class_physics2ddirectbodystate.rst 25 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Physics2DDirectBodyState.xml.
  6. .. _class_Physics2DDirectBodyState:
  7. Physics2DDirectBodyState
  8. ========================
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Direct access object to a physics body in the :ref:`Physics2DServer<class_Physics2DServer>`.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Provides direct access to a physics body in the :ref:`Physics2DServer<class_Physics2DServer>`, allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See :ref:`RigidBody2D._integrate_forces<class_RigidBody2D_method__integrate_forces>`.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
  19. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +---------------------------------------+---------------------------------------------------------------------------------------+
  26. | :ref:`float<class_float>` | :ref:`angular_velocity<class_Physics2DDirectBodyState_property_angular_velocity>` |
  27. +---------------------------------------+---------------------------------------------------------------------------------------+
  28. | :ref:`float<class_float>` | :ref:`inverse_inertia<class_Physics2DDirectBodyState_property_inverse_inertia>` |
  29. +---------------------------------------+---------------------------------------------------------------------------------------+
  30. | :ref:`float<class_float>` | :ref:`inverse_mass<class_Physics2DDirectBodyState_property_inverse_mass>` |
  31. +---------------------------------------+---------------------------------------------------------------------------------------+
  32. | :ref:`Vector2<class_Vector2>` | :ref:`linear_velocity<class_Physics2DDirectBodyState_property_linear_velocity>` |
  33. +---------------------------------------+---------------------------------------------------------------------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`sleeping<class_Physics2DDirectBodyState_property_sleeping>` |
  35. +---------------------------------------+---------------------------------------------------------------------------------------+
  36. | :ref:`float<class_float>` | :ref:`step<class_Physics2DDirectBodyState_property_step>` |
  37. +---------------------------------------+---------------------------------------------------------------------------------------+
  38. | :ref:`float<class_float>` | :ref:`total_angular_damp<class_Physics2DDirectBodyState_property_total_angular_damp>` |
  39. +---------------------------------------+---------------------------------------------------------------------------------------+
  40. | :ref:`Vector2<class_Vector2>` | :ref:`total_gravity<class_Physics2DDirectBodyState_property_total_gravity>` |
  41. +---------------------------------------+---------------------------------------------------------------------------------------+
  42. | :ref:`float<class_float>` | :ref:`total_linear_damp<class_Physics2DDirectBodyState_property_total_linear_damp>` |
  43. +---------------------------------------+---------------------------------------------------------------------------------------+
  44. | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_Physics2DDirectBodyState_property_transform>` |
  45. +---------------------------------------+---------------------------------------------------------------------------------------+
  46. .. rst-class:: classref-reftable-group
  47. Methods
  48. -------
  49. .. table::
  50. :widths: auto
  51. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`add_central_force<class_Physics2DDirectBodyState_method_add_central_force>` **(** :ref:`Vector2<class_Vector2>` force **)** |
  53. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`add_force<class_Physics2DDirectBodyState_method_add_force>` **(** :ref:`Vector2<class_Vector2>` offset, :ref:`Vector2<class_Vector2>` force **)** |
  55. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`add_torque<class_Physics2DDirectBodyState_method_add_torque>` **(** :ref:`float<class_float>` torque **)** |
  57. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`apply_central_impulse<class_Physics2DDirectBodyState_method_apply_central_impulse>` **(** :ref:`Vector2<class_Vector2>` impulse **)** |
  59. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | void | :ref:`apply_impulse<class_Physics2DDirectBodyState_method_apply_impulse>` **(** :ref:`Vector2<class_Vector2>` offset, :ref:`Vector2<class_Vector2>` impulse **)** |
  61. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | void | :ref:`apply_torque_impulse<class_Physics2DDirectBodyState_method_apply_torque_impulse>` **(** :ref:`float<class_float>` impulse **)** |
