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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/NetworkedMultiplayerCustom.xml.
- .. _class_NetworkedMultiplayerCustom:
- NetworkedMultiplayerCustom
- ==========================
- **Inherits:** :ref:`NetworkedMultiplayerPeer<class_NetworkedMultiplayerPeer>` **<** :ref:`PacketPeer<class_PacketPeer>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- A :ref:`NetworkedMultiplayerPeer<class_NetworkedMultiplayerPeer>` implementation that can be controlled from a script.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A :ref:`NetworkedMultiplayerPeer<class_NetworkedMultiplayerPeer>` implementation that can be used as a :ref:`MultiplayerAPI.network_peer<class_MultiplayerAPI_property_network_peer>` and controlled from a script.
- Its purpose is to allow adding a new backend for the high-Level multiplayer API without needing to use GDNative.
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`deliver_packet<class_NetworkedMultiplayerCustom_method_deliver_packet>` **(** :ref:`PoolByteArray<class_PoolByteArray>` buffer, :ref:`int<class_int>` from_peer_id **)** |
- +------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`initialize<class_NetworkedMultiplayerCustom_method_initialize>` **(** :ref:`int<class_int>` self_peer_id **)** |
- +------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_connection_status<class_NetworkedMultiplayerCustom_method_set_connection_status>` **(** :ref:`ConnectionStatus<enum_NetworkedMultiplayerPeer_ConnectionStatus>` connection_status **)** |
- +------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_max_packet_size<class_NetworkedMultiplayerCustom_method_set_max_packet_size>` **(** :ref:`int<class_int>` max_packet_size **)** |
- +------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Signals
- -------
- .. _class_NetworkedMultiplayerCustom_signal_packet_generated:
- .. rst-class:: classref-signal
- **packet_generated** **(** :ref:`int<class_int>` peer_id, :ref:`PoolByteArray<class_PoolByteArray>` buffer, :ref:`int<class_int>` transfer_mode **)**
- Emitted when the local :ref:`MultiplayerAPI<class_MultiplayerAPI>` generates a packet (e.g. when calling :ref:`Node.rpc<class_Node_method_rpc>`).
- Your script should take this packet and send it to the requested peer over the network (which should call :ref:`deliver_packet<class_NetworkedMultiplayerCustom_method_deliver_packet>` with the data when it's received).
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_NetworkedMultiplayerCustom_method_deliver_packet:
- .. rst-class:: classref-method
- void **deliver_packet** **(** :ref:`PoolByteArray<class_PoolByteArray>` buffer, :ref:`int<class_int>` from_peer_id **)**
- Deliver a packet to the local :ref:`MultiplayerAPI<class_MultiplayerAPI>`.
- When your script receives a packet from other peers over the network (originating from the :ref:`packet_generated<class_NetworkedMultiplayerCustom_signal_packet_generated>` signal on the sending peer), passing it to this method will deliver it locally.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NetworkedMultiplayerCustom_method_initialize:
- .. rst-class:: classref-method
- void **initialize** **(** :ref:`int<class_int>` self_peer_id **)**
- Initialize the peer with the given ``self_peer_id`` (must be between 1 and 2147483647).
- Can only be called if the connection status is :ref:`NetworkedMultiplayerPeer.CONNECTION_CONNECTING<class_NetworkedMultiplayerPeer_constant_CONNECTION_CONNECTING>`. See :ref:`set_connection_status<class_NetworkedMultiplayerCustom_method_set_connection_status>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NetworkedMultiplayerCustom_method_set_connection_status:
- .. rst-class:: classref-method
- void **set_connection_status** **(** :ref:`ConnectionStatus<enum_NetworkedMultiplayerPeer_ConnectionStatus>` connection_status **)**
- Set the state of the connection. See :ref:`ConnectionStatus<enum_NetworkedMultiplayerPeer_ConnectionStatus>`.
- This will emit the :ref:`NetworkedMultiplayerPeer.connection_succeeded<class_NetworkedMultiplayerPeer_signal_connection_succeeded>`, :ref:`NetworkedMultiplayerPeer.connection_failed<class_NetworkedMultiplayerPeer_signal_connection_failed>` or :ref:`NetworkedMultiplayerPeer.server_disconnected<class_NetworkedMultiplayerPeer_signal_server_disconnected>` signals depending on the status and if the peer has the unique network id of ``1``.
- You can only change to :ref:`NetworkedMultiplayerPeer.CONNECTION_CONNECTING<class_NetworkedMultiplayerPeer_constant_CONNECTION_CONNECTING>` from :ref:`NetworkedMultiplayerPeer.CONNECTION_DISCONNECTED<class_NetworkedMultiplayerPeer_constant_CONNECTION_DISCONNECTED>` and to :ref:`NetworkedMultiplayerPeer.CONNECTION_CONNECTED<class_NetworkedMultiplayerPeer_constant_CONNECTION_CONNECTED>` from :ref:`NetworkedMultiplayerPeer.CONNECTION_CONNECTING<class_NetworkedMultiplayerPeer_constant_CONNECTION_CONNECTING>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NetworkedMultiplayerCustom_method_set_max_packet_size:
- .. rst-class:: classref-method
- void **set_max_packet_size** **(** :ref:`int<class_int>` max_packet_size **)**
- Set the max packet size that this peer can handle.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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