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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/MultiMesh.xml.
- .. _class_MultiMesh:
- MultiMesh
- =========
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Provides high-performance mesh instancing.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- MultiMesh provides low-level mesh instancing. Drawing thousands of :ref:`MeshInstance<class_MeshInstance>` nodes can be slow, since each object is submitted to the GPU then drawn individually.
- MultiMesh is much faster as it can draw thousands of instances with a single draw call, resulting in less API overhead.
- As a drawback, if the instances are too far away from each other, performance may be reduced as every single instance will always render (they are spatially indexed as one, for the whole object).
- Since instances may have any behavior, the AABB used for visibility must be provided by the user.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`../tutorials/performance/vertex_animation/animating_thousands_of_fish`
- - :doc:`../tutorials/performance/using_multimesh`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------+
- | :ref:`ColorFormat<enum_MultiMesh_ColorFormat>` | :ref:`color_format<class_MultiMesh_property_color_format>` | ``0`` |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------+
- | :ref:`CustomDataFormat<enum_MultiMesh_CustomDataFormat>` | :ref:`custom_data_format<class_MultiMesh_property_custom_data_format>` | ``0`` |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------+
- | :ref:`int<class_int>` | :ref:`instance_count<class_MultiMesh_property_instance_count>` | ``0`` |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------+
- | :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MultiMesh_property_mesh>` | |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------+
- | :ref:`PhysicsInterpolationQuality<enum_MultiMesh_PhysicsInterpolationQuality>` | :ref:`physics_interpolation_quality<class_MultiMesh_property_physics_interpolation_quality>` | ``0`` |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------+
- | :ref:`TransformFormat<enum_MultiMesh_TransformFormat>` | :ref:`transform_format<class_MultiMesh_property_transform_format>` | ``0`` |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------+
- | :ref:`int<class_int>` | :ref:`visible_instance_count<class_MultiMesh_property_visible_instance_count>` | ``-1`` |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AABB<class_AABB>` | :ref:`get_aabb<class_MultiMesh_method_get_aabb>` **(** **)** |const| |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`get_instance_color<class_MultiMesh_method_get_instance_color>` **(** :ref:`int<class_int>` instance **)** |const| |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`get_instance_custom_data<class_MultiMesh_method_get_instance_custom_data>` **(** :ref:`int<class_int>` instance **)** |const| |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_Transform>` | :ref:`get_instance_transform<class_MultiMesh_method_get_instance_transform>` **(** :ref:`int<class_int>` instance **)** |const| |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform2D<class_Transform2D>` | :ref:`get_instance_transform_2d<class_MultiMesh_method_get_instance_transform_2d>` **(** :ref:`int<class_int>` instance **)** |const| |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reset_instance_physics_interpolation<class_MultiMesh_method_reset_instance_physics_interpolation>` **(** :ref:`int<class_int>` instance **)** |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_as_bulk_array<class_MultiMesh_method_set_as_bulk_array>` **(** :ref:`PoolRealArray<class_PoolRealArray>` array **)** |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_as_bulk_array_interpolated<class_MultiMesh_method_set_as_bulk_array_interpolated>` **(** :ref:`PoolRealArray<class_PoolRealArray>` array_current, :ref:`PoolRealArray<class_PoolRealArray>` array_previous **)** |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_instance_color<class_MultiMesh_method_set_instance_color>` **(** :ref:`int<class_int>` instance, :ref:`Color<class_Color>` color **)** |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_instance_custom_data<class_MultiMesh_method_set_instance_custom_data>` **(** :ref:`int<class_int>` instance, :ref:`Color<class_Color>` custom_data **)** |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_instance_transform<class_MultiMesh_method_set_instance_transform>` **(** :ref:`int<class_int>` instance, :ref:`Transform<class_Transform>` transform **)** |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_instance_transform_2d<class_MultiMesh_method_set_instance_transform_2d>` **(** :ref:`int<class_int>` instance, :ref:`Transform2D<class_Transform2D>` transform **)** |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_MultiMesh_TransformFormat:
- .. rst-class:: classref-enumeration
- enum **TransformFormat**:
- .. _class_MultiMesh_constant_TRANSFORM_2D:
- .. rst-class:: classref-enumeration-constant
- :ref:`TransformFormat<enum_MultiMesh_TransformFormat>` **TRANSFORM_2D** = ``0``
- Use this when using 2D transforms.