  63. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`RID<class_RID>` | :ref:`get_contact_collider<class_Physics2DDirectBodyState_method_get_contact_collider>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  65. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`int<class_int>` | :ref:`get_contact_collider_id<class_Physics2DDirectBodyState_method_get_contact_collider_id>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  67. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`Object<class_Object>` | :ref:`get_contact_collider_object<class_Physics2DDirectBodyState_method_get_contact_collider_object>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  69. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_position<class_Physics2DDirectBodyState_method_get_contact_collider_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  71. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`int<class_int>` | :ref:`get_contact_collider_shape<class_Physics2DDirectBodyState_method_get_contact_collider_shape>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  73. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`Variant<class_Variant>` | :ref:`get_contact_collider_shape_metadata<class_Physics2DDirectBodyState_method_get_contact_collider_shape_metadata>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  75. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_velocity_at_position<class_Physics2DDirectBodyState_method_get_contact_collider_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  77. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`int<class_int>` | :ref:`get_contact_count<class_Physics2DDirectBodyState_method_get_contact_count>` **(** **)** |const| |
  79. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_normal<class_Physics2DDirectBodyState_method_get_contact_local_normal>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  81. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_position<class_Physics2DDirectBodyState_method_get_contact_local_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  83. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | :ref:`int<class_int>` | :ref:`get_contact_local_shape<class_Physics2DDirectBodyState_method_get_contact_local_shape>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  85. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` | :ref:`get_space_state<class_Physics2DDirectBodyState_method_get_space_state>` **(** **)** |
  87. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | :ref:`Vector2<class_Vector2>` | :ref:`get_velocity_at_local_position<class_Physics2DDirectBodyState_method_get_velocity_at_local_position>` **(** :ref:`Vector2<class_Vector2>` local_position **)** |const| |
  89. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`integrate_forces<class_Physics2DDirectBodyState_method_integrate_forces>` **(** **)** |
  91. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. .. rst-class:: classref-section-separator
  93. ----
  94. .. rst-class:: classref-descriptions-group
  95. Property Descriptions
  96. ---------------------
  97. .. _class_Physics2DDirectBodyState_property_angular_velocity:
  98. .. rst-class:: classref-property
  99. :ref:`float<class_float>` **angular_velocity**
  100. .. rst-class:: classref-property-setget
  101. - void **set_angular_velocity** **(** :ref:`float<class_float>` value **)**
  102. - :ref:`float<class_float>` **get_angular_velocity** **(** **)**
  103. The body's rotational velocity in *radians* per second.
  104. .. rst-class:: classref-item-separator
  105. ----
  106. .. _class_Physics2DDirectBodyState_property_inverse_inertia:
  107. .. rst-class:: classref-property
  108. :ref:`float<class_float>` **inverse_inertia**
  109. .. rst-class:: classref-property-setget
  110. - :ref:`float<class_float>` **get_inverse_inertia** **(** **)**
  111. The inverse of the inertia of the body.
  112. .. rst-class:: classref-item-separator
  113. ----
  114. .. _class_Physics2DDirectBodyState_property_inverse_mass:
  115. .. rst-class:: classref-property
  116. :ref:`float<class_float>` **inverse_mass**
  117. .. rst-class:: classref-property-setget
  118. - :ref:`float<class_float>` **get_inverse_mass** **(** **)**
  119. The inverse of the mass of the body.
  120. .. rst-class:: classref-item-separator
  121. ----
  122. .. _class_Physics2DDirectBodyState_property_linear_velocity:
  123. .. rst-class:: classref-property
  124. :ref:`Vector2<class_Vector2>` **linear_velocity**
  125. .. rst-class:: classref-property-setget
  126. - void **set_linear_velocity** **(** :ref:`Vector2<class_Vector2>` value **)**
  127. - :ref:`Vector2<class_Vector2>` **get_linear_velocity** **(** **)**
  128. The body's linear velocity in pixels per second.
  129. .. rst-class:: classref-item-separator
  130. ----
  131. .. _class_Physics2DDirectBodyState_property_sleeping:
  132. .. rst-class:: classref-property
  133. :ref:`bool<class_bool>` **sleeping**
  134. .. rst-class:: classref-property-setget
  135. - void **set_sleep_state** **(** :ref:`bool<class_bool>` value **)**
  136. - :ref:`bool<class_bool>` **is_sleeping** **(** **)**
  137. If ``true``, this body is currently sleeping (not active).
  138. .. rst-class:: classref-item-separator
  139. ----
  140. .. _class_Physics2DDirectBodyState_property_step:
  141. .. rst-class:: classref-property
  142. :ref:`float<class_float>` **step**
  143. .. rst-class:: classref-property-setget
  144. - :ref:`float<class_float>` **get_step** **(** **)**
  145. The timestep (delta) used for the simulation.
  146. .. rst-class:: classref-item-separator
  147. ----
  148. .. _class_Physics2DDirectBodyState_property_total_angular_damp:
  149. .. rst-class:: classref-property
  150. :ref:`float<class_float>` **total_angular_damp**
  151. .. rst-class:: classref-property-setget
  152. - :ref:`float<class_float>` **get_total_angular_damp** **(** **)**
  153. The rate at which the body stops rotating, if there are not any other forces moving it.
  154. .. rst-class:: classref-item-separator
  155. ----
  156. .. _class_Physics2DDirectBodyState_property_total_gravity:
  157. .. rst-class:: classref-property
  158. :ref:`Vector2<class_Vector2>` **total_gravity**
  159. .. rst-class:: classref-property-setget
  160. - :ref:`Vector2<class_Vector2>` **get_total_gravity** **(** **)**
  161. The total gravity vector being currently applied to this body.
  162. .. rst-class:: classref-item-separator
  163. ----
  164. .. _class_Physics2DDirectBodyState_property_total_linear_damp:
  165. .. rst-class:: classref-property
  166. :ref:`float<class_float>` **total_linear_damp**
  167. .. rst-class:: classref-property-setget
  168. - :ref:`float<class_float>` **get_total_linear_damp** **(** **)**
  169. The rate at which the body stops moving, if there are not any other forces moving it.
  170. .. rst-class:: classref-item-separator
  171. ----
  172. .. _class_Physics2DDirectBodyState_property_transform:
  173. .. rst-class:: classref-property
  174. :ref:`Transform2D<class_Transform2D>` **transform**
  175. .. rst-class:: classref-property-setget
  176. - void **set_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  177. - :ref:`Transform2D<class_Transform2D>` **get_transform** **(** **)**
  178. The body's transformation matrix.
  179. .. rst-class:: classref-section-separator
  180. ----
  181. .. rst-class:: classref-descriptions-group
  182. Method Descriptions
  183. -------------------
  184. .. _class_Physics2DDirectBodyState_method_add_central_force:
  185. .. rst-class:: classref-method
  186. void **add_central_force** **(** :ref:`Vector2<class_Vector2>` force **)**
  187. Adds a constant directional force without affecting rotation.
  188. .. rst-class:: classref-item-separator
  189. ----
  190. .. _class_Physics2DDirectBodyState_method_add_force:
  191. .. rst-class:: classref-method
  192. void **add_force** **(** :ref:`Vector2<class_Vector2>` offset, :ref:`Vector2<class_Vector2>` force **)**
  193. Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates.
  194. .. rst-class:: classref-item-separator
  195. ----
  196. .. _class_Physics2DDirectBodyState_method_add_torque:
  197. .. rst-class:: classref-method
  198. void **add_torque** **(** :ref:`float<class_float>` torque **)**
  199. Adds a constant rotational force.
  200. .. rst-class:: classref-item-separator
  201. ----
  202. .. _class_Physics2DDirectBodyState_method_apply_central_impulse:
  203. .. rst-class:: classref-method
  204. void **apply_central_impulse** **(** :ref:`Vector2<class_Vector2>` impulse **)**
  205. Applies a directional impulse without affecting rotation.
  206. .. rst-class:: classref-item-separator
  207. ----
  208. .. _class_Physics2DDirectBodyState_method_apply_impulse:
  209. .. rst-class:: classref-method
  210. void **apply_impulse** **(** :ref:`Vector2<class_Vector2>` offset, :ref:`Vector2<class_Vector2>` impulse **)**
  211. Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The offset uses the rotation of the global coordinate system, but is centered at the object's origin.
  212. .. rst-class:: classref-item-separator
  213. ----
  214. .. _class_Physics2DDirectBodyState_method_apply_torque_impulse:
  215. .. rst-class:: classref-method
  216. void **apply_torque_impulse** **(** :ref:`float<class_float>` impulse **)**
  217. Applies a rotational impulse to the body.
  218. .. rst-class:: classref-item-separator
  219. ----
  220. .. _class_Physics2DDirectBodyState_method_get_contact_collider:
  221. .. rst-class:: classref-method
  222. :ref:`RID<class_RID>` **get_contact_collider** **(** :ref:`int<class_int>` contact_idx **)** |const|
  223. Returns the collider's :ref:`RID<class_RID>`.
  224. .. rst-class:: classref-item-separator
  225. ----
  226. .. _class_Physics2DDirectBodyState_method_get_contact_collider_id:
  227. .. rst-class:: classref-method
  228. :ref:`int<class_int>` **get_contact_collider_id** **(** :ref:`int<class_int>` contact_idx **)** |const|
  229. Returns the collider's object id.
  230. .. rst-class:: classref-item-separator
  231. ----
  232. .. _class_Physics2DDirectBodyState_method_get_contact_collider_object:
  233. .. rst-class:: classref-method
  234. :ref:`Object<class_Object>` **get_contact_collider_object** **(** :ref:`int<class_int>` contact_idx **)** |const|
  235. Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it).
