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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/ParticlesMaterial.xml.
- .. _class_ParticlesMaterial:
- ParticlesMaterial
- =================
- **Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Particle properties for :ref:`Particles<class_Particles>` and :ref:`Particles2D<class_Particles2D>` nodes.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- ParticlesMaterial defines particle properties and behavior. It is used in the ``process_material`` of :ref:`Particles<class_Particles>` and :ref:`Particles2D<class_Particles2D>` emitter nodes.
- Some of this material's properties are applied to each particle when emitted, while others can have a :ref:`CurveTexture<class_CurveTexture>` applied to vary values over the lifetime of the particle.
- When a randomness ratio is applied to a property it is used to scale that property by a random amount. The random ratio is used to interpolate between ``1.0`` and a random number less than one, the result is multiplied by the property to obtain the randomized property. For example a random ratio of ``0.4`` would scale the original property between ``0.4-1.0`` of its original value.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`angle<class_ParticlesMaterial_property_angle>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`angle_curve<class_ParticlesMaterial_property_angle_curve>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`angle_random<class_ParticlesMaterial_property_angle_random>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`angular_velocity<class_ParticlesMaterial_property_angular_velocity>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`angular_velocity_curve<class_ParticlesMaterial_property_angular_velocity_curve>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`angular_velocity_random<class_ParticlesMaterial_property_angular_velocity_random>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`anim_offset<class_ParticlesMaterial_property_anim_offset>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`anim_offset_curve<class_ParticlesMaterial_property_anim_offset_curve>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`anim_offset_random<class_ParticlesMaterial_property_anim_offset_random>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`anim_speed<class_ParticlesMaterial_property_anim_speed>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`anim_speed_curve<class_ParticlesMaterial_property_anim_speed_curve>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`anim_speed_random<class_ParticlesMaterial_property_anim_speed_random>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Color<class_Color>` | :ref:`color<class_ParticlesMaterial_property_color>` | ``Color( 1, 1, 1, 1 )`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`color_initial_ramp<class_ParticlesMaterial_property_color_initial_ramp>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`color_ramp<class_ParticlesMaterial_property_color_ramp>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`damping<class_ParticlesMaterial_property_damping>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`damping_curve<class_ParticlesMaterial_property_damping_curve>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`damping_random<class_ParticlesMaterial_property_damping_random>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`direction<class_ParticlesMaterial_property_direction>` | ``Vector3( 1, 0, 0 )`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`emission_box_extents<class_ParticlesMaterial_property_emission_box_extents>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`emission_color_texture<class_ParticlesMaterial_property_emission_color_texture>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`emission_normal_texture<class_ParticlesMaterial_property_emission_normal_texture>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`int<class_int>` | :ref:`emission_point_count<class_ParticlesMaterial_property_emission_point_count>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`emission_point_texture<class_ParticlesMaterial_property_emission_point_texture>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`emission_ring_axis<class_ParticlesMaterial_property_emission_ring_axis>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`emission_ring_height<class_ParticlesMaterial_property_emission_ring_height>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`emission_ring_inner_radius<class_ParticlesMaterial_property_emission_ring_inner_radius>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`emission_ring_radius<class_ParticlesMaterial_property_emission_ring_radius>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` | :ref:`emission_shape<class_ParticlesMaterial_property_emission_shape>` | ``0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`emission_sphere_radius<class_ParticlesMaterial_property_emission_sphere_radius>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`bool<class_bool>` | :ref:`flag_align_y<class_ParticlesMaterial_property_flag_align_y>` | ``false`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`bool<class_bool>` | :ref:`flag_disable_z<class_ParticlesMaterial_property_flag_disable_z>` | ``false`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`bool<class_bool>` | :ref:`flag_rotate_y<class_ParticlesMaterial_property_flag_rotate_y>` | ``false`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`flatness<class_ParticlesMaterial_property_flatness>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`gravity<class_ParticlesMaterial_property_gravity>` | ``Vector3( 0, -9.8, 0 )`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`hue_variation<class_ParticlesMaterial_property_hue_variation>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`hue_variation_curve<class_ParticlesMaterial_property_hue_variation_curve>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`hue_variation_random<class_ParticlesMaterial_property_hue_variation_random>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`initial_velocity<class_ParticlesMaterial_property_initial_velocity>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`initial_velocity_random<class_ParticlesMaterial_property_initial_velocity_random>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`lifetime_randomness<class_ParticlesMaterial_property_lifetime_randomness>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`linear_accel<class_ParticlesMaterial_property_linear_accel>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`linear_accel_curve<class_ParticlesMaterial_property_linear_accel_curve>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`linear_accel_random<class_ParticlesMaterial_property_linear_accel_random>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`orbit_velocity<class_ParticlesMaterial_property_orbit_velocity>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`orbit_velocity_curve<class_ParticlesMaterial_property_orbit_velocity_curve>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`orbit_velocity_random<class_ParticlesMaterial_property_orbit_velocity_random>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`radial_accel<class_ParticlesMaterial_property_radial_accel>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`radial_accel_curve<class_ParticlesMaterial_property_radial_accel_curve>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`radial_accel_random<class_ParticlesMaterial_property_radial_accel_random>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`scale<class_ParticlesMaterial_property_scale>` | ``1.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`scale_curve<class_ParticlesMaterial_property_scale_curve>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`scale_random<class_ParticlesMaterial_property_scale_random>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`spread<class_ParticlesMaterial_property_spread>` | ``45.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`tangential_accel<class_ParticlesMaterial_property_tangential_accel>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`tangential_accel_curve<class_ParticlesMaterial_property_tangential_accel_curve>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`float<class_float>` | :ref:`tangential_accel_random<class_ParticlesMaterial_property_tangential_accel_random>` | ``0.0`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`GradientTexture<class_GradientTexture>` | :ref:`trail_color_modifier<class_ParticlesMaterial_property_trail_color_modifier>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`int<class_int>` | :ref:`trail_divisor<class_ParticlesMaterial_property_trail_divisor>` | ``1`` |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- | :ref:`CurveTexture<class_CurveTexture>` | :ref:`trail_size_modifier<class_ParticlesMaterial_property_trail_size_modifier>` | |
- +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_flag<class_ParticlesMaterial_method_get_flag>` **(** :ref:`Flags<enum_ParticlesMaterial_Flags>` flag **)** |const| |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_param<class_ParticlesMaterial_method_get_param>` **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const| |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_param_randomness<class_ParticlesMaterial_method_get_param_randomness>` **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const| |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`get_param_texture<class_ParticlesMaterial_method_get_param_texture>` **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const| |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_flag<class_ParticlesMaterial_method_set_flag>` **(** :ref:`Flags<enum_ParticlesMaterial_Flags>` flag, :ref:`bool<class_bool>` enable **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_param<class_ParticlesMaterial_method_set_param>` **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>` **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`Texture<class_Texture>` texture **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_ParticlesMaterial_Parameter:
- .. rst-class:: classref-enumeration
- enum **Parameter**:
- .. _class_ParticlesMaterial_constant_PARAM_INITIAL_LINEAR_VELOCITY:
- .. rst-class:: classref-enumeration-constant
- :ref:`Parameter<enum_ParticlesMaterial_Parameter>` **PARAM_INITIAL_LINEAR_VELOCITY** = ``0``
- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set initial velocity properties.
- .. _class_ParticlesMaterial_constant_PARAM_ANGULAR_VELOCITY:
- .. rst-class:: classref-enumeration-constant
- :ref:`Parameter<enum_ParticlesMaterial_Parameter>` **PARAM_ANGULAR_VELOCITY** = ``1``
- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set angular velocity properties.
- .. _class_ParticlesMaterial_constant_PARAM_ORBIT_VELOCITY:
- .. rst-class:: classref-enumeration-constant
- :ref:`Parameter<enum_ParticlesMaterial_Parameter>` **PARAM_ORBIT_VELOCITY** = ``2``
- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set orbital velocity properties.
- .. _class_ParticlesMaterial_constant_PARAM_LINEAR_ACCEL:
- .. rst-class:: classref-enumeration-constant
- :ref:`Parameter<enum_ParticlesMaterial_Parameter>` **PARAM_LINEAR_ACCEL** = ``3``
- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set linear acceleration properties.
- .. _class_ParticlesMaterial_constant_PARAM_RADIAL_ACCEL:
- .. rst-class:: classref-enumeration-constant
- :ref:`Parameter<enum_ParticlesMaterial_Parameter>` **PARAM_RADIAL_ACCEL** = ``4``
- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set radial acceleration properties.
- .. _class_ParticlesMaterial_constant_PARAM_TANGENTIAL_ACCEL:
- .. rst-class:: classref-enumeration-constant
- :ref:`Parameter<enum_ParticlesMaterial_Parameter>` **PARAM_TANGENTIAL_ACCEL** = ``5``
- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set tangential acceleration properties.