- .. _class_MultiMesh_constant_TRANSFORM_3D:
- .. rst-class:: classref-enumeration-constant
- :ref:`TransformFormat<enum_MultiMesh_TransformFormat>` **TRANSFORM_3D** = ``1``
- Use this when using 3D transforms.
- .. rst-class:: classref-item-separator
- ----
- .. _enum_MultiMesh_ColorFormat:
- .. rst-class:: classref-enumeration
- enum **ColorFormat**:
- .. _class_MultiMesh_constant_COLOR_NONE:
- .. rst-class:: classref-enumeration-constant
- :ref:`ColorFormat<enum_MultiMesh_ColorFormat>` **COLOR_NONE** = ``0``
- Use when you are not using per-instance :ref:`Color<class_Color>`\ s.
- .. _class_MultiMesh_constant_COLOR_8BIT:
- .. rst-class:: classref-enumeration-constant
- :ref:`ColorFormat<enum_MultiMesh_ColorFormat>` **COLOR_8BIT** = ``1``
- Compress :ref:`Color<class_Color>` data into 8 bits when passing to shader. This uses less memory and can be faster, but the :ref:`Color<class_Color>` loses precision.
- .. _class_MultiMesh_constant_COLOR_FLOAT:
- .. rst-class:: classref-enumeration-constant
- :ref:`ColorFormat<enum_MultiMesh_ColorFormat>` **COLOR_FLOAT** = ``2``
- The :ref:`Color<class_Color>` passed into :ref:`set_instance_color<class_MultiMesh_method_set_instance_color>` will use 4 floats. Use this for highest precision :ref:`Color<class_Color>`.
- .. rst-class:: classref-item-separator
- ----
- .. _enum_MultiMesh_CustomDataFormat:
- .. rst-class:: classref-enumeration
- enum **CustomDataFormat**:
- .. _class_MultiMesh_constant_CUSTOM_DATA_NONE:
- .. rst-class:: classref-enumeration-constant
- :ref:`CustomDataFormat<enum_MultiMesh_CustomDataFormat>` **CUSTOM_DATA_NONE** = ``0``
- Use when you are not using per-instance custom data.
- .. _class_MultiMesh_constant_CUSTOM_DATA_8BIT:
- .. rst-class:: classref-enumeration-constant
- :ref:`CustomDataFormat<enum_MultiMesh_CustomDataFormat>` **CUSTOM_DATA_8BIT** = ``1``
- Compress custom_data into 8 bits when passing to shader. This uses less memory and can be faster, but loses precision and range. Floats packed into 8 bits can only represent values between 0 and 1, numbers outside that range will be clamped.
- .. _class_MultiMesh_constant_CUSTOM_DATA_FLOAT:
- .. rst-class:: classref-enumeration-constant
- :ref:`CustomDataFormat<enum_MultiMesh_CustomDataFormat>` **CUSTOM_DATA_FLOAT** = ``2``
- The :ref:`Color<class_Color>` passed into :ref:`set_instance_custom_data<class_MultiMesh_method_set_instance_custom_data>` will use 4 floats. Use this for highest precision.
- .. rst-class:: classref-item-separator
- ----
- .. _enum_MultiMesh_PhysicsInterpolationQuality:
- .. rst-class:: classref-enumeration
- enum **PhysicsInterpolationQuality**:
- .. _class_MultiMesh_constant_INTERP_QUALITY_FAST:
- .. rst-class:: classref-enumeration-constant
- :ref:`PhysicsInterpolationQuality<enum_MultiMesh_PhysicsInterpolationQuality>` **INTERP_QUALITY_FAST** = ``0``
- Always interpolate using Basis lerping, which can produce warping artifacts in some situations.
