- ----
- .. _class_InputEventKey_property_unicode:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **unicode** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_unicode** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_unicode** **(** **)**
- The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See :ref:`OS.set_ime_active<class_OS_method_set_ime_active>` for more information.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_InputEventKey_method_get_physical_scancode_with_modifiers:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_physical_scancode_with_modifiers** **(** **)** |const|
- Returns the physical scancode combined with modifier keys such as :kbd:`Shift` or :kbd:`Alt`. See also :ref:`InputEventWithModifiers<class_InputEventWithModifiers>`.
- To get a human-readable representation of the **InputEventKey** with modifiers, use ``OS.get_scancode_string(event.get_physical_scancode_with_modifiers())`` where ``event`` is the **InputEventKey**.
- .. rst-class:: classref-item-separator
- ----
- .. _class_InputEventKey_method_get_scancode_with_modifiers:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_scancode_with_modifiers** **(** **)** |const|
- Returns the scancode combined with modifier keys such as :kbd:`Shift` or :kbd:`Alt`. See also :ref:`InputEventWithModifiers<class_InputEventWithModifiers>`.
- To get a human-readable representation of the **InputEventKey** with modifiers, use ``OS.get_scancode_string(event.get_scancode_with_modifiers())`` where ``event`` is the **InputEventKey**.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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