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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/NavigationObstacle.xml.
- .. _class_NavigationObstacle:
- NavigationObstacle
- ==================
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- 3D obstacle used in navigation for collision avoidance.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- 3D obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a :ref:`Navigation<class_Navigation>` node, or using :ref:`set_navigation<class_NavigationObstacle_method_set_navigation>`. **NavigationObstacle** is physics safe.
- Obstacles **don't** change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------+---------------------------------------------------------------------------+----------+
- | :ref:`bool<class_bool>` | :ref:`estimate_radius<class_NavigationObstacle_property_estimate_radius>` | ``true`` |
- +---------------------------+---------------------------------------------------------------------------+----------+
- | :ref:`float<class_float>` | :ref:`radius<class_NavigationObstacle_property_radius>` | ``1.0`` |
- +---------------------------+---------------------------------------------------------------------------+----------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------+----------------------------------------------------------------------------------------------------------------------+
- | :ref:`Node<class_Node>` | :ref:`get_navigation<class_NavigationObstacle_method_get_navigation>` **(** **)** |const| |
- +-------------------------+----------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`get_rid<class_NavigationObstacle_method_get_rid>` **(** **)** |const| |
- +-------------------------+----------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_navigation<class_NavigationObstacle_method_set_navigation>` **(** :ref:`Node<class_Node>` navigation **)** |
- +-------------------------+----------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_NavigationObstacle_property_estimate_radius:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **estimate_radius** = ``true``
- .. rst-class:: classref-property-setget
- - void **set_estimate_radius** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_radius_estimated** **(** **)**
- Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NavigationObstacle_property_radius:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **radius** = ``1.0``
- .. rst-class:: classref-property-setget
- - void **set_radius** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_radius** **(** **)**
- The radius of the agent. Used only if :ref:`estimate_radius<class_NavigationObstacle_property_estimate_radius>` is set to ``false``.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_NavigationObstacle_method_get_navigation:
- .. rst-class:: classref-method
- :ref:`Node<class_Node>` **get_navigation** **(** **)** |const|
- Returns the :ref:`Navigation<class_Navigation>` node that the obstacle is using for its navigation system.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NavigationObstacle_method_get_rid:
- .. rst-class:: classref-method
- :ref:`RID<class_RID>` **get_rid** **(** **)** |const|
- Returns the :ref:`RID<class_RID>` of this obstacle on the :ref:`NavigationServer<class_NavigationServer>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NavigationObstacle_method_set_navigation:
- .. rst-class:: classref-method
- void **set_navigation** **(** :ref:`Node<class_Node>` navigation **)**
- Sets the :ref:`Navigation<class_Navigation>` node used by the obstacle. Useful when you don't want to make the obstacle a child of a :ref:`Navigation<class_Navigation>` node.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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