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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/LightOccluder2D.xml.
- .. _class_LightOccluder2D:
- LightOccluder2D
- ===============
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Occludes light cast by a Light2D, casting shadows.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` in order for the shadow to be computed.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`../tutorials/2d/2d_lights_and_shadows`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------------------------------+--------------------------------------------------------------+-------+
- | :ref:`int<class_int>` | :ref:`light_mask<class_LightOccluder2D_property_light_mask>` | ``1`` |
- +---------------------------------------------------+--------------------------------------------------------------+-------+
- | :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` | :ref:`occluder<class_LightOccluder2D_property_occluder>` | |
- +---------------------------------------------------+--------------------------------------------------------------+-------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_LightOccluder2D_property_light_mask:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **light_mask** = ``1``
- .. rst-class:: classref-property-setget
- - void **set_occluder_light_mask** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_occluder_light_mask** **(** **)**
- The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
- .. rst-class:: classref-item-separator
- ----
- .. _class_LightOccluder2D_property_occluder:
- .. rst-class:: classref-property
- :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **occluder**
- .. rst-class:: classref-property-setget
- - void **set_occluder_polygon** **(** :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` value **)**
- - :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **get_occluder_polygon** **(** **)**
- The :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` used to compute the shadow.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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