class_light2d.rst 20 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Light2D.xml.
  6. .. _class_Light2D:
  7. Light2D
  8. =======
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Casts light in a 2D environment.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related).
  15. \ **Note:** Light2D can also be used as a mask.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`../tutorials/2d/2d_lights_and_shadows`
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  26. | :ref:`Color<class_Color>` | :ref:`color<class_Light2D_property_color>` | ``Color( 1, 1, 1, 1 )`` |
  27. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`editor_only<class_Light2D_property_editor_only>` | ``false`` |
  29. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`enabled<class_Light2D_property_enabled>` | ``true`` |
  31. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  32. | :ref:`float<class_float>` | :ref:`energy<class_Light2D_property_energy>` | ``1.0`` |
  33. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  34. | :ref:`Mode<enum_Light2D_Mode>` | :ref:`mode<class_Light2D_property_mode>` | ``0`` |
  35. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  36. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Light2D_property_offset>` | ``Vector2( 0, 0 )`` |
  37. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  38. | :ref:`float<class_float>` | :ref:`range_height<class_Light2D_property_range_height>` | ``0.0`` |
  39. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  40. | :ref:`int<class_int>` | :ref:`range_item_cull_mask<class_Light2D_property_range_item_cull_mask>` | ``1`` |
  41. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  42. | :ref:`int<class_int>` | :ref:`range_layer_max<class_Light2D_property_range_layer_max>` | ``0`` |
  43. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  44. | :ref:`int<class_int>` | :ref:`range_layer_min<class_Light2D_property_range_layer_min>` | ``0`` |
  45. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  46. | :ref:`int<class_int>` | :ref:`range_z_max<class_Light2D_property_range_z_max>` | ``1024`` |
  47. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  48. | :ref:`int<class_int>` | :ref:`range_z_min<class_Light2D_property_range_z_min>` | ``-1024`` |
  49. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  50. | :ref:`int<class_int>` | :ref:`shadow_buffer_size<class_Light2D_property_shadow_buffer_size>` | ``2048`` |
  51. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  52. | :ref:`Color<class_Color>` | :ref:`shadow_color<class_Light2D_property_shadow_color>` | ``Color( 0, 0, 0, 0 )`` |
  53. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  54. | :ref:`bool<class_bool>` | :ref:`shadow_enabled<class_Light2D_property_shadow_enabled>` | ``false`` |
  55. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  56. | :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` | :ref:`shadow_filter<class_Light2D_property_shadow_filter>` | ``0`` |
  57. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  58. | :ref:`float<class_float>` | :ref:`shadow_filter_smooth<class_Light2D_property_shadow_filter_smooth>` | ``0.0`` |
  59. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  60. | :ref:`float<class_float>` | :ref:`shadow_gradient_length<class_Light2D_property_shadow_gradient_length>` | ``0.0`` |
  61. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  62. | :ref:`int<class_int>` | :ref:`shadow_item_cull_mask<class_Light2D_property_shadow_item_cull_mask>` | ``1`` |
  63. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  64. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Light2D_property_texture>` | |
  65. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  66. | :ref:`float<class_float>` | :ref:`texture_scale<class_Light2D_property_texture_scale>` | ``1.0`` |
  67. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  68. .. rst-class:: classref-section-separator
  69. ----
  70. .. rst-class:: classref-descriptions-group
  71. Enumerations
  72. ------------
  73. .. _enum_Light2D_Mode:
  74. .. rst-class:: classref-enumeration
  75. enum **Mode**:
  76. .. _class_Light2D_constant_MODE_ADD:
  77. .. rst-class:: classref-enumeration-constant
  78. :ref:`Mode<enum_Light2D_Mode>` **MODE_ADD** = ``0``
  79. Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
  80. .. _class_Light2D_constant_MODE_SUB:
  81. .. rst-class:: classref-enumeration-constant
