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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Joint.xml.
- .. _class_Joint:
- Joint
- =====
- **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`ConeTwistJoint<class_ConeTwistJoint>`, :ref:`Generic6DOFJoint<class_Generic6DOFJoint>`, :ref:`HingeJoint<class_HingeJoint>`, :ref:`PinJoint<class_PinJoint>`, :ref:`SliderJoint<class_SliderJoint>`
- Base class for all 3D joints.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - `3D Truck Town Demo <https://godotengine.org/asset-library/asset/524>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------------+------------------------------------------------------------------------------+------------------+
- | :ref:`bool<class_bool>` | :ref:`collision/exclude_nodes<class_Joint_property_collision/exclude_nodes>` | ``true`` |
- +---------------------------------+------------------------------------------------------------------------------+------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`nodes/node_a<class_Joint_property_nodes/node_a>` | ``NodePath("")`` |
- +---------------------------------+------------------------------------------------------------------------------+------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`nodes/node_b<class_Joint_property_nodes/node_b>` | ``NodePath("")`` |
- +---------------------------------+------------------------------------------------------------------------------+------------------+
- | :ref:`int<class_int>` | :ref:`solver/priority<class_Joint_property_solver/priority>` | ``1`` |
- +---------------------------------+------------------------------------------------------------------------------+------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_Joint_property_collision/exclude_nodes:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **collision/exclude_nodes** = ``true``
- .. rst-class:: classref-property-setget
- - void **set_exclude_nodes_from_collision** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **get_exclude_nodes_from_collision** **(** **)**
- If ``true``, the two bodies of the nodes are not able to collide with each other.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Joint_property_nodes/node_a:
- .. rst-class:: classref-property
- :ref:`NodePath<class_NodePath>` **nodes/node_a** = ``NodePath("")``
- .. rst-class:: classref-property-setget
- - void **set_node_a** **(** :ref:`NodePath<class_NodePath>` value **)**
- - :ref:`NodePath<class_NodePath>` **get_node_a** **(** **)**
- The node attached to the first side (A) of the joint.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Joint_property_nodes/node_b:
- .. rst-class:: classref-property
- :ref:`NodePath<class_NodePath>` **nodes/node_b** = ``NodePath("")``
- .. rst-class:: classref-property-setget
- - void **set_node_b** **(** :ref:`NodePath<class_NodePath>` value **)**
- - :ref:`NodePath<class_NodePath>` **get_node_b** **(** **)**
- The node attached to the second side (B) of the joint.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Joint_property_solver/priority:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **solver/priority** = ``1``
- .. rst-class:: classref-property-setget
- - void **set_solver_priority** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_solver_priority** **(** **)**
- The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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