123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Particles2D.xml.
- .. _class_Particles2D:
- Particles2D
- ===========
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- GPU-based 2D particle emitter.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- 2D particle node used to create a variety of particle systems and effects. **Particles2D** features an emitter that generates some number of particles at a given rate.
- Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_ParticlesMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
- \ **Note:** **Particles2D** only work when using the GLES3 renderer. If using the GLES2 renderer, use :ref:`CPUParticles2D<class_CPUParticles2D>` instead. You can convert **Particles2D** to :ref:`CPUParticles2D<class_CPUParticles2D>` by selecting the node, clicking the **Particles** menu at the top of the 2D editor viewport then choosing **Convert to CPUParticles2D**.
- \ **Note:** On macOS, **Particles2D** rendering is much slower than :ref:`CPUParticles2D<class_CPUParticles2D>` due to transform feedback being implemented on the CPU instead of the GPU. Consider using :ref:`CPUParticles2D<class_CPUParticles2D>` instead when targeting macOS.
- \ **Note:** After working on a Particles node, remember to update its :ref:`visibility_rect<class_Particles2D_property_visibility_rect>` by selecting it, clicking the **Particles** menu at the top of the 2D editor viewport then choose **Generate Visibility Rect**. Otherwise, particles may suddenly disappear depending on the camera position and angle.
- \ **Note:** Unlike :ref:`CPUParticles2D<class_CPUParticles2D>`, **Particles2D** currently ignore the texture region defined in :ref:`AtlasTexture<class_AtlasTexture>`\ s.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Particle systems (2D) <../tutorials/2d/particle_systems_2d>`
- - `2D Particles Demo <https://godotengine.org/asset-library/asset/118>`__
- - `2D Dodge The Creeps Demo (uses GPUParticles2D for the trail behind the player) <https://godotengine.org/asset-library/asset/515>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`int<class_int>` | :ref:`amount<class_Particles2D_property_amount>` | ``8`` |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`DrawOrder<enum_Particles2D_DrawOrder>` | :ref:`draw_order<class_Particles2D_property_draw_order>` | ``0`` |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`bool<class_bool>` | :ref:`emitting<class_Particles2D_property_emitting>` | ``true`` |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`float<class_float>` | :ref:`explosiveness<class_Particles2D_property_explosiveness>` | ``0.0`` |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`int<class_int>` | :ref:`fixed_fps<class_Particles2D_property_fixed_fps>` | ``0`` |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`bool<class_bool>` | :ref:`fract_delta<class_Particles2D_property_fract_delta>` | ``true`` |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`float<class_float>` | :ref:`lifetime<class_Particles2D_property_lifetime>` | ``1.0`` |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`bool<class_bool>` | :ref:`local_coords<class_Particles2D_property_local_coords>` | ``true`` |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`normal_map<class_Particles2D_property_normal_map>` | |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`bool<class_bool>` | :ref:`one_shot<class_Particles2D_property_one_shot>` | ``false`` |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`float<class_float>` | :ref:`preprocess<class_Particles2D_property_preprocess>` | ``0.0`` |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`Material<class_Material>` | :ref:`process_material<class_Particles2D_property_process_material>` | |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`float<class_float>` | :ref:`randomness<class_Particles2D_property_randomness>` | ``0.0`` |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`float<class_float>` | :ref:`speed_scale<class_Particles2D_property_speed_scale>` | ``1.0`` |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`texture<class_Particles2D_property_texture>` | |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`visibility_rect<class_Particles2D_property_visibility_rect>` | ``Rect2( -100, -100, 200, 200 )`` |
- +----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +---------------------------+--------------------------------------------------------------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`capture_rect<class_Particles2D_method_capture_rect>` **(** **)** |const| |
- +---------------------------+--------------------------------------------------------------------------------+
- | void | :ref:`restart<class_Particles2D_method_restart>` **(** **)** |
- +---------------------------+--------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Signals
- -------
- .. _class_Particles2D_signal_finished:
- .. rst-class:: classref-signal
- **finished** **(** **)**
- Emitted when all active particles have finished processing. When :ref:`one_shot<class_Particles2D_property_one_shot>` is disabled, particles will process continuously, so this is never emitted.
- \ **Note:** Due to the particles being computed on the GPU there might be a delay before the signal gets emitted.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_Particles2D_DrawOrder:
- .. rst-class:: classref-enumeration
- enum **DrawOrder**:
- .. _class_Particles2D_constant_DRAW_ORDER_INDEX:
- .. rst-class:: classref-enumeration-constant
- :ref:`DrawOrder<enum_Particles2D_DrawOrder>` **DRAW_ORDER_INDEX** = ``0``
- Particles are drawn in the order emitted.
- .. _class_Particles2D_constant_DRAW_ORDER_LIFETIME:
- .. rst-class:: classref-enumeration-constant
- :ref:`DrawOrder<enum_Particles2D_DrawOrder>` **DRAW_ORDER_LIFETIME** = ``1``
- Particles are drawn in order of remaining lifetime.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_Particles2D_property_amount:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **amount** = ``8``
- .. rst-class:: classref-property-setget
- - void **set_amount** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_amount** **(** **)**
- The number of particles emitted in one emission cycle (corresponding to the :ref:`lifetime<class_Particles2D_property_lifetime>`).