- .. _class_ParticlesMaterial_constant_PARAM_DAMPING:
- .. rst-class:: classref-enumeration-constant
- :ref:`Parameter<enum_ParticlesMaterial_Parameter>` **PARAM_DAMPING** = ``6``
- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set damping properties.
- .. _class_ParticlesMaterial_constant_PARAM_ANGLE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Parameter<enum_ParticlesMaterial_Parameter>` **PARAM_ANGLE** = ``7``
- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set angle properties.
- .. _class_ParticlesMaterial_constant_PARAM_SCALE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Parameter<enum_ParticlesMaterial_Parameter>` **PARAM_SCALE** = ``8``
- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set scale properties.
- .. _class_ParticlesMaterial_constant_PARAM_HUE_VARIATION:
- .. rst-class:: classref-enumeration-constant
- :ref:`Parameter<enum_ParticlesMaterial_Parameter>` **PARAM_HUE_VARIATION** = ``9``
- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set hue variation properties.
- .. _class_ParticlesMaterial_constant_PARAM_ANIM_SPEED:
- .. rst-class:: classref-enumeration-constant
- :ref:`Parameter<enum_ParticlesMaterial_Parameter>` **PARAM_ANIM_SPEED** = ``10``
- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set animation speed properties.
- .. _class_ParticlesMaterial_constant_PARAM_ANIM_OFFSET:
- .. rst-class:: classref-enumeration-constant
- :ref:`Parameter<enum_ParticlesMaterial_Parameter>` **PARAM_ANIM_OFFSET** = ``11``
- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set animation offset properties.
- .. _class_ParticlesMaterial_constant_PARAM_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Parameter<enum_ParticlesMaterial_Parameter>` **PARAM_MAX** = ``12``
- Represents the size of the :ref:`Parameter<enum_ParticlesMaterial_Parameter>` enum.
- .. rst-class:: classref-item-separator
- ----
- .. _enum_ParticlesMaterial_Flags:
- .. rst-class:: classref-enumeration
- enum **Flags**:
- .. _class_ParticlesMaterial_constant_FLAG_ALIGN_Y_TO_VELOCITY:
- .. rst-class:: classref-enumeration-constant
- :ref:`Flags<enum_ParticlesMaterial_Flags>` **FLAG_ALIGN_Y_TO_VELOCITY** = ``0``
- Use with :ref:`set_flag<class_ParticlesMaterial_method_set_flag>` to set :ref:`flag_align_y<class_ParticlesMaterial_property_flag_align_y>`.
- .. _class_ParticlesMaterial_constant_FLAG_ROTATE_Y:
- .. rst-class:: classref-enumeration-constant
- :ref:`Flags<enum_ParticlesMaterial_Flags>` **FLAG_ROTATE_Y** = ``1``
- Use with :ref:`set_flag<class_ParticlesMaterial_method_set_flag>` to set :ref:`flag_rotate_y<class_ParticlesMaterial_property_flag_rotate_y>`.
- .. _class_ParticlesMaterial_constant_FLAG_DISABLE_Z:
- .. rst-class:: classref-enumeration-constant
- :ref:`Flags<enum_ParticlesMaterial_Flags>` **FLAG_DISABLE_Z** = ``2``
- Use with :ref:`set_flag<class_ParticlesMaterial_method_set_flag>` to set :ref:`flag_disable_z<class_ParticlesMaterial_property_flag_disable_z>`.
- .. _class_ParticlesMaterial_constant_FLAG_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Flags<enum_ParticlesMaterial_Flags>` **FLAG_MAX** = ``3``
- Represents the size of the :ref:`Flags<enum_ParticlesMaterial_Flags>` enum.
- .. rst-class:: classref-item-separator
- ----
- .. _enum_ParticlesMaterial_EmissionShape:
- .. rst-class:: classref-enumeration
- enum **EmissionShape**:
- .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_POINT:
- .. rst-class:: classref-enumeration-constant
- :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` **EMISSION_SHAPE_POINT** = ``0``
- All particles will be emitted from a single point.
- .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_SPHERE:
- .. rst-class:: classref-enumeration-constant
- :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` **EMISSION_SHAPE_SPHERE** = ``1``
- Particles will be emitted in the volume of a sphere.
- .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_BOX:
- .. rst-class:: classref-enumeration-constant
- :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` **EMISSION_SHAPE_BOX** = ``2``
- Particles will be emitted in the volume of a box.
- .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_POINTS:
- .. rst-class:: classref-enumeration-constant
- :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` **EMISSION_SHAPE_POINTS** = ``3``
- Particles will be emitted at a position determined by sampling a random point on the :ref:`emission_point_texture<class_ParticlesMaterial_property_emission_point_texture>`. Particle color will be modulated by :ref:`emission_color_texture<class_ParticlesMaterial_property_emission_color_texture>`.
- .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_DIRECTED_POINTS:
- .. rst-class:: classref-enumeration-constant
- :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` **EMISSION_SHAPE_DIRECTED_POINTS** = ``4``
- Particles will be emitted at a position determined by sampling a random point on the :ref:`emission_point_texture<class_ParticlesMaterial_property_emission_point_texture>`. Particle velocity and rotation will be set based on :ref:`emission_normal_texture<class_ParticlesMaterial_property_emission_normal_texture>`. Particle color will be modulated by :ref:`emission_color_texture<class_ParticlesMaterial_property_emission_color_texture>`.
- .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_RING:
- .. rst-class:: classref-enumeration-constant
- :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` **EMISSION_SHAPE_RING** = ``5``
- Particles will be emitted in a ring or cylinder.
- .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` **EMISSION_SHAPE_MAX** = ``6``
- Represents the size of the :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` enum.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_ParticlesMaterial_property_angle:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **angle** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Initial rotation applied to each particle, in degrees.
- \ **Note:** Only applied when :ref:`flag_disable_z<class_ParticlesMaterial_property_flag_disable_z>` or :ref:`flag_rotate_y<class_ParticlesMaterial_property_flag_rotate_y>` are ``true`` or the :ref:`Material3D<class_Material3D>` being used to draw the particle is using :ref:`Material3D.BILLBOARD_PARTICLES<class_Material3D_constant_BILLBOARD_PARTICLES>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_angle_curve:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **angle_curve**
- .. rst-class:: classref-property-setget
- - void **set_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`Texture<class_Texture>` texture **)**
- - :ref:`Texture<class_Texture>` **get_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Each particle's rotation will be animated along this :ref:`CurveTexture<class_CurveTexture>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_angle_random:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **angle_random** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)**
- - :ref:`float<class_float>` **get_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Rotation randomness ratio.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_angular_velocity:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **angular_velocity** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Initial angular velocity applied to each particle in *degrees* per second. Sets the speed of rotation of the particle.
- \ **Note:** Only applied when :ref:`flag_disable_z<class_ParticlesMaterial_property_flag_disable_z>` or :ref:`flag_rotate_y<class_ParticlesMaterial_property_flag_rotate_y>` are ``true`` or the :ref:`Material3D<class_Material3D>` being used to draw the particle is using :ref:`Material3D.BILLBOARD_PARTICLES<class_Material3D_constant_BILLBOARD_PARTICLES>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_angular_velocity_curve:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **angular_velocity_curve**
- .. rst-class:: classref-property-setget
- - void **set_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`Texture<class_Texture>` texture **)**
- - :ref:`Texture<class_Texture>` **get_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Each particle's angular velocity will vary along this :ref:`CurveTexture<class_CurveTexture>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_angular_velocity_random:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **angular_velocity_random** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)**
- - :ref:`float<class_float>` **get_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Angular velocity randomness ratio.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_anim_offset:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **anim_offset** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Particle animation offset.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_anim_offset_curve:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **anim_offset_curve**
- .. rst-class:: classref-property-setget
- - void **set_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`Texture<class_Texture>` texture **)**
- - :ref:`Texture<class_Texture>` **get_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Each particle's animation offset will vary along this :ref:`CurveTexture<class_CurveTexture>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_anim_offset_random:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **anim_offset_random** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)**
- - :ref:`float<class_float>` **get_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Animation offset randomness ratio.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_anim_speed:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **anim_speed** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Particle animation speed.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_anim_speed_curve:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **anim_speed_curve**
- .. rst-class:: classref-property-setget
- - void **set_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`Texture<class_Texture>` texture **)**
- - :ref:`Texture<class_Texture>` **get_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Each particle's animation speed will vary along this :ref:`CurveTexture<class_CurveTexture>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_anim_speed_random:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **anim_speed_random** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)**
- - :ref:`float<class_float>` **get_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Animation speed randomness ratio.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_color:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **color** = ``Color( 1, 1, 1, 1 )``
- .. rst-class:: classref-property-setget
- - void **set_color** **(** :ref:`Color<class_Color>` value **)**
- - :ref:`Color<class_Color>` **get_color** **(** **)**
- Each particle's initial color. If the :ref:`Particles2D<class_Particles2D>`'s or :ref:`Particles<class_Particles>`'s ``texture`` is defined, it will be multiplied by this color.
