class_raycast.rst 18 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/RayCast.xml.
  6. .. _class_RayCast:
  7. RayCast
  8. =======
  9. **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Query the closest object intersecting a ray.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A RayCast represents a line from its origin to its destination position, ``cast_to``. It is used to query the 3D space in order to find the closest object along the path of the ray.
  15. RayCast can ignore some objects by adding them to the exception list via ``add_exception`` or by setting proper filtering with collision layers and masks.
  16. RayCast can be configured to report collisions with :ref:`Area<class_Area>`\ s (:ref:`collide_with_areas<class_RayCast_property_collide_with_areas>`) and/or :ref:`PhysicsBody<class_PhysicsBody>`\ s (:ref:`collide_with_bodies<class_RayCast_property_collide_with_bodies>`).
  17. Only enabled raycasts will be able to query the space and report collisions.
  18. RayCast calculates intersection every physics frame (see :ref:`Node<class_Node>`), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use :ref:`force_raycast_update<class_RayCast_method_force_raycast_update>` after adjusting the raycast.
  19. .. rst-class:: classref-introduction-group
  20. Tutorials
  21. ---------
  22. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  23. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
  30. | :ref:`Vector3<class_Vector3>` | :ref:`cast_to<class_RayCast_property_cast_to>` | ``Vector3( 0, -1, 0 )`` |
  31. +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_RayCast_property_collide_with_areas>` | ``false`` |
  33. +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_RayCast_property_collide_with_bodies>` | ``true`` |
  35. +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
  36. | :ref:`int<class_int>` | :ref:`collision_mask<class_RayCast_property_collision_mask>` | ``1`` |
  37. +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
  38. | :ref:`Color<class_Color>` | :ref:`debug_shape_custom_color<class_RayCast_property_debug_shape_custom_color>` | ``Color( 0, 0, 0, 1 )`` |
  39. +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
  40. | :ref:`int<class_int>` | :ref:`debug_shape_thickness<class_RayCast_property_debug_shape_thickness>` | ``2`` |
  41. +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`enabled<class_RayCast_property_enabled>` | ``false`` |
  43. +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
  44. | :ref:`bool<class_bool>` | :ref:`exclude_parent<class_RayCast_property_exclude_parent>` | ``true`` |
  45. +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
  46. .. rst-class:: classref-reftable-group
  47. Methods
  48. -------
  49. .. table::
  50. :widths: auto
  51. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`add_exception<class_RayCast_method_add_exception>` **(** :ref:`Object<class_Object>` node **)** |
  53. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`add_exception_rid<class_RayCast_method_add_exception_rid>` **(** :ref:`RID<class_RID>` rid **)** |
  55. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`clear_exceptions<class_RayCast_method_clear_exceptions>` **(** **)** |
  57. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`force_raycast_update<class_RayCