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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Performance.xml.
- .. _class_Performance:
- Performance
- ===========
- **Inherits:** :ref:`Object<class_Object>`
- Exposes performance-related data.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This class provides access to a number of different monitors related to performance, such as memory usage, draw calls, and FPS. These are the same as the values displayed in the **Monitor** tab in the editor's **Debugger** panel. By using the :ref:`get_monitor<class_Performance_method_get_monitor>` method of this class, you can access this data from your code.
- \ **Note:** A few of these monitors are only available in debug mode and will always return 0 when used in a release build.
- \ **Note:** Many of these monitors are not updated in real-time, so there may be a short delay between changes.
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +---------------------------+-------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_monitor<class_Performance_method_get_monitor>` **(** :ref:`Monitor<enum_Performance_Monitor>` monitor **)** |const| |
- +---------------------------+-------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_Performance_Monitor:
- .. rst-class:: classref-enumeration
- enum **Monitor**:
- .. _class_Performance_constant_TIME_FPS:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **TIME_FPS** = ``0``
- Number of frames per second.
- .. _class_Performance_constant_TIME_PROCESS:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **TIME_PROCESS** = ``1``
- Time it took to complete one frame, in seconds.
- .. _class_Performance_constant_TIME_PHYSICS_PROCESS:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **TIME_PHYSICS_PROCESS** = ``2``
- Time it took to complete one physics frame, in seconds.
- .. _class_Performance_constant_MEMORY_STATIC:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **MEMORY_STATIC** = ``3``
- Static memory currently used, in bytes. Not available in release builds.
- .. _class_Performance_constant_MEMORY_DYNAMIC:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **MEMORY_DYNAMIC** = ``4``
- Dynamic memory currently used, in bytes. Not available in release builds.
- .. _class_Performance_constant_MEMORY_STATIC_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **MEMORY_STATIC_MAX** = ``5``
- Available static memory. Not available in release builds.
- .. _class_Performance_constant_MEMORY_DYNAMIC_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **MEMORY_DYNAMIC_MAX** = ``6``
- Available dynamic memory. Not available in release builds.
- .. _class_Performance_constant_MEMORY_MESSAGE_BUFFER_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **MEMORY_MESSAGE_BUFFER_MAX** = ``7``
- Largest amount of memory the message queue buffer has used, in bytes. The message queue is used for deferred functions calls and notifications.
- .. _class_Performance_constant_OBJECT_COUNT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **OBJECT_COUNT** = ``8``
- Number of objects currently instanced (including nodes).
- .. _class_Performance_constant_OBJECT_RESOURCE_COUNT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **OBJECT_RESOURCE_COUNT** = ``9``
- Number of resources currently used.
- .. _class_Performance_constant_OBJECT_NODE_COUNT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **OBJECT_NODE_COUNT** = ``10``
- Number of nodes currently instanced in the scene tree. This also includes the root node.
- .. _class_Performance_constant_OBJECT_ORPHAN_NODE_COUNT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **OBJECT_ORPHAN_NODE_COUNT** = ``11``
- Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree.
- .. _class_Performance_constant_RENDER_OBJECTS_IN_FRAME:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **RENDER_OBJECTS_IN_FRAME** = ``12``
- 3D objects drawn per frame.
- .. _class_Performance_constant_RENDER_VERTICES_IN_FRAME:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **RENDER_VERTICES_IN_FRAME** = ``13``
- Vertices drawn per frame. 3D only.
- .. _class_Performance_constant_RENDER_MATERIAL_CHANGES_IN_FRAME:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **RENDER_MATERIAL_CHANGES_IN_FRAME** = ``14``
- Material changes per frame. 3D only.
- .. _class_Performance_constant_RENDER_SHADER_CHANGES_IN_FRAME:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **RENDER_SHADER_CHANGES_IN_FRAME** = ``15``
- Shader changes per frame. 3D only.