  82. :ref:`Mode<enum_Light2D_Mode>` **MODE_SUB** = ``1``
  83. Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
  84. .. _class_Light2D_constant_MODE_MIX:
  85. .. rst-class:: classref-enumeration-constant
  86. :ref:`Mode<enum_Light2D_Mode>` **MODE_MIX** = ``2``
  87. Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
  88. .. _class_Light2D_constant_MODE_MASK:
  89. .. rst-class:: classref-enumeration-constant
  90. :ref:`Mode<enum_Light2D_Mode>` **MODE_MASK** = ``3``
  91. The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
  92. .. rst-class:: classref-item-separator
  93. ----
  94. .. _enum_Light2D_ShadowFilter:
  95. .. rst-class:: classref-enumeration
  96. enum **ShadowFilter**:
  97. .. _class_Light2D_constant_SHADOW_FILTER_NONE:
  98. .. rst-class:: classref-enumeration-constant
  99. :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **SHADOW_FILTER_NONE** = ``0``
  100. No filter applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  101. .. _class_Light2D_constant_SHADOW_FILTER_PCF3:
  102. .. rst-class:: classref-enumeration-constant
  103. :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **SHADOW_FILTER_PCF3** = ``1``
  104. Percentage closer filtering (3 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  105. .. _class_Light2D_constant_SHADOW_FILTER_PCF5:
  106. .. rst-class:: classref-enumeration-constant
  107. :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **SHADOW_FILTER_PCF5** = ``2``
  108. Percentage closer filtering (5 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  109. .. _class_Light2D_constant_SHADOW_FILTER_PCF7:
  110. .. rst-class:: classref-enumeration-constant
  111. :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **SHADOW_FILTER_PCF7** = ``3``
  112. Percentage closer filtering (7 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  113. .. _class_Light2D_constant_SHADOW_FILTER_PCF9:
  114. .. rst-class:: classref-enumeration-constant
  115. :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **SHADOW_FILTER_PCF9** = ``4``
  116. Percentage closer filtering (9 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  117. .. _class_Light2D_constant_SHADOW_FILTER_PCF13:
  118. .. rst-class:: classref-enumeration-constant
  119. :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **SHADOW_FILTER_PCF13** = ``5``
  120. Percentage closer filtering (13 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  121. .. rst-class:: classref-section-separator
  122. ----
  123. .. rst-class:: classref-descriptions-group
  124. Property Descriptions
  125. ---------------------
  126. .. _class_Light2D_property_color:
  127. .. rst-class:: classref-property
  128. :ref:`Color<class_Color>` **color** = ``Color( 1, 1, 1, 1 )``
  129. .. rst-class:: classref-property-setget
  130. - void **set_color** **(** :ref:`Color<class_Color>` value **)**
  131. - :ref:`Color<class_Color>` **get_color** **(** **)**
  132. The Light2D's :ref:`Color<class_Color>`.
  133. .. rst-class:: classref-item-separator
  134. ----
  135. .. _class_Light2D_property_editor_only:
  136. .. rst-class:: classref-property
  137. :ref:`bool<class_bool>` **editor_only** = ``false``
  138. .. rst-class:: classref-property-setget
  139. - void **set_editor_only** **(** :ref:`bool<class_bool>` value **)**
  140. - :ref:`bool<class_bool>` **is_editor_only** **(** **)**
  141. If ``true``, Light2D will only appear when editing the scene.
  142. .. rst-class:: classref-item-separator
  143. ----
  144. .. _class_Light2D_property_enabled:
  145. .. rst-class:: classref-property
  146. :ref:`bool<class_bool>` **enabled** = ``true``
  147. .. rst-class:: classref-property-setget
  148. - void **set_enabled** **(** :ref:`bool<class_bool>` value **)**
  149. - :ref:`bool<class_bool>` **is_enabled** **(** **)**
  150. If ``true``, Light2D will emit light.
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_Light2D_property_energy:
  154. .. rst-class:: classref-property
  155. :ref:`float<class_float>` **energy** = ``1.0``
  156. .. rst-class:: classref-property-setget
  157. - void **set_energy** **(** :ref:`float<class_float>` value **)**
  158. - :ref:`float<class_float>` **get_energy** **(** **)**
  159. The Light2D's energy value. The larger the value, the stronger the light.
  160. .. rst-class:: classref-item-separator
  161. ----
  162. .. _class_Light2D_property_mode:
