class_physicsdirectspacestate.rst 13 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/PhysicsDirectSpaceState.xml.
  6. .. _class_PhysicsDirectSpaceState:
  7. PhysicsDirectSpaceState
  8. =======================
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Direct access object to a space in the :ref:`PhysicsServer<class_PhysicsServer>`.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Direct access object to a space in the :ref:`PhysicsServer<class_PhysicsServer>`. It's used mainly to do queries against objects and areas residing in a given space.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
  19. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  20. .. rst-class:: classref-reftable-group
  21. Methods
  22. -------
  23. .. table::
  24. :widths: auto
  25. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Array<class_Array>` | :ref:`cast_motion<class_PhysicsDirectSpaceState_method_cast_motion>` **(** :ref:`PhysicsShapeQueryParameters<class_PhysicsShapeQueryParameters>` shape, :ref:`Vector3<class_Vector3>` motion **)** |
  27. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Array<class_Array>` | :ref:`collide_shape<class_PhysicsDirectSpaceState_method_collide_shape>` **(** :ref:`PhysicsShapeQueryParameters<class_PhysicsShapeQueryParameters>` shape, :ref:`int<class_int>` max_results=32 **)** |
  29. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`Dictionary<class_Dictionary>` | :ref:`get_rest_info<class_PhysicsDirectSpaceState_method_get_rest_info>` **(** :ref:`PhysicsShapeQueryParameters<class_PhysicsShapeQueryParameters>` shape **)** |
  31. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Array<class_Array>` | :ref:`intersect_point<class_PhysicsDirectSpaceState_method_intersect_point>` **(** :ref:`Vector3<class_Vector3>` point, :ref:`int<class_int>` max_results=32, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_layer=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)** |
  33. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Dictionary<class_Dictionary>` | :ref:`intersect_ray<class_PhysicsDirectSpaceState_method_intersect_ray>` **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_mask=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)** |
  35. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`Array<class_Array>` | :ref:`intersect_shape<class_PhysicsDirectSpaceState_method_intersect_shape>` **(** :ref:`PhysicsShapeQueryParameters<class_PhysicsShapeQueryParameters>` shape, :ref:`int<class_int>` max_results=32 **)** |
  37. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. .. rst-class:: classref-section-separator
  39. ----
  40. .. rst-class:: classref-descriptions-group
  41. Method Descriptions
  42. -------------------
  43. .. _class_PhysicsDirectSpaceState_method_cast_motion:
  44. .. rst-class:: classref-method
  45. :ref:`Array<class_Array>` **cast_motion** **(** :ref:`PhysicsShapeQueryParameters<class_PhysicsShapeQueryParameters>` shape, :ref:`Vector3<class_Vector3>` motion **)**
  46. Checks how far a :ref:`Shape<class_Shape>` can move without colliding. All the parameters for the query, including the shape, are supplied through a :ref:`PhysicsShapeQueryParameters<class_PhysicsShapeQueryParameters>` object.
  47. Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of ``[1.0, 1.0]`` will be returned.
  48. \ **Note:** Any :ref:`Shape<class_Shape>`\ s that the shape is already colliding with e.g. inside of, will be ignored. Use :ref:`collide_shape<class_PhysicsDirectSpaceState_method_collide_shape>` to determine the :ref:`Shape<class_Shape>`\ s that the shape is already colliding with.
  49. .. rst-class:: classref-item-separator
  50. ----
  51. .. _class_PhysicsDirectSpaceState_method_collide_shape:
  52. .. rst-class:: classref-method
  53. :ref:`Array<class_Array>` **collide_shape** **(** :ref:`PhysicsShapeQueryParameters<class_PhysicsShapeQueryParameters>` shape, :ref:`int<class_int>` max_results=32 **)**
  54. Checks the intersections of a shape, given through a :ref:`PhysicsShapeQueryParameters<class_PhysicsShapeQueryParameters>` object, against the space. The resulting array contains a list of points where the shape intersects another. Like with :ref:`intersect_shape<class_PhysicsDirectSpaceState_method_intersect_shape>`, the number of returned results can be limited to save processing time.