- .. _class_Performance_constant_RENDER_SURFACE_CHANGES_IN_FRAME:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **RENDER_SURFACE_CHANGES_IN_FRAME** = ``16``
- Render surface changes per frame. 3D only.
- .. _class_Performance_constant_RENDER_DRAW_CALLS_IN_FRAME:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **RENDER_DRAW_CALLS_IN_FRAME** = ``17``
- Draw calls per frame. 3D only.
- .. _class_Performance_constant_RENDER_2D_ITEMS_IN_FRAME:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **RENDER_2D_ITEMS_IN_FRAME** = ``18``
- Items or joined items drawn per frame.
- .. _class_Performance_constant_RENDER_2D_DRAW_CALLS_IN_FRAME:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **RENDER_2D_DRAW_CALLS_IN_FRAME** = ``19``
- Draw calls per frame.
- .. _class_Performance_constant_RENDER_VIDEO_MEM_USED:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **RENDER_VIDEO_MEM_USED** = ``20``
- The amount of video memory used, i.e. texture and vertex memory combined.
- .. _class_Performance_constant_RENDER_TEXTURE_MEM_USED:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **RENDER_TEXTURE_MEM_USED** = ``21``
- The amount of texture memory used.
- .. _class_Performance_constant_RENDER_VERTEX_MEM_USED:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **RENDER_VERTEX_MEM_USED** = ``22``
- The amount of vertex memory used.
- .. _class_Performance_constant_RENDER_USAGE_VIDEO_MEM_TOTAL:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **RENDER_USAGE_VIDEO_MEM_TOTAL** = ``23``
- Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0.
- .. _class_Performance_constant_PHYSICS_2D_ACTIVE_OBJECTS:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **PHYSICS_2D_ACTIVE_OBJECTS** = ``24``
- Number of active :ref:`RigidBody2D<class_RigidBody2D>` nodes in the game.
- .. _class_Performance_constant_PHYSICS_2D_COLLISION_PAIRS:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **PHYSICS_2D_COLLISION_PAIRS** = ``25``
- Number of collision pairs in the 2D physics engine.
- .. _class_Performance_constant_PHYSICS_2D_ISLAND_COUNT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **PHYSICS_2D_ISLAND_COUNT** = ``26``
- Number of islands in the 2D physics engine.
- .. _class_Performance_constant_PHYSICS_3D_ACTIVE_OBJECTS:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **PHYSICS_3D_ACTIVE_OBJECTS** = ``27``
- Number of active :ref:`RigidBody<class_RigidBody>` and :ref:`VehicleBody<class_VehicleBody>` nodes in the game.
- .. _class_Performance_constant_PHYSICS_3D_COLLISION_PAIRS:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **PHYSICS_3D_COLLISION_PAIRS** = ``28``
- Number of collision pairs in the 3D physics engine.
- .. _class_Performance_constant_PHYSICS_3D_ISLAND_COUNT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **PHYSICS_3D_ISLAND_COUNT** = ``29``
- Number of islands in the 3D physics engine.
- .. _class_Performance_constant_AUDIO_OUTPUT_LATENCY:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **AUDIO_OUTPUT_LATENCY** = ``30``
- Output latency of the :ref:`AudioServer<class_AudioServer>`. Equivalent to calling :ref:`AudioServer.get_output_latency<class_AudioServer_method_get_output_latency>`, it is not recommended to call this every frame.
- .. _class_Performance_constant_MONITOR_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Monitor<enum_Performance_Monitor>` **MONITOR_MAX** = ``31``
- Represents the size of the :ref:`Monitor<enum_Performance_Monitor>` enum.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_Performance_method_get_monitor:
- .. rst-class:: classref-method
- :ref:`float<class_float>` **get_monitor** **(** :ref:`Monitor<enum_Performance_Monitor>` monitor **)** |const|
- Returns the value of one of the available monitors. You should provide one of the :ref:`Monitor<enum_Performance_Monitor>` constants as the argument, like this:
- ::
- print(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the console
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|