123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/InputEventMouseMotion.xml.
- .. _class_InputEventMouseMotion:
- InputEventMouseMotion
- =====================
- **Inherits:** :ref:`InputEventMouse<class_InputEventMouse>` **<** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Input event type for mouse motion events.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Contains mouse and pen motion information. Supports relative, absolute positions and speed. See :ref:`Node._input<class_Node_method__input>`.
- \ **Note:** The behavior of this event is affected by the value of :ref:`Input.use_accumulated_input<class_Input_property_use_accumulated_input>`. When set to ``true`` (default), mouse/pen motion events received from the OS will be merged to emit an accumulated event only once per frame rendered at most. When set to ``false``, the events will be emitted as received, which means that they can be emitted multiple times per frame rendered, allowing for precise input reporting at the expense of CPU usage.
- \ **Note:** If you use InputEventMouseMotion to draw lines, consider implementing `Bresenham's line algorithm <https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm>`__ as well to avoid visible gaps in lines if the user is moving the mouse quickly.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Mouse and input coordinates <../tutorials/inputs/mouse_and_input_coordinates>`
- - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------+------------------------------------------------------------------------+---------------------+
- | :ref:`bool<class_bool>` | :ref:`pen_inverted<class_InputEventMouseMotion_property_pen_inverted>` | ``false`` |
- +-------------------------------+------------------------------------------------------------------------+---------------------+
- | :ref:`float<class_float>` | :ref:`pressure<class_InputEventMouseMotion_property_pressure>` | ``0.0`` |
- +-------------------------------+------------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`relative<class_InputEventMouseMotion_property_relative>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+------------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`speed<class_InputEventMouseMotion_property_speed>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+------------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`tilt<class_InputEventMouseMotion_property_tilt>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+------------------------------------------------------------------------+---------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_InputEventMouseMotion_property_pen_inverted:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **pen_inverted** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_pen_inverted** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **get_pen_inverted** **(** **)**
- Returns ``true`` when using the eraser end of a stylus pen.
- \ **Note:** This property is implemented on Linux, macOS and Windows.
- .. rst-class:: classref-item-separator
- ----
- .. _class_InputEventMouseMotion_property_pressure:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **pressure** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_pressure** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_pressure** **(** **)**
- Represents the pressure the user puts on the pen. Ranges from ``0.0`` to ``1.0``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_InputEventMouseMotion_property_relative:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **relative** = ``Vector2( 0, 0 )``
- .. rst-class:: classref-property-setget
- - void **set_relative** **(** :ref:`Vector2<class_Vector2>` value **)**
- - :ref:`Vector2<class_Vector2>` **get_relative** **(** **)**
- The mouse position relative to the previous position (position at the last frame).
- \ **Note:** Since **InputEventMouseMotion** is only emitted when the mouse moves, the last event won't have a relative position of ``Vector2(0, 0)`` when the user stops moving the mouse.
- .. rst-class:: classref-item-separator
- ----
- .. _class_InputEventMouseMotion_property_speed:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **speed** = ``Vector2( 0, 0 )``
- .. rst-class:: classref-property-setget
- - void **set_speed** **(** :ref:`Vector2<class_Vector2>` value **)**
- - :ref:`Vector2<class_Vector2>` **get_speed** **(** **)**
- The mouse speed in pixels per second.
- .. rst-class:: classref-item-separator
- ----
- .. _class_InputEventMouseMotion_property_tilt:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **tilt** = ``Vector2( 0, 0 )``
- .. rst-class:: classref-property-setget
- - void **set_tilt** **(** :ref:`Vector2<class_Vector2>` value **)**
- - :ref:`Vector2<class_Vector2>` **get_tilt** **(** **)**
- Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from ``-1.0`` to ``1.0`` for both axes.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|