  163. .. rst-class:: classref-property
  164. :ref:`Mode<enum_Light2D_Mode>` **mode** = ``0``
  165. .. rst-class:: classref-property-setget
  166. - void **set_mode** **(** :ref:`Mode<enum_Light2D_Mode>` value **)**
  167. - :ref:`Mode<enum_Light2D_Mode>` **get_mode** **(** **)**
  168. The Light2D's mode. See :ref:`Mode<enum_Light2D_Mode>` constants for values.
  169. .. rst-class:: classref-item-separator
  170. ----
  171. .. _class_Light2D_property_offset:
  172. .. rst-class:: classref-property
  173. :ref:`Vector2<class_Vector2>` **offset** = ``Vector2( 0, 0 )``
  174. .. rst-class:: classref-property-setget
  175. - void **set_texture_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
  176. - :ref:`Vector2<class_Vector2>` **get_texture_offset** **(** **)**
  177. The offset of the Light2D's ``texture``.
  178. .. rst-class:: classref-item-separator
  179. ----
  180. .. _class_Light2D_property_range_height:
  181. .. rst-class:: classref-property
  182. :ref:`float<class_float>` **range_height** = ``0.0``
  183. .. rst-class:: classref-property-setget
  184. - void **set_height** **(** :ref:`float<class_float>` value **)**
  185. - :ref:`float<class_float>` **get_height** **(** **)**
  186. The height of the Light2D. Used with 2D normal mapping.
  187. .. rst-class:: classref-item-separator
  188. ----
  189. .. _class_Light2D_property_range_item_cull_mask:
  190. .. rst-class:: classref-property
  191. :ref:`int<class_int>` **range_item_cull_mask** = ``1``
  192. .. rst-class:: classref-property-setget
  193. - void **set_item_cull_mask** **(** :ref:`int<class_int>` value **)**
  194. - :ref:`int<class_int>` **get_item_cull_mask** **(** **)**
  195. The layer mask. Only objects with a matching mask will be affected by the Light2D.
  196. .. rst-class:: classref-item-separator
  197. ----
  198. .. _class_Light2D_property_range_layer_max:
  199. .. rst-class:: classref-property
  200. :ref:`int<class_int>` **range_layer_max** = ``0``
  201. .. rst-class:: classref-property-setget
  202. - void **set_layer_range_max** **(** :ref:`int<class_int>` value **)**
  203. - :ref:`int<class_int>` **get_layer_range_max** **(** **)**
  204. Maximum layer value of objects that are affected by the Light2D.
  205. .. rst-class:: classref-item-separator
  206. ----
  207. .. _class_Light2D_property_range_layer_min:
  208. .. rst-class:: classref-property
  209. :ref:`int<class_int>` **range_layer_min** = ``0``
  210. .. rst-class:: classref-property-setget
  211. - void **set_layer_range_min** **(** :ref:`int<class_int>` value **)**
  212. - :ref:`int<class_int>` **get_layer_range_min** **(** **)**
  213. Minimum layer value of objects that are affected by the Light2D.
  214. .. rst-class:: classref-item-separator
  215. ----
  216. .. _class_Light2D_property_range_z_max:
  217. .. rst-class:: classref-property
  218. :ref:`int<class_int>` **range_z_max** = ``1024``
  219. .. rst-class:: classref-property-setget
  220. - void **set_z_range_max** **(** :ref:`int<class_int>` value **)**
  221. - :ref:`int<class_int>` **get_z_range_max** **(** **)**
  222. Maximum ``z`` value of objects that are affected by the Light2D.
  223. .. rst-class:: classref-item-separator
  224. ----
  225. .. _class_Light2D_property_range_z_min:
  226. .. rst-class:: classref-property
  227. :ref:`int<class_int>` **range_z_min** = ``-1024``
  228. .. rst-class:: classref-property-setget
  229. - void **set_z_range_min** **(** :ref:`int<class_int>` value **)**
  230. - :ref:`int<class_int>` **get_z_range_min** **(** **)**
  231. Minimum ``z`` value of objects that are affected by the Light2D.
  232. .. rst-class:: classref-item-separator
  233. ----
  234. .. _class_Light2D_property_shadow_buffer_size:
  235. .. rst-class:: classref-property
  236. :ref:`int<class_int>` **shadow_buffer_size** = ``2048``
  237. .. rst-class:: classref-property-setget
  238. - void **set_shadow_buffer_size** **(** :ref:`int<class_int>` value **)**
  239. - :ref:`int<class_int>` **get_shadow_buffer_size** **(** **)**
  240. Shadow buffer size.
  241. .. rst-class:: classref-item-separator
  242. ----
  243. .. _class_Light2D_property_shadow_color:
  244. .. rst-class:: classref-property
  245. :ref:`Color<class_Color>` **shadow_color** = ``Color( 0, 0, 0, 0 )``
  246. .. rst-class:: classref-property-setget
  247. - void **set_shadow_color** **(** :ref:`Color<class_Color>` value **)**
  248. - :ref:`Color<class_Color>` **get_shadow_color** **(** **)**
  249. :ref:`Color<class_Color>` of shadows cast by the Light2D.