- \ **Note:** :ref:`color<class_ParticlesMaterial_property_color>` multiplies the particle mesh's vertex colors. To have a visible effect on a :ref:`Material3D<class_Material3D>`, :ref:`Material3D.vertex_color_use_as_albedo<class_Material3D_property_vertex_color_use_as_albedo>` *must* be ``true``. For a :ref:`ShaderMaterial<class_ShaderMaterial>`, ``ALBEDO *= COLOR.rgb;`` must be inserted in the shader's ``fragment()`` function. Otherwise, :ref:`color<class_ParticlesMaterial_property_color>` will have no visible effect.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_color_initial_ramp:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **color_initial_ramp**
- .. rst-class:: classref-property-setget
- - void **set_color_initial_ramp** **(** :ref:`Texture<class_Texture>` value **)**
- - :ref:`Texture<class_Texture>` **get_color_initial_ramp** **(** **)**
- Each particle's initial color will vary along this :ref:`GradientTexture<class_GradientTexture>` (multiplied with :ref:`color<class_ParticlesMaterial_property_color>`).
- \ **Note:** :ref:`color_initial_ramp<class_ParticlesMaterial_property_color_initial_ramp>` multiplies the particle mesh's vertex colors. To have a visible effect on a :ref:`Material3D<class_Material3D>`, :ref:`Material3D.vertex_color_use_as_albedo<class_Material3D_property_vertex_color_use_as_albedo>` *must* be ``true``. For a :ref:`ShaderMaterial<class_ShaderMaterial>`, ``ALBEDO *= COLOR.rgb;`` must be inserted in the shader's ``fragment()`` function. Otherwise, :ref:`color_initial_ramp<class_ParticlesMaterial_property_color_initial_ramp>` will have no visible effect.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_color_ramp:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **color_ramp**
- .. rst-class:: classref-property-setget
- - void **set_color_ramp** **(** :ref:`Texture<class_Texture>` value **)**
- - :ref:`Texture<class_Texture>` **get_color_ramp** **(** **)**
- Each particle's color will vary along this :ref:`GradientTexture<class_GradientTexture>` over its lifetime (multiplied with :ref:`color<class_ParticlesMaterial_property_color>`).
- \ **Note:** :ref:`color_ramp<class_ParticlesMaterial_property_color_ramp>` multiplies the particle mesh's vertex colors. To have a visible effect on a :ref:`Material3D<class_Material3D>`, :ref:`Material3D.vertex_color_use_as_albedo<class_Material3D_property_vertex_color_use_as_albedo>` *must* be ``true``. For a :ref:`ShaderMaterial<class_ShaderMaterial>`, ``ALBEDO *= COLOR.rgb;`` must be inserted in the shader's ``fragment()`` function. Otherwise, :ref:`color_ramp<class_ParticlesMaterial_property_color_ramp>` will have no visible effect.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_damping:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **damping** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- The rate at which particles lose velocity.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_damping_curve:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **damping_curve**
- .. rst-class:: classref-property-setget
- - void **set_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`Texture<class_Texture>` texture **)**
- - :ref:`Texture<class_Texture>` **get_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Damping will vary along this :ref:`CurveTexture<class_CurveTexture>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_damping_random:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **damping_random** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)**
- - :ref:`float<class_float>` **get_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Damping randomness ratio.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_direction:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **direction** = ``Vector3( 1, 0, 0 )``
- .. rst-class:: classref-property-setget
- - void **set_direction** **(** :ref:`Vector3<class_Vector3>` value **)**
- - :ref:`Vector3<class_Vector3>` **get_direction** **(** **)**
- Unit vector specifying the particles' emission direction.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_emission_box_extents:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **emission_box_extents**
- .. rst-class:: classref-property-setget
- - void **set_emission_box_extents** **(** :ref:`Vector3<class_Vector3>` value **)**
- - :ref:`Vector3<class_Vector3>` **get_emission_box_extents** **(** **)**
- The box's extents if ``emission_shape`` is set to :ref:`EMISSION_SHAPE_BOX<class_ParticlesMaterial_constant_EMISSION_SHAPE_BOX>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_emission_color_texture:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **emission_color_texture**
- .. rst-class:: classref-property-setget
- - void **set_emission_color_texture** **(** :ref:`Texture<class_Texture>` value **)**
- - :ref:`Texture<class_Texture>` **get_emission_color_texture** **(** **)**
- Particle color will be modulated by color determined by sampling this texture at the same point as the :ref:`emission_point_texture<class_ParticlesMaterial_property_emission_point_texture>`.
