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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Navigation.xml.
- .. _class_Navigation:
- Navigation
- ==========
- **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Mesh-based navigation and pathfinding node.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- *Deprecated.* **Navigation** node and :ref:`get_simple_path<class_Navigation_method_get_simple_path>` are deprecated and will be removed in a future version. Use :ref:`NavigationServer.map_get_path<class_NavigationServer_method_map_get_path>` instead.
- Provides navigation and pathfinding within a collection of :ref:`NavigationMesh<class_NavigationMesh>`\ es. By default, these will be automatically collected from child :ref:`NavigationMeshInstance<class_NavigationMeshInstance>` nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - `3D Navmesh Demo <https://godotengine.org/asset-library/asset/124>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------+---------------------------------------------------------------------------------+------------------------+
- | :ref:`float<class_float>` | :ref:`cell_height<class_Navigation_property_cell_height>` | ``0.25`` |
- +-------------------------------+---------------------------------------------------------------------------------+------------------------+
- | :ref:`float<class_float>` | :ref:`cell_size<class_Navigation_property_cell_size>` | ``0.25`` |
- +-------------------------------+---------------------------------------------------------------------------------+------------------------+
- | :ref:`float<class_float>` | :ref:`edge_connection_margin<class_Navigation_property_edge_connection_margin>` | ``0.25`` |
- +-------------------------------+---------------------------------------------------------------------------------+------------------------+
- | :ref:`int<class_int>` | :ref:`navigation_layers<class_Navigation_property_navigation_layers>` | ``1`` |
- +-------------------------------+---------------------------------------------------------------------------------+------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`up_vector<class_Navigation_property_up_vector>` | ``Vector3( 0, 1, 0 )`` |
- +-------------------------------+---------------------------------------------------------------------------------+------------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`get_closest_point<class_Navigation_method_get_closest_point>` **(** :ref:`Vector3<class_Vector3>` to_point **)** |const| |
- +-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`get_closest_point_normal<class_Navigation_method_get_closest_point_normal>` **(** :ref:`Vector3<class_Vector3>` to_point **)** |const| |
- +-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`get_closest_point_owner<class_Navigation_method_get_closest_point_owner>` **(** :ref:`Vector3<class_Vector3>` to_point **)** |const| |
- +-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`get_closest_point_to_segment<class_Navigation_method_get_closest_point_to_segment>` **(** :ref:`Vector3<class_Vector3>` start, :ref:`Vector3<class_Vector3>` end, :ref:`bool<class_bool>` use_collision=false **)** |const| |
- +-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`get_rid<class_Navigation_method_get_rid>` **(** **)** |const| |
- +-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolVector3Array<class_PoolVector3Array>` | :ref:`get_simple_path<class_Navigation_method_get_simple_path>` **(** :ref:`Vector3<class_Vector3>` start, :ref:`Vector3<class_Vector3>` end, :ref:`bool<class_bool>` optimize=true **)** |const| |
- +-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Signals
- -------
- .. _class_Navigation_signal_map_changed:
- .. rst-class:: classref-signal
- **map_changed** **(** :ref:`RID<class_RID>` map **)**
- Emitted when a navigation map is updated, when a region moves or is modified.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_Navigation_property_cell_height:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **cell_height** = ``0.25``
- .. rst-class:: classref-property-setget
- - void **set_cell_height** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_cell_height** **(** **)**
- The cell height to use for fields.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Navigation_property_cell_size:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **cell_size** = ``0.25``
- .. rst-class:: classref-property-setget
- - void **set_cell_size** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_cell_size** **(** **)**
- The XZ plane cell size to use for fields.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Navigation_property_edge_connection_margin:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **edge_connection_margin** = ``0.25``
- .. rst-class:: classref-property-setget
- - void **set_edge_connection_margin** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_edge_connection_margin** **(** **)**
- This value is used to detect the near edges to connect compatible regions.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Navigation_property_navigation_layers:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **navigation_layers** = ``1``
- .. rst-class:: classref-property-setget
- - void **set_navigation_layers** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_navigation_layers** **(** **)**
- A bitfield determining all navigation map layers the navigation can use on a :ref:`get_simple_path<class_Navigation_method_get_simple_path>` path query.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Navigation_property_up_vector:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **up_vector** = ``Vector3( 0, 1, 0 )``
- .. rst-class:: classref-property-setget
- - void **set_up_vector** **(** :ref:`Vector3<class_Vector3>` value **)**
- - :ref:`Vector3<class_Vector3>` **get_up_vector** **(** **)**
- Defines which direction is up. By default, this is ``(0, 1, 0)``, which is the world's "up" direction.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_Navigation_method_get_closest_point:
- .. rst-class:: classref-method
- :ref:`Vector3<class_Vector3>` **get_closest_point** **(** :ref:`Vector3<class_Vector3>` to_point **)** |const|
- Returns the navigation point closest to the point given. Points are in local coordinate space.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Navigation_method_get_closest_point_normal:
- .. rst-class:: classref-method
- :ref:`Vector3<class_Vector3>` **get_closest_point_normal** **(** :ref:`Vector3<class_Vector3>` to_point **)** |const|
- Returns the surface normal at the navigation point closest to the point given. Useful for rotating a navigation agent according to the navigation mesh it moves on.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Navigation_method_get_closest_point_owner:
- .. rst-class:: classref-method
- :ref:`RID<class_RID>` **get_closest_point_owner** **(** :ref:`Vector3<class_Vector3>` to_point **)** |const|
- Returns the owner of the :ref:`NavigationMesh<class_NavigationMesh>` which contains the navigation point closest to the point given. This is usually a :ref:`NavigationMeshInstance<class_NavigationMeshInstance>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Navigation_method_get_closest_point_to_segment:
- .. rst-class:: classref-method
- :ref:`Vector3<class_Vector3>` **get_closest_point_to_segment** **(** :ref:`Vector3<class_Vector3>` start, :ref:`Vector3<class_Vector3>` end, :ref:`bool<class_bool>` use_collision=false **)** |const|
- Returns the navigation point closest to the given line segment. When enabling ``use_collision``, only considers intersection points between segment and navigation meshes. If multiple intersection points are found, the one closest to the segment start point is returned.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Navigation_method_get_rid:
- .. rst-class:: classref-method
- :ref:`RID<class_RID>` **get_rid** **(** **)** |const|
- Returns the :ref:`RID<class_RID>` of the navigation map on the :ref:`NavigationServer<class_NavigationServer>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Navigation_method_get_simple_path:
- .. rst-class:: classref-method
- :ref:`PoolVector3Array<class_PoolVector3Array>` **get_simple_path** **(** :ref:`Vector3<class_Vector3>` start, :ref:`Vector3<class_Vector3>` end, :ref:`bool<class_bool>` optimize=true **)** |const|
- *Deprecated.* **Navigation** node and :ref:`get_simple_path<class_Navigation_method_get_simple_path>` are deprecated and will be removed in a future version. Use :ref:`NavigationServer.map_get_path<class_NavigationServer_method_map_get_path>` instead.
- Returns the path between two given points. Points are in local coordinate space. If ``optimize`` is ``true`` (the default), the agent properties associated with each :ref:`NavigationMesh<class_NavigationMesh>` (radius, height, etc.) are considered in the path calculation, otherwise they are ignored.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|