class_polygon2d.rst 22 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Polygon2D.xml.
  6. .. _class_Polygon2D:
  7. Polygon2D
  8. =========
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A 2D polygon.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
  15. \ **Note:** By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase :ref:`ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_buffer_size_kb>` and :ref:`ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_index_buffer_size_kb>`.
  16. .. rst-class:: classref-reftable-group
  17. Properties
  18. ----------
  19. .. table::
  20. :widths: auto
  21. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  22. | :ref:`bool<class_bool>` | :ref:`antialiased<class_Polygon2D_property_antialiased>` | ``false`` |
  23. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  24. | :ref:`Array<class_Array>` | :ref:`bones<class_Polygon2D_property_bones>` | ``[ ]`` |
  25. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  26. | :ref:`Color<class_Color>` | :ref:`color<class_Polygon2D_property_color>` | ``Color( 1, 1, 1, 1 )`` |
  27. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  28. | :ref:`int<class_int>` | :ref:`internal_vertex_count<class_Polygon2D_property_internal_vertex_count>` | ``0`` |
  29. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  30. | :ref:`float<class_float>` | :ref:`invert_border<class_Polygon2D_property_invert_border>` | ``100.0`` |
  31. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`invert_enable<class_Polygon2D_property_invert_enable>` | ``false`` |
  33. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  34. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Polygon2D_property_offset>` | ``Vector2( 0, 0 )`` |
  35. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  36. | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_Polygon2D_property_polygon>` | ``PoolVector2Array( )`` |
  37. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  38. | :ref:`Array<class_Array>` | :ref:`polygons<class_Polygon2D_property_polygons>` | ``[ ]`` |
  39. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  40. | :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_Polygon2D_property_skeleton>` | ``NodePath("")`` |
  41. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  42. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Polygon2D_property_texture>` | |
  43. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  44. | :ref:`Vector2<class_Vector2>` | :ref:`texture_offset<class_Polygon2D_property_texture_offset>` | ``Vector2( 0, 0 )`` |
  45. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  46. | :ref:`float<class_float>` | :ref:`texture_rotation<class_Polygon2D_property_texture_rotation>` | |
  47. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  48. | :ref:`float<class_float>` | :ref:`texture_rotation_degrees<class_Polygon2D_property_texture_rotation_degrees>` | ``0.0`` |
  49. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  50. | :ref:`Vector2<class_Vector2>` | :ref:`texture_scale<class_Polygon2D_property_texture_scale>` | ``Vector2( 1, 1 )`` |
  51. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  52. | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`uv<class_Polygon2D_property_uv>` | ``PoolVector2Array( )`` |
  53. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  54. | :ref:`PoolColorArray<class_PoolColorArray>` | :ref:`vertex_colors<class_Polygon2D_property_vertex_colors>` | ``PoolColorArray( )`` |
  55. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  56. .. rst-class:: classref-reftable-group
  57. Methods
  58. -------
  59. .. table::
  60. :widths: auto
  61. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | void | :ref:`add_bone<class_Polygon2D_method_add_bone>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
  63. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | void | :ref:`clear_bones<class_Polygon2D_method_clear_bones>` **(** **)** |
  65. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`erase_bone<class_Polygon2D_method_erase_bone>` **(** :ref:`int<class_int>` index **)** |
  67. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Polygon2D_method_get_bone_count>` **(** **)** |const| |
  69. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`NodePath<class_NodePath>` | :ref:`get_bone_path<class_Polygon2D_method_get_bone_path>` **(** :ref:`int<class_int>` index **)** |const| |
  71. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`PoolRealArray<class_PoolRealArray>` | :ref:`get_bone_weights<class_Polygon2D_method_get_bone_weights>` **(** :ref:`int<class_int>` index **)** |const| |
  73. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`set_bone_path<class_Polygon2D_method_set_bone_path>` **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)** |
  75. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | void | :ref:`set_bone_weights<class_Polygon2D_method_set_bone_weights>` **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
  77. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. .. rst-class:: classref-section-separator
  79. ----
  80. .. rst-class:: classref-descriptions-group
  81. Property Descriptions
  82. ---------------------
  83. .. _class_Polygon2D_property_antialiased:
  84. .. rst-class:: classref-property
  85. :ref:`bool<class_bool>` **antialiased** = ``false``
  86. .. rst-class:: classref-property-setget
  87. - void **set_antialiased** **(** :ref:`bool<class_bool>` value **)**
  88. - :ref:`bool<class_bool>` **get_antialiased** **(** **)**
  89. If ``true``, attempts to perform antialiasing for polygon edges by drawing a thin OpenGL smooth line on the edges.
  90. \ **Note:** Due to how it works, built-in antialiasing will not look correct for translucent polygons and may not work on certain platforms. As a workaround, install the `Antialiased Line2D <https://github.com/godot-extended-libraries/godot-antialiased-line2d>`__ add-on then create an AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps to perform antialiasing.
  91. .. rst-class:: classref-item-separator
  92. ----
  93. .. _class_Polygon2D_property_bones:
  94. .. rst-class:: classref-property
  95. :ref:`Array<class_Array>` **bones** = ``[ ]``
  96. .. container:: contribute
  97. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  98. .. rst-class:: classref-item-separator
  99. ----
  100. .. _class_Polygon2D_property_color:
  101. .. rst-class:: classref-property
  102. :ref:`Color<class_Color>` **color** = ``Color( 1, 1, 1, 1 )``
  103. .. rst-class:: classref-property-setget
  104. - void **set_color** **(** :ref:`Color<class_Color>` value **)**
  105. - :ref:`Color<class_Color>` **get_color** **(** **)**
  106. The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``.
  107. .. rst-class:: classref-item-separator
  108. ----
  109. .. _class_Polygon2D_property_internal_vertex_count:
  110. .. rst-class:: classref-property
  111. :ref:`int<class_int>` **internal_vertex_count** = ``0``
  112. .. rst-class:: classref-property-setget
  113. - void **set_internal_vertex_count** **(** :ref:`int<class_int>` value **)**
  114. - :ref:`int<class_int>` **get_internal_vertex_count** **(** **)**
  115. .. container:: contribute
  116. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  117. .. rst-class:: classref-item-separator
  118. ----
  119. .. _class_Polygon2D_property_invert_border:
  120. .. rst-class:: classref-property
  121. :ref:`float<class_float>` **invert_border** = ``100.0``
  122. .. rst-class:: classref-property-setget
  123. - void **set_invert_border** **(** :ref:`float<class_float>` value **)**
  124. - :ref:`float<class_float>` **get_invert_border** **(** **)**
  125. Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error.
  126. .. rst-class:: classref-item-separator
  127. ----
  128. .. _class_Polygon2D_property_invert_enable:
  129. .. rst-class:: classref-property
  130. :ref:`bool<class_bool>` **invert_enable** = ``false``
  131. .. rst-class:: classref-property-setget
  132. - void **set_invert** **(** :ref:`bool<class_bool>` value **)**
  133. - :ref:`bool<class_bool>` **get_invert** **(** **)**
  134. If ``true``, polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``.
  135. .. rst-class:: classref-item-separator
  136. ----
  137. .. _class_Polygon2D_property_offset:
  138. .. rst-class:: classref-property
  139. :ref:`Vector2<class_Vector2>` **offset** = ``Vector2( 0, 0 )``
  140. .. rst-class:: classref-property-setget
  141. - void **set_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
  142. - :ref:`Vector2<class_Vector2>` **get_offset** **(** **)**
  143. The offset applied to each vertex.
  144. .. rst-class:: classref-item-separator
  145. ----
  146. .. _class_Polygon2D_property_polygon:
  147. .. rst-class:: classref-property
  148. :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon** = ``PoolVector2Array( )``
  149. .. rst-class:: classref-property-setget
  150. - void **set_polygon** **(** :ref:`PoolVector2Array<class_PoolVector2Array>` value **)**
  151. - :ref:`PoolVector2Array<class_PoolVector2Array>` **get_polygon** **(** **)**
  152. The polygon's list of vertices. The final point will be connected to the first.
  153. \ **Note:** This returns a copy of the :ref:`PoolVector2Array<class_PoolVector2Array>` rather than a reference.