  55. .. rst-class:: classref-item-separator
  56. ----
  57. .. _class_PhysicsDirectSpaceState_method_get_rest_info:
  58. .. rst-class:: classref-method
  59. :ref:`Dictionary<class_Dictionary>` **get_rest_info** **(** :ref:`PhysicsShapeQueryParameters<class_PhysicsShapeQueryParameters>` shape **)**
  60. Checks the intersections of a shape, given through a :ref:`PhysicsShapeQueryParameters<class_PhysicsShapeQueryParameters>` object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
  61. \ ``collider_id``: The colliding object's ID.
  62. \ ``linear_velocity``: The colliding object's velocity :ref:`Vector3<class_Vector3>`. If the object is an :ref:`Area<class_Area>`, the result is ``(0, 0, 0)``.
  63. \ ``normal``: The object's surface normal at the intersection point.
  64. \ ``point``: The intersection point.
  65. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  66. \ ``shape``: The shape index of the colliding shape.
  67. If the shape did not intersect anything, then an empty dictionary is returned instead.
  68. .. rst-class:: classref-item-separator
  69. ----
  70. .. _class_PhysicsDirectSpaceState_method_intersect_point:
  71. .. rst-class:: classref-method
  72. :ref:`Array<class_Array>` **intersect_point** **(** :ref:`Vector3<class_Vector3>` point, :ref:`int<class_int>` max_results=32, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_layer=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)**
  73. Checks whether a point is inside any solid shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
  74. \ ``collider``: The colliding object.
  75. \ ``collider_id``: The colliding object's ID.
  76. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  77. \ ``shape``: The shape index of the colliding shape.
  78. The number of intersections can be limited with the ``max_results`` parameter, to reduce the processing time.
  79. Additionally, the method can take an ``exclude`` array of objects or :ref:`RID<class_RID>`\ s that are to be excluded from collisions, a ``collision_mask`` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with :ref:`PhysicsBody<class_PhysicsBody>`\ s or :ref:`Area<class_Area>`\ s, respectively.
  80. .. rst-class:: classref-item-separator
  81. ----
  82. .. _class_PhysicsDirectSpaceState_method_intersect_ray:
  83. .. rst-class:: classref-method
  84. :ref:`Dictionary<class_Dictionary>` **intersect_ray** **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_mask=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)**
  85. Intersects a ray in a given space. The returned object is a dictionary with the following fields:
  86. \ ``collider``: The colliding object.
  87. \ ``collider_id``: The colliding object's ID.
  88. \ ``normal``: The object's surface normal at the intersection point.
  89. \ ``position``: The intersection point.
  90. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  91. \ ``shape``: The shape index of the colliding shape.
  92. If the ray did not intersect anything, then an empty dictionary is returned instead.
  93. Additionally, the method can take an ``exclude`` array of objects or :ref:`RID<class_RID>`\ s that are to be excluded from collisions, a ``collision_mask`` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with :ref:`PhysicsBody<class_PhysicsBody>`\ s or :ref:`Area<class_Area>`\ s, respectively.
  94. .. rst-class:: classref-item-separator
  95. ----
  96. .. _class_PhysicsDirectSpaceState_method_intersect_shape:
  97. .. rst-class:: classref-method
  98. :ref:`Array<class_Array>` **intersect_shape** **(** :ref:`PhysicsShapeQueryParameters<class_PhysicsShapeQueryParameters>` shape, :ref:`int<class_int>` max_results=32 **)**
  99. Checks the intersections of a shape, given through a :ref:`PhysicsShapeQueryParameters<class_PhysicsShapeQueryParameters>` object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
  100. \ ``collider``: The colliding object.
  101. \ ``collider_id``: The colliding object's ID.
  102. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  103. \ ``shape``: The shape index of the colliding shape.
  104. The number of intersections can be limited with the ``max_results`` parameter, to reduce the processing time.
  105. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  106. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  107. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  108. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`