- .. _class_MultiMesh_constant_INTERP_QUALITY_HIGH:
- .. rst-class:: classref-enumeration-constant
- :ref:`PhysicsInterpolationQuality<enum_MultiMesh_PhysicsInterpolationQuality>` **INTERP_QUALITY_HIGH** = ``1``
- Attempt to interpolate using Basis slerping (spherical linear interpolation) where possible, otherwise fall back to lerping.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_MultiMesh_property_color_format:
- .. rst-class:: classref-property
- :ref:`ColorFormat<enum_MultiMesh_ColorFormat>` **color_format** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_color_format** **(** :ref:`ColorFormat<enum_MultiMesh_ColorFormat>` value **)**
- - :ref:`ColorFormat<enum_MultiMesh_ColorFormat>` **get_color_format** **(** **)**
- Format of colors in color array that gets passed to shader.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_property_custom_data_format:
- .. rst-class:: classref-property
- :ref:`CustomDataFormat<enum_MultiMesh_CustomDataFormat>` **custom_data_format** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_custom_data_format** **(** :ref:`CustomDataFormat<enum_MultiMesh_CustomDataFormat>` value **)**
- - :ref:`CustomDataFormat<enum_MultiMesh_CustomDataFormat>` **get_custom_data_format** **(** **)**
- Format of custom data in custom data array that gets passed to shader.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_property_instance_count:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **instance_count** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_instance_count** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_instance_count** **(** **)**
- Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with :ref:`visible_instance_count<class_MultiMesh_property_visible_instance_count>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_property_mesh:
- .. rst-class:: classref-property
- :ref:`Mesh<class_Mesh>` **mesh**
- .. rst-class:: classref-property-setget
- - void **set_mesh** **(** :ref:`Mesh<class_Mesh>` value **)**
- - :ref:`Mesh<class_Mesh>` **get_mesh** **(** **)**
- Mesh to be drawn.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_property_physics_interpolation_quality:
- .. rst-class:: classref-property
- :ref:`PhysicsInterpolationQuality<enum_MultiMesh_PhysicsInterpolationQuality>` **physics_interpolation_quality** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_physics_interpolation_quality** **(** :ref:`PhysicsInterpolationQuality<enum_MultiMesh_PhysicsInterpolationQuality>` value **)**
- - :ref:`PhysicsInterpolationQuality<enum_MultiMesh_PhysicsInterpolationQuality>` **get_physics_interpolation_quality** **(** **)**
- Choose whether to use an interpolation method that favors speed or quality.
- When using low physics tick rates (typically below 20) or high rates of object rotation, you may get better results from the high quality setting.
- \ **Note:** Fast quality does not equate to low quality. Except in the special cases mentioned above, the quality should be comparable to high quality.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_property_transform_format:
- .. rst-class:: classref-property
- :ref:`TransformFormat<enum_MultiMesh_TransformFormat>` **transform_format** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_transform_format** **(** :ref:`TransformFormat<enum_MultiMesh_TransformFormat>` value **)**
- - :ref:`TransformFormat<enum_MultiMesh_TransformFormat>` **get_transform_format** **(** **)**
- Format of transform used to transform mesh, either 2D or 3D.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_property_visible_instance_count:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **visible_instance_count** = ``-1``
- .. rst-class:: classref-property-setget
- - void **set_visible_instance_count** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_visible_instance_count** **(** **)**
- Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_MultiMesh_method_get_aabb:
- .. rst-class:: classref-method
- :ref:`AABB<class_AABB>` **get_aabb** **(** **)** |const|
- Returns the visibility axis-aligned bounding box in local space. See also :ref:`VisualInstance.get_transformed_aabb<class_VisualInstance_method_get_transformed_aabb>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_method_get_instance_color:
- .. rst-class:: classref-method
- :ref:`Color<class_Color>` **get_instance_color** **(** :ref:`int<class_int>` instance **)** |const|
- Gets a specific instance's color.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_method_get_instance_custom_data:
- .. rst-class:: classref-method
- :ref:`Color<class_Color>` **get_instance_custom_data** **(** :ref:`int<class_int>` instance **)** |const|
- Returns the custom data that has been set for a specific instance.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_method_get_instance_transform:
- .. rst-class:: classref-method
- :ref:`Transform<class_Transform>` **get_instance_transform** **(** :ref:`int<class_int>` instance **)** |const|
- Returns the :ref:`Transform<class_Transform>` of a specific instance.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_method_get_instance_transform_2d:
- .. rst-class:: classref-method
- :ref:`Transform2D<class_Transform2D>` **get_instance_transform_2d** **(** :ref:`int<class_int>` instance **)** |const|
- Returns the :ref:`Transform2D<class_Transform2D>` of a specific instance.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_method_reset_instance_physics_interpolation:
- .. rst-class:: classref-method
- void **reset_instance_physics_interpolation** **(** :ref:`int<class_int>` instance **)**
- When using *physics interpolation*, this function allows you to prevent interpolation on an instance in the current physics tick.