  236. .. rst-class:: classref-item-separator
  237. ----
  238. .. _class_Physics2DDirectBodyState_method_get_contact_collider_position:
  239. .. rst-class:: classref-method
  240. :ref:`Vector2<class_Vector2>` **get_contact_collider_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  241. Returns the contact position in the collider.
  242. .. rst-class:: classref-item-separator
  243. ----
  244. .. _class_Physics2DDirectBodyState_method_get_contact_collider_shape:
  245. .. rst-class:: classref-method
  246. :ref:`int<class_int>` **get_contact_collider_shape** **(** :ref:`int<class_int>` contact_idx **)** |const|
  247. Returns the collider's shape index.
  248. .. rst-class:: classref-item-separator
  249. ----
  250. .. _class_Physics2DDirectBodyState_method_get_contact_collider_shape_metadata:
  251. .. rst-class:: classref-method
  252. :ref:`Variant<class_Variant>` **get_contact_collider_shape_metadata** **(** :ref:`int<class_int>` contact_idx **)** |const|
  253. Returns the collided shape's metadata. This metadata is different from :ref:`Object.get_meta<class_Object_method_get_meta>`, and is set with :ref:`Physics2DServer.shape_set_data<class_Physics2DServer_method_shape_set_data>`.
  254. .. rst-class:: classref-item-separator
  255. ----
  256. .. _class_Physics2DDirectBodyState_method_get_contact_collider_velocity_at_position:
  257. .. rst-class:: classref-method
  258. :ref:`Vector2<class_Vector2>` **get_contact_collider_velocity_at_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  259. Returns the linear velocity vector at the collider's contact point.
  260. .. rst-class:: classref-item-separator
  261. ----
  262. .. _class_Physics2DDirectBodyState_method_get_contact_count:
  263. .. rst-class:: classref-method
  264. :ref:`int<class_int>` **get_contact_count** **(** **)** |const|
  265. Returns the number of contacts this body has with other bodies.
  266. \ **Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See :ref:`RigidBody2D.contact_monitor<class_RigidBody2D_property_contact_monitor>`.
  267. .. rst-class:: classref-item-separator
  268. ----
  269. .. _class_Physics2DDirectBodyState_method_get_contact_local_normal:
  270. .. rst-class:: classref-method
  271. :ref:`Vector2<class_Vector2>` **get_contact_local_normal** **(** :ref:`int<class_int>` contact_idx **)** |const|
  272. Returns the local normal at the contact point.
  273. .. rst-class:: classref-item-separator
  274. ----
  275. .. _class_Physics2DDirectBodyState_method_get_contact_local_position:
  276. .. rst-class:: classref-method
  277. :ref:`Vector2<class_Vector2>` **get_contact_local_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  278. Returns the local position of the contact point.
  279. .. rst-class:: classref-item-separator
  280. ----
  281. .. _class_Physics2DDirectBodyState_method_get_contact_local_shape:
  282. .. rst-class:: classref-method
  283. :ref:`int<class_int>` **get_contact_local_shape** **(** :ref:`int<class_int>` contact_idx **)** |const|
  284. Returns the local shape index of the collision.
  285. .. rst-class:: classref-item-separator
  286. ----
  287. .. _class_Physics2DDirectBodyState_method_get_space_state:
  288. .. rst-class:: classref-method
  289. :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` **get_space_state** **(** **)**
  290. Returns the current state of the space, useful for queries.
  291. .. rst-class:: classref-item-separator
  292. ----
  293. .. _class_Physics2DDirectBodyState_method_get_velocity_at_local_position:
  294. .. rst-class:: classref-method
  295. :ref:`Vector2<class_Vector2>` **get_velocity_at_local_position** **(** :ref:`Vector2<class_Vector2>` local_position **)** |const|
  296. Returns the body's velocity at the given relative position, including both translation and rotation.
  297. .. rst-class:: classref-item-separator
  298. ----
  299. .. _class_Physics2DDirectBodyState_method_integrate_forces:
  300. .. rst-class:: classref-method
  301. void **integrate_forces** **(** **)**
  302. Calls the built-in force integration code.
  303. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  304. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  305. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  306. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`