- \ **Note:** :ref:`emission_color_texture<class_ParticlesMaterial_property_emission_color_texture>` multiplies the particle mesh's vertex colors. To have a visible effect on a :ref:`Material3D<class_Material3D>`, :ref:`Material3D.vertex_color_use_as_albedo<class_Material3D_property_vertex_color_use_as_albedo>` *must* be ``true``. For a :ref:`ShaderMaterial<class_ShaderMaterial>`, ``ALBEDO *= COLOR.rgb;`` must be inserted in the shader's ``fragment()`` function. Otherwise, :ref:`emission_color_texture<class_ParticlesMaterial_property_emission_color_texture>` will have no visible effect.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_emission_normal_texture:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **emission_normal_texture**
- .. rst-class:: classref-property-setget
- - void **set_emission_normal_texture** **(** :ref:`Texture<class_Texture>` value **)**
- - :ref:`Texture<class_Texture>` **get_emission_normal_texture** **(** **)**
- Particle velocity and rotation will be set by sampling this texture at the same point as the :ref:`emission_point_texture<class_ParticlesMaterial_property_emission_point_texture>`. Used only in :ref:`EMISSION_SHAPE_DIRECTED_POINTS<class_ParticlesMaterial_constant_EMISSION_SHAPE_DIRECTED_POINTS>`. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_emission_point_count:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **emission_point_count**
- .. rst-class:: classref-property-setget
- - void **set_emission_point_count** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_emission_point_count** **(** **)**
- The number of emission points if ``emission_shape`` is set to :ref:`EMISSION_SHAPE_POINTS<class_ParticlesMaterial_constant_EMISSION_SHAPE_POINTS>` or :ref:`EMISSION_SHAPE_DIRECTED_POINTS<class_ParticlesMaterial_constant_EMISSION_SHAPE_DIRECTED_POINTS>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_emission_point_texture:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **emission_point_texture**
- .. rst-class:: classref-property-setget
- - void **set_emission_point_texture** **(** :ref:`Texture<class_Texture>` value **)**
- - :ref:`Texture<class_Texture>` **get_emission_point_texture** **(** **)**
- Particles will be emitted at positions determined by sampling this texture at a random position. Used with :ref:`EMISSION_SHAPE_POINTS<class_ParticlesMaterial_constant_EMISSION_SHAPE_POINTS>` and :ref:`EMISSION_SHAPE_DIRECTED_POINTS<class_ParticlesMaterial_constant_EMISSION_SHAPE_DIRECTED_POINTS>`. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_emission_ring_axis:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **emission_ring_axis**
- .. rst-class:: classref-property-setget
- - void **set_emission_ring_axis** **(** :ref:`Vector3<class_Vector3>` value **)**
- - :ref:`Vector3<class_Vector3>` **get_emission_ring_axis** **(** **)**
- The axis of the ring when using the emitter :ref:`EMISSION_SHAPE_RING<class_ParticlesMaterial_constant_EMISSION_SHAPE_RING>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_emission_ring_height:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **emission_ring_height**
- .. rst-class:: classref-property-setget
- - void **set_emission_ring_height** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_emission_ring_height** **(** **)**
- The height of the ring when using the emitter :ref:`EMISSION_SHAPE_RING<class_ParticlesMaterial_constant_EMISSION_SHAPE_RING>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_emission_ring_inner_radius:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **emission_ring_inner_radius**
- .. rst-class:: classref-property-setget
- - void **set_emission_ring_inner_radius** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_emission_ring_inner_radius** **(** **)**
- The inner radius of the ring when using the emitter :ref:`EMISSION_SHAPE_RING<class_ParticlesMaterial_constant_EMISSION_SHAPE_RING>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_emission_ring_radius:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **emission_ring_radius**
- .. rst-class:: classref-property-setget
- - void **set_emission_ring_radius** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_emission_ring_radius** **(** **)**
- The radius of the ring when using the emitter :ref:`EMISSION_SHAPE_RING<class_ParticlesMaterial_constant_EMISSION_SHAPE_RING>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_emission_shape:
- .. rst-class:: classref-property
- :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` **emission_shape** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_emission_shape** **(** :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` value **)**
- - :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` **get_emission_shape** **(** **)**
- Particles will be emitted inside this region. Use :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` constants for values.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_emission_sphere_radius:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **emission_sphere_radius**
- .. rst-class:: classref-property-setget
- - void **set_emission_sphere_radius** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_emission_sphere_radius** **(** **)**
- The sphere's radius if ``emission_shape`` is set to :ref:`EMISSION_SHAPE_SPHERE<class_ParticlesMaterial_constant_EMISSION_SHAPE_SPHERE>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_flag_align_y:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **flag_align_y** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_flag** **(** :ref:`Flags<enum_ParticlesMaterial_Flags>` flag, :ref:`bool<class_bool>` enable **)**
- - :ref:`bool<class_bool>` **get_flag** **(** :ref:`Flags<enum_ParticlesMaterial_Flags>` flag **)** |const|
- Align Y axis of particle with the direction of its velocity.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_flag_disable_z:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **flag_disable_z** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_flag** **(** :ref:`Flags<enum_ParticlesMaterial_Flags>` flag, :ref:`bool<class_bool>` enable **)**
- - :ref:`bool<class_bool>` **get_flag** **(** :ref:`Flags<enum_ParticlesMaterial_Flags>` flag **)** |const|