  250. .. rst-class:: classref-item-separator
  251. ----
  252. .. _class_Light2D_property_shadow_enabled:
  253. .. rst-class:: classref-property
  254. :ref:`bool<class_bool>` **shadow_enabled** = ``false``
  255. .. rst-class:: classref-property-setget
  256. - void **set_shadow_enabled** **(** :ref:`bool<class_bool>` value **)**
  257. - :ref:`bool<class_bool>` **is_shadow_enabled** **(** **)**
  258. If ``true``, the Light2D will cast shadows.
  259. .. rst-class:: classref-item-separator
  260. ----
  261. .. _class_Light2D_property_shadow_filter:
  262. .. rst-class:: classref-property
  263. :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **shadow_filter** = ``0``
  264. .. rst-class:: classref-property-setget
  265. - void **set_shadow_filter** **(** :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` value **)**
  266. - :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **get_shadow_filter** **(** **)**
  267. Shadow filter type. See :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` for possible values.
  268. .. rst-class:: classref-item-separator
  269. ----
  270. .. _class_Light2D_property_shadow_filter_smooth:
  271. .. rst-class:: classref-property
  272. :ref:`float<class_float>` **shadow_filter_smooth** = ``0.0``
  273. .. rst-class:: classref-property-setget
  274. - void **set_shadow_smooth** **(** :ref:`float<class_float>` value **)**
  275. - :ref:`float<class_float>` **get_shadow_smooth** **(** **)**
  276. Smoothing value for shadows.
  277. .. rst-class:: classref-item-separator
  278. ----
  279. .. _class_Light2D_property_shadow_gradient_length:
  280. .. rst-class:: classref-property
  281. :ref:`float<class_float>` **shadow_gradient_length** = ``0.0``
  282. .. rst-class:: classref-property-setget
  283. - void **set_shadow_gradient_length** **(** :ref:`float<class_float>` value **)**
  284. - :ref:`float<class_float>` **get_shadow_gradient_length** **(** **)**
  285. Smooth shadow gradient length.
  286. .. rst-class:: classref-item-separator
  287. ----
  288. .. _class_Light2D_property_shadow_item_cull_mask:
  289. .. rst-class:: classref-property
  290. :ref:`int<class_int>` **shadow_item_cull_mask** = ``1``
  291. .. rst-class:: classref-property-setget
  292. - void **set_item_shadow_cull_mask** **(** :ref:`int<class_int>` value **)**
  293. - :ref:`int<class_int>` **get_item_shadow_cull_mask** **(** **)**
  294. The shadow mask. Used with :ref:`LightOccluder2D<class_LightOccluder2D>` to cast shadows. Only occluders with a matching light mask will cast shadows.
  295. .. rst-class:: classref-item-separator
  296. ----
  297. .. _class_Light2D_property_texture:
  298. .. rst-class:: classref-property
  299. :ref:`Texture<class_Texture>` **texture**
  300. .. rst-class:: classref-property-setget
  301. - void **set_texture** **(** :ref:`Texture<class_Texture>` value **)**
  302. - :ref:`Texture<class_Texture>` **get_texture** **(** **)**
  303. :ref:`Texture<class_Texture>` used for the Light2D's appearance.
  304. .. rst-class:: classref-item-separator
  305. ----
  306. .. _class_Light2D_property_texture_scale:
  307. .. rst-class:: classref-property
  308. :ref:`float<class_float>` **texture_scale** = ``1.0``
  309. .. rst-class:: classref-property-setget
  310. - void **set_texture_scale** **(** :ref:`float<class_float>` value **)**
  311. - :ref:`float<class_float>` **get_texture_scale** **(** **)**
  312. The ``texture``'s scale factor.
  313. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  314. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  315. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  316. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`