  154. .. rst-class:: classref-item-separator
  155. ----
  156. .. _class_Polygon2D_property_polygons:
  157. .. rst-class:: classref-property
  158. :ref:`Array<class_Array>` **polygons** = ``[ ]``
  159. .. rst-class:: classref-property-setget
  160. - void **set_polygons** **(** :ref:`Array<class_Array>` value **)**
  161. - :ref:`Array<class_Array>` **get_polygons** **(** **)**
  162. The list of polygons, in case more than one is being represented. Every individual polygon is stored as a :ref:`PoolIntArray<class_PoolIntArray>` where each :ref:`int<class_int>` is an index to a point in :ref:`polygon<class_Polygon2D_property_polygon>`. If empty, this property will be ignored, and the resulting single polygon will be composed of all points in :ref:`polygon<class_Polygon2D_property_polygon>`, using the order they are stored in.
  163. .. rst-class:: classref-item-separator
  164. ----
  165. .. _class_Polygon2D_property_skeleton:
  166. .. rst-class:: classref-property
  167. :ref:`NodePath<class_NodePath>` **skeleton** = ``NodePath("")``
  168. .. rst-class:: classref-property-setget
  169. - void **set_skeleton** **(** :ref:`NodePath<class_NodePath>` value **)**
  170. - :ref:`NodePath<class_NodePath>` **get_skeleton** **(** **)**
  171. .. container:: contribute
  172. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  173. .. rst-class:: classref-item-separator
  174. ----
  175. .. _class_Polygon2D_property_texture:
  176. .. rst-class:: classref-property
  177. :ref:`Texture<class_Texture>` **texture**
  178. .. rst-class:: classref-property-setget
  179. - void **set_texture** **(** :ref:`Texture<class_Texture>` value **)**
  180. - :ref:`Texture<class_Texture>` **get_texture** **(** **)**
  181. The polygon's fill texture. Use ``uv`` to set texture coordinates.
  182. .. rst-class:: classref-item-separator
  183. ----
  184. .. _class_Polygon2D_property_texture_offset:
  185. .. rst-class:: classref-property
  186. :ref:`Vector2<class_Vector2>` **texture_offset** = ``Vector2( 0, 0 )``
  187. .. rst-class:: classref-property-setget
  188. - void **set_texture_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
  189. - :ref:`Vector2<class_Vector2>` **get_texture_offset** **(** **)**
  190. Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``.
  191. .. rst-class:: classref-item-separator
  192. ----
  193. .. _class_Polygon2D_property_texture_rotation:
  194. .. rst-class:: classref-property
  195. :ref:`float<class_float>` **texture_rotation**
  196. .. rst-class:: classref-property-setget
  197. - void **set_texture_rotation** **(** :ref:`float<class_float>` value **)**
  198. - :ref:`float<class_float>` **get_texture_rotation** **(** **)**
  199. The texture's rotation in radians.
  200. .. rst-class:: classref-item-separator
  201. ----
  202. .. _class_Polygon2D_property_texture_rotation_degrees:
  203. .. rst-class:: classref-property
  204. :ref:`float<class_float>` **texture_rotation_degrees** = ``0.0``
  205. .. rst-class:: classref-property-setget
  206. - void **set_texture_rotation_degrees** **(** :ref:`float<class_float>` value **)**
  207. - :ref:`float<class_float>` **get_texture_rotation_degrees** **(** **)**
  208. The texture's rotation in degrees.
  209. .. rst-class:: classref-item-separator
  210. ----
  211. .. _class_Polygon2D_property_texture_scale:
  212. .. rst-class:: classref-property
  213. :ref:`Vector2<class_Vector2>` **texture_scale** = ``Vector2( 1, 1 )``
  214. .. rst-class:: classref-property-setget
  215. - void **set_texture_scale** **(** :ref:`Vector2<class_Vector2>` value **)**
  216. - :ref:`Vector2<class_Vector2>` **get_texture_scale** **(** **)**
  217. Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa.