- If ``true``, particles will not move on the z axis.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_flag_rotate_y:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **flag_rotate_y** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_flag** **(** :ref:`Flags<enum_ParticlesMaterial_Flags>` flag, :ref:`bool<class_bool>` enable **)**
- - :ref:`bool<class_bool>` **get_flag** **(** :ref:`Flags<enum_ParticlesMaterial_Flags>` flag **)** |const|
- If ``true``, particles rotate around Y axis by :ref:`angle<class_ParticlesMaterial_property_angle>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_flatness:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **flatness** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_flatness** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_flatness** **(** **)**
- Amount of :ref:`spread<class_ParticlesMaterial_property_spread>` along the Y axis.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_gravity:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **gravity** = ``Vector3( 0, -9.8, 0 )``
- .. rst-class:: classref-property-setget
- - void **set_gravity** **(** :ref:`Vector3<class_Vector3>` value **)**
- - :ref:`Vector3<class_Vector3>` **get_gravity** **(** **)**
- Gravity applied to every particle.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_hue_variation:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **hue_variation** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Initial hue variation applied to each particle.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_hue_variation_curve:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **hue_variation_curve**
- .. rst-class:: classref-property-setget
- - void **set_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`Texture<class_Texture>` texture **)**
- - :ref:`Texture<class_Texture>` **get_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Each particle's hue will vary along this :ref:`CurveTexture<class_CurveTexture>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_hue_variation_random:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **hue_variation_random** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)**
- - :ref:`float<class_float>` **get_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Hue variation randomness ratio.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_initial_velocity:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **initial_velocity** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Initial velocity magnitude for each particle. Direction comes from :ref:`spread<class_ParticlesMaterial_property_spread>` and the node's orientation.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_initial_velocity_random:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **initial_velocity_random** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)**
- - :ref:`float<class_float>` **get_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Initial velocity randomness ratio.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_lifetime_randomness:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **lifetime_randomness** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_lifetime_randomness** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_lifetime_randomness** **(** **)**
- Particle lifetime randomness ratio.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_linear_accel:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **linear_accel** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Linear acceleration applied to each particle in the direction of motion.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_linear_accel_curve:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **linear_accel_curve**
- .. rst-class:: classref-property-setget
- - void **set_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`Texture<class_Texture>` texture **)**
- - :ref:`Texture<class_Texture>` **get_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Each particle's linear acceleration will vary along this :ref:`CurveTexture<class_CurveTexture>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_linear_accel_random:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **linear_accel_random** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)**
- - :ref:`float<class_float>` **get_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Linear acceleration randomness ratio.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_orbit_velocity:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **orbit_velocity**
- .. rst-class:: classref-property-setget
- - void **set_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
- \ **Note:** Only available when :ref:`flag_disable_z<class_ParticlesMaterial_property_flag_disable_z>` is ``true``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_orbit_velocity_curve:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **orbit_velocity_curve**
- .. rst-class:: classref-property-setget
- - void **set_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`Texture<class_Texture>` texture **)**
- - :ref:`Texture<class_Texture>` **get_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Each particle's orbital velocity will vary along this :ref:`CurveTexture<class_CurveTexture>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_orbit_velocity_random:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **orbit_velocity_random**
- .. rst-class:: classref-property-setget
- - void **set_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)**
- - :ref:`float<class_float>` **get_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Orbital velocity randomness ratio.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_radial_accel:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **radial_accel** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Radial acceleration applied to each particle. Makes particle accelerate away from origin.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_radial_accel_curve:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **radial_accel_curve**
- .. rst-class:: classref-property-setget
- - void **set_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`Texture<class_Texture>` texture **)**
- - :ref:`Texture<class_Texture>` **get_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Each particle's radial acceleration will vary along this :ref:`CurveTexture<class_CurveTexture>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_radial_accel_random:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **radial_accel_random** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)**