- \ **Note:** Changing :ref:`amount<class_Particles2D_property_amount>` will reset the particle emission, therefore removing all particles that were already emitted before changing :ref:`amount<class_Particles2D_property_amount>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_property_draw_order:
- .. rst-class:: classref-property
- :ref:`DrawOrder<enum_Particles2D_DrawOrder>` **draw_order** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_draw_order** **(** :ref:`DrawOrder<enum_Particles2D_DrawOrder>` value **)**
- - :ref:`DrawOrder<enum_Particles2D_DrawOrder>` **get_draw_order** **(** **)**
- Particle draw order. Uses :ref:`DrawOrder<enum_Particles2D_DrawOrder>` values.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_property_emitting:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **emitting** = ``true``
- .. rst-class:: classref-property-setget
- - void **set_emitting** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_emitting** **(** **)**
- If ``true``, particles are being emitted.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_property_explosiveness:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **explosiveness** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_explosiveness_ratio** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_explosiveness_ratio** **(** **)**
- How rapidly particles in an emission cycle are emitted. If greater than ``0``, there will be a gap in emissions before the next cycle begins.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_property_fixed_fps:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **fixed_fps** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_fixed_fps** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_fixed_fps** **(** **)**
- The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_property_fract_delta:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **fract_delta** = ``true``
- .. rst-class:: classref-property-setget
- - void **set_fractional_delta** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **get_fractional_delta** **(** **)**
- If ``true``, results in fractional delta calculation which has a smoother particles display effect.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_property_lifetime:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **lifetime** = ``1.0``
- .. rst-class:: classref-property-setget
- - void **set_lifetime** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_lifetime** **(** **)**
- The amount of time each particle will exist (in seconds).
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_property_local_coords:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **local_coords** = ``true``
- .. rst-class:: classref-property-setget
- - void **set_use_local_coordinates** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **get_use_local_coordinates** **(** **)**
- If ``true``, particles use the parent node's coordinate space. If ``false``, they use global coordinates.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_property_normal_map:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **normal_map**
- .. rst-class:: classref-property-setget
- - void **set_normal_map** **(** :ref:`Texture<class_Texture>` value **)**
- - :ref:`Texture<class_Texture>` **get_normal_map** **(** **)**
- Normal map to be used for the :ref:`texture<class_Particles2D_property_texture>` property.
- \ **Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See `this page <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`__ for a comparison of normal map coordinates expected by popular engines.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_property_one_shot:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **one_shot** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_one_shot** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **get_one_shot** **(** **)**
- If ``true``, only one emission cycle occurs. If set ``true`` during a cycle, emission will stop at the cycle's end.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_property_preprocess:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **preprocess** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_pre_process_time** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_pre_process_time** **(** **)**
- Particle system starts as if it had already run for this many seconds.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_property_process_material:
- .. rst-class:: classref-property
- :ref:`Material<class_Material>` **process_material**
- .. rst-class:: classref-property-setget
- - void **set_process_material** **(** :ref:`Material<class_Material>` value **)**
- - :ref:`Material<class_Material>` **get_process_material** **(** **)**
- :ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticlesMaterial<class_ParticlesMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_property_randomness:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **randomness** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_randomness_ratio** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_randomness_ratio** **(** **)**
- Emission lifetime randomness ratio.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_property_speed_scale:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **speed_scale** = ``1.0``
- .. rst-class:: classref-property-setget
- - void **set_speed_scale** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_speed_scale** **(** **)**
- Particle system's running speed scaling ratio. A value of ``0`` can be used to pause the particles.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_property_texture:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **texture**
- .. rst-class:: classref-property-setget
- - void **set_texture** **(** :ref:`Texture<class_Texture>` value **)**
- - :ref:`Texture<class_Texture>` **get_texture** **(** **)**
- Particle texture. If ``null``, particles will be squares.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_property_visibility_rect:
- .. rst-class:: classref-property
- :ref:`Rect2<class_Rect2>` **visibility_rect** = ``Rect2( -100, -100, 200, 200 )``
- .. rst-class:: classref-property-setget
- - void **set_visibility_rect** **(** :ref:`Rect2<class_Rect2>` value **)**
- - :ref:`Rect2<class_Rect2>` **get_visibility_rect** **(** **)**
- The :ref:`Rect2<class_Rect2>` that determines the node's region which needs to be visible on screen for the particle system to be active.
- Grow the rect if particles suddenly appear/disappear when the node enters/exits the screen. The :ref:`Rect2<class_Rect2>` can be grown via code or with the **Particles → Generate Visibility Rect** editor tool.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_Particles2D_method_capture_rect:
- .. rst-class:: classref-method
- :ref:`Rect2<class_Rect2>` **capture_rect** **(** **)** |const|
- Returns a rectangle containing the positions of all existing particles.
- \ **Note:** When using threaded rendering this method synchronizes the rendering thread. Calling it often may have a negative impact on performance.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Particles2D_method_restart:
- .. rst-class:: classref-method
- void **restart** **(** **)**
- Restarts all the existing particles.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|