  218. .. rst-class:: classref-item-separator
  219. ----
  220. .. _class_Polygon2D_property_uv:
  221. .. rst-class:: classref-property
  222. :ref:`PoolVector2Array<class_PoolVector2Array>` **uv** = ``PoolVector2Array( )``
  223. .. rst-class:: classref-property-setget
  224. - void **set_uv** **(** :ref:`PoolVector2Array<class_PoolVector2Array>` value **)**
  225. - :ref:`PoolVector2Array<class_PoolVector2Array>` **get_uv** **(** **)**
  226. Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``.
  227. .. rst-class:: classref-item-separator
  228. ----
  229. .. _class_Polygon2D_property_vertex_colors:
  230. .. rst-class:: classref-property
  231. :ref:`PoolColorArray<class_PoolColorArray>` **vertex_colors** = ``PoolColorArray( )``
  232. .. rst-class:: classref-property-setget
  233. - void **set_vertex_colors** **(** :ref:`PoolColorArray<class_PoolColorArray>` value **)**
  234. - :ref:`PoolColorArray<class_PoolColorArray>` **get_vertex_colors** **(** **)**
  235. Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``.
  236. .. rst-class:: classref-section-separator
  237. ----
  238. .. rst-class:: classref-descriptions-group
  239. Method Descriptions
  240. -------------------
  241. .. _class_Polygon2D_method_add_bone:
  242. .. rst-class:: classref-method
  243. void **add_bone** **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**
  244. Adds a bone with the specified ``path`` and ``weights``.
  245. .. rst-class:: classref-item-separator
  246. ----
  247. .. _class_Polygon2D_method_clear_bones:
  248. .. rst-class:: classref-method
  249. void **clear_bones** **(** **)**
  250. Removes all bones from this **Polygon2D**.
  251. .. rst-class:: classref-item-separator
  252. ----
  253. .. _class_Polygon2D_method_erase_bone:
  254. .. rst-class:: classref-method
  255. void **erase_bone** **(** :ref:`int<class_int>` index **)**
  256. Removes the specified bone from this **Polygon2D**.
  257. .. rst-class:: classref-item-separator
  258. ----
  259. .. _class_Polygon2D_method_get_bone_count:
  260. .. rst-class:: classref-method
  261. :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
  262. Returns the number of bones in this **Polygon2D**.
  263. .. rst-class:: classref-item-separator
  264. ----
  265. .. _class_Polygon2D_method_get_bone_path:
  266. .. rst-class:: classref-method
  267. :ref:`NodePath<class_NodePath>` **get_bone_path** **(** :ref:`int<class_int>` index **)** |const|
  268. Returns the path to the node associated with the specified bone.
  269. .. rst-class:: classref-item-separator
  270. ----
  271. .. _class_Polygon2D_method_get_bone_weights:
  272. .. rst-class:: classref-method
  273. :ref:`PoolRealArray<class_PoolRealArray>` **get_bone_weights** **(** :ref:`int<class_int>` index **)** |const|
  274. Returns the height values of the specified bone.
  275. .. rst-class:: classref-item-separator
  276. ----
  277. .. _class_Polygon2D_method_set_bone_path:
  278. .. rst-class:: classref-method
  279. void **set_bone_path** **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)**
  280. Sets the path to the node associated with the specified bone.
  281. .. rst-class:: classref-item-separator
  282. ----
  283. .. _class_Polygon2D_method_set_bone_weights:
  284. .. rst-class:: classref-method
  285. void **set_bone_weights** **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**
  286. Sets the weight values for the specified bone.
  287. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  288. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  289. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  290. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`