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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/QuadMesh.xml.
- .. _class_QuadMesh:
- QuadMesh
- ========
- **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Class representing a square mesh.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Class representing a square :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike :ref:`PlaneMesh<class_PlaneMesh>`, this mesh doesn't provide subdivision options.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
- - `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------+-------------------------------------------------------------+------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`center_offset<class_QuadMesh_property_center_offset>` | ``Vector3( 0, 0, 0 )`` |
- +-------------------------------+-------------------------------------------------------------+------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`size<class_QuadMesh_property_size>` | ``Vector2( 1, 1 )`` |
- +-------------------------------+-------------------------------------------------------------+------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_QuadMesh_property_center_offset:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **center_offset** = ``Vector3( 0, 0, 0 )``
- .. rst-class:: classref-property-setget
- - void **set_center_offset** **(** :ref:`Vector3<class_Vector3>` value **)**
- - :ref:`Vector3<class_Vector3>` **get_center_offset** **(** **)**
- Offset of the generated Quad. Useful for particles.
- .. rst-class:: classref-item-separator
- ----
- .. _class_QuadMesh_property_size:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **size** = ``Vector2( 1, 1 )``
- .. rst-class:: classref-property-setget
- - void **set_size** **(** :ref:`Vector2<class_Vector2>` value **)**
- - :ref:`Vector2<class_Vector2>` **get_size** **(** **)**
- Size on the X and Y axes.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|