- This allows you to move instances instantaneously, and should usually be used when initially placing an instance such as a bullet to prevent graphical glitches.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_method_set_as_bulk_array:
- .. rst-class:: classref-method
- void **set_as_bulk_array** **(** :ref:`PoolRealArray<class_PoolRealArray>` array **)**
- Sets all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative.
- All data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc...
- \ :ref:`Transform<class_Transform>` is stored as 12 floats, :ref:`Transform2D<class_Transform2D>` is stored as 8 floats, ``COLOR_8BIT`` / ``CUSTOM_DATA_8BIT`` is stored as 1 float (4 bytes as is) and ``COLOR_FLOAT`` / ``CUSTOM_DATA_FLOAT`` is stored as 4 floats.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_method_set_as_bulk_array_interpolated:
- .. rst-class:: classref-method
- void **set_as_bulk_array_interpolated** **(** :ref:`PoolRealArray<class_PoolRealArray>` array_current, :ref:`PoolRealArray<class_PoolRealArray>` array_previous **)**
- An alternative version of :ref:`set_as_bulk_array<class_MultiMesh_method_set_as_bulk_array>` which can be used with *physics interpolation*. This method takes two arrays, and can set the data for the current and previous tick in one go. The renderer will automatically interpolate the data at each frame.
- This is useful for situations where the order of instances may change from physics tick to tick, such as particle systems.
- When the order of instances is coherent, the simpler :ref:`set_as_bulk_array<class_MultiMesh_method_set_as_bulk_array>` can still be used with interpolation.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_method_set_instance_color:
- .. rst-class:: classref-method
- void **set_instance_color** **(** :ref:`int<class_int>` instance, :ref:`Color<class_Color>` color **)**
- Sets the color of a specific instance by *multiplying* the mesh's existing vertex colors.
- For the color to take effect, ensure that :ref:`color_format<class_MultiMesh_property_color_format>` is non-``null`` on the **MultiMesh** and :ref:`Material3D.vertex_color_use_as_albedo<class_Material3D_property_vertex_color_use_as_albedo>` is ``true`` on the material. If the color doesn't look as expected, make sure the material's albedo color is set to pure white (``Color(1, 1, 1)``).
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_method_set_instance_custom_data:
- .. rst-class:: classref-method
- void **set_instance_custom_data** **(** :ref:`int<class_int>` instance, :ref:`Color<class_Color>` custom_data **)**
- Sets custom data for a specific instance. Although :ref:`Color<class_Color>` is used, it is just a container for 4 floating point numbers. The format of the number can change depending on the :ref:`CustomDataFormat<enum_MultiMesh_CustomDataFormat>` used.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_method_set_instance_transform:
- .. rst-class:: classref-method
- void **set_instance_transform** **(** :ref:`int<class_int>` instance, :ref:`Transform<class_Transform>` transform **)**
- Sets the :ref:`Transform<class_Transform>` for a specific instance.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiMesh_method_set_instance_transform_2d:
- .. rst-class:: classref-method
- void **set_instance_transform_2d** **(** :ref:`int<class_int>` instance, :ref:`Transform2D<class_Transform2D>` transform **)**
- Sets the :ref:`Transform2D<class_Transform2D>` for a specific instance.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|