- - :ref:`float<class_float>` **get_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Radial acceleration randomness ratio.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_scale:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **scale** = ``1.0``
- .. rst-class:: classref-property-setget
- - void **set_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Initial scale applied to each particle. This can be set to a negative value to flip the particle on all axes.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_scale_curve:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **scale_curve**
- .. rst-class:: classref-property-setget
- - void **set_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`Texture<class_Texture>` texture **)**
- - :ref:`Texture<class_Texture>` **get_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Each particle's scale will vary along this :ref:`CurveTexture<class_CurveTexture>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_scale_random:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **scale_random** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)**
- - :ref:`float<class_float>` **get_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Scale randomness ratio.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_spread:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **spread** = ``45.0``
- .. rst-class:: classref-property-setget
- - void **set_spread** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_spread** **(** **)**
- Each particle's initial direction range from ``+spread`` to ``-spread`` degrees.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_tangential_accel:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **tangential_accel** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_tangential_accel_curve:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **tangential_accel_curve**
- .. rst-class:: classref-property-setget
- - void **set_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`Texture<class_Texture>` texture **)**
- - :ref:`Texture<class_Texture>` **get_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Each particle's tangential acceleration will vary along this :ref:`CurveTexture<class_CurveTexture>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_tangential_accel_random:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **tangential_accel_random** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)**
- - :ref:`float<class_float>` **get_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Tangential acceleration randomness ratio.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_trail_color_modifier:
- .. rst-class:: classref-property
- :ref:`GradientTexture<class_GradientTexture>` **trail_color_modifier**
- .. rst-class:: classref-property-setget
- - void **set_trail_color_modifier** **(** :ref:`GradientTexture<class_GradientTexture>` value **)**
- - :ref:`GradientTexture<class_GradientTexture>` **get_trail_color_modifier** **(** **)**
- Trail particles' color will vary along this :ref:`GradientTexture<class_GradientTexture>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_trail_divisor:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **trail_divisor** = ``1``
- .. rst-class:: classref-property-setget
- - void **set_trail_divisor** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_trail_divisor** **(** **)**
- Emitter will emit ``amount`` divided by ``trail_divisor`` particles. The remaining particles will be used as trail(s).
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_property_trail_size_modifier:
- .. rst-class:: classref-property
- :ref:`CurveTexture<class_CurveTexture>` **trail_size_modifier**
- .. rst-class:: classref-property-setget
- - void **set_trail_size_modifier** **(** :ref:`CurveTexture<class_CurveTexture>` value **)**
- - :ref:`CurveTexture<class_CurveTexture>` **get_trail_size_modifier** **(** **)**
- Trail particles' size will vary along this :ref:`CurveTexture<class_CurveTexture>`.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_ParticlesMaterial_method_get_flag:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **get_flag** **(** :ref:`Flags<enum_ParticlesMaterial_Flags>` flag **)** |const|
- Returns ``true`` if the specified flag is enabled.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_method_get_param:
- .. rst-class:: classref-method
- :ref:`float<class_float>` **get_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Returns the value of the specified parameter.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_method_get_param_randomness:
- .. rst-class:: classref-method
- :ref:`float<class_float>` **get_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Returns the randomness ratio associated with the specified parameter.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_method_get_param_texture:
- .. rst-class:: classref-method
- :ref:`Texture<class_Texture>` **get_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
- Returns the :ref:`Texture<class_Texture>` used by the specified parameter.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_method_set_flag:
- .. rst-class:: classref-method
- void **set_flag** **(** :ref:`Flags<enum_ParticlesMaterial_Flags>` flag, :ref:`bool<class_bool>` enable **)**
- If ``true``, enables the specified flag. See :ref:`Flags<enum_ParticlesMaterial_Flags>` for options.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_method_set_param:
- .. rst-class:: classref-method
- void **set_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)**
- Sets the specified :ref:`Parameter<enum_ParticlesMaterial_Parameter>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_method_set_param_randomness:
- .. rst-class:: classref-method
- void **set_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)**
- Sets the randomness ratio for the specified :ref:`Parameter<enum_ParticlesMaterial_Parameter>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParticlesMaterial_method_set_param_texture:
- .. rst-class:: classref-method
- void **set_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`Texture<class_Texture>` texture **)**
- Sets the :ref:`Texture<class_Texture>` for the specified :ref:`Parameter<enum_ParticlesMaterial_Parameter>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|