class_packedscene.rst 9.2 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/PackedScene.xml.
  6. .. _class_PackedScene:
  7. PackedScene
  8. ===========
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`PackedSceneGLTF<class_PackedSceneGLTF>`
  11. An abstraction of a serialized scene.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
  16. Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see ``owner`` property on :ref:`Node<class_Node>`).
  17. \ **Note:** The node doesn't need to own itself.
  18. \ **Example of loading a saved scene:**\
  19. ::
  20. # Use `load()` instead of `preload()` if the path isn't known at compile-time.
  21. var scene = preload("res://scene.tscn").instance()
  22. # Add the node as a child of the node the script is attached to.
  23. add_child(scene)
  24. \ **Example of saving a node with different owners:** The following example creates 3 objects: ``Node2D`` (``node``), ``RigidBody2D`` (``rigid``) and ``CollisionObject2D`` (``collision``). ``collision`` is a child of ``rigid`` which is a child of ``node``. Only ``rigid`` is owned by ``node`` and ``pack`` will therefore only save those two nodes, but not ``collision``.
  25. ::
  26. # Create the objects.
  27. var node = Node2D.new()
  28. var rigid = RigidBody2D.new()
  29. var collision = CollisionShape2D.new()
  30. # Create the object hierarchy.
  31. rigid.add_child(collision)
  32. node.add_child(rigid)
  33. # Change owner of `rigid`, but not of `collision`.
  34. rigid.owner = node
  35. var scene = PackedScene.new()
  36. # Only `node` and `rigid` are now packed.
  37. var result = scene.pack(node)
  38. if result == OK:
  39. var error = ResourceSaver.save("res://path/name.scn", scene) # Or "user://..."
  40. if error != OK:
  41. push_error("An error occurred while saving the scene to disk.")
  42. .. rst-class:: classref-introduction-group
  43. Tutorials
  44. ---------
  45. - `2D Role Playing Game Demo <https://godotengine.org/asset-library/asset/520>`__
  46. .. rst-class:: classref-reftable-group
  47. Properties
  48. ----------
  49. .. table::
  50. :widths: auto
  51. +-------------------------------------+------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`Dictionary<class_Dictionary>` | :ref:`_bundled<class_PackedScene_property__bundled>` | ``{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}`` |
  53. +-------------------------------------+------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. .. rst-class:: classref-reftable-group
  55. Methods
  56. -------
  57. .. table::
  58. :widths: auto
  59. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`bool<class_bool>` | :ref:`can_instance<class_PackedScene_method_can_instance>` **(** **)** |const| |
  61. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`SceneState<class_SceneState>` | :ref:`get_state<class_PackedScene_method_get_state>` **(** **)** |
  63. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`Node<class_Node>` | :ref:`instance<class_PackedScene_method_instance>` **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** |const| |
  65. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`pack<class_PackedScene_method_pack>` **(** :ref:`Node<class_Node>` path **)** |
  67. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  68. .. rst-class:: classref-section-separator
  69. ----
  70. .. rst-class:: classref-descriptions-group
  71. Enumerations
  72. ------------
  73. .. _enum_PackedScene_GenEditState:
  74. .. rst-class:: classref-enumeration
  75. enum **GenEditState**:
  76. .. _class_PackedScene_constant_GEN_EDIT_STATE_DISABLED:
  77. .. rst-class:: classref-enumeration-constant
  78. :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_DISABLED** = ``0``
  79. If passed to :ref:`instance<class_PackedScene_method_instance>`, blocks edits to the scene state.
  80. .. _class_PackedScene_constant_GEN_EDIT_STATE_INSTANCE:
  81. .. rst-class:: classref-enumeration-constant
  82. :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_INSTANCE** = ``1``
  83. If passed to :ref:`instance<class_PackedScene_method_instance>`, provides local scene resources to the local scene.
  84. \ **Note:** Only available in editor builds.
  85. .. _class_PackedScene_constant_GEN_EDIT_STATE_MAIN:
  86. .. rst-class:: classref-enumeration-constant
  87. :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_MAIN** = ``2``
  88. If passed to :ref:`instance<class_PackedScene_method_instance>`, provides local scene resources to the local scene. Only the main scene should receive the main edit state.
  89. \ **Note:** Only available in editor builds.
  90. .. _class_PackedScene_constant_GEN_EDIT_STATE_MAIN_INHERITED:
  91. .. rst-class:: classref-enumeration-constant
  92. :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_MAIN_INHERITED** = ``3``
  93. It's similar to :ref:`GEN_EDIT_STATE_MAIN<class_PackedScene_constant_GEN_EDIT_STATE_MAIN>`, but for the case where the scene is being instantiated to be the base of another one.
  94. \ **Note:** Only available in editor builds.
  95. .. rst-class:: classref-section-separator
  96. ----
  97. .. rst-class:: classref-descriptions-group
  98. Property Descriptions
  99. ---------------------
  100. .. _class_PackedScene_property__bundled:
  101. .. rst-class:: classref-property
  102. :ref:`Dictionary<class_Dictionary>` **_bundled** = ``{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}``
  103. A dictionary representation of the scene contents.
  104. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
  105. .. rst-class:: classref-section-separator
  106. ----
  107. .. rst-class:: classref-descriptions-group
  108. Method Descriptions
  109. -------------------
  110. .. _class_PackedScene_method_can_instance:
  111. .. rst-class:: classref-method
  112. :ref:`bool<class_bool>` **can_instance** **(** **)** |const|
  113. Returns ``true`` if the scene file has nodes.
  114. .. rst-class:: classref-item-separator
  115. ----
  116. .. _class_PackedScene_method_get_state:
  117. .. rst-class:: classref-method
  118. :ref:`SceneState<class_SceneState>` **get_state** **(** **)**
  119. Returns the ``SceneState`` representing the scene file contents.
  120. .. rst-class:: classref-item-separator
  121. ----
  122. .. _class_PackedScene_method_instance:
  123. .. rst-class:: classref-method
  124. :ref:`Node<class_Node>` **instance** **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** |const|
  125. Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a :ref:`Node.NOTIFICATION_INSTANCED<class_Node_constant_NOTIFICATION_INSTANCED>` notification on the root node.
  126. .. rst-class:: classref-item-separator
  127. ----
  128. .. _class_PackedScene_method_pack:
  129. .. rst-class:: classref-method
  130. :ref:`Error<enum_@GlobalScope_Error>` **pack** **(** :ref:`Node<class_Node>` path **)**
  131. Pack will ignore any sub-nodes not owned by given node. See :ref:`Node.owner<class_Node_property_owner>`.
  132. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  133. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  134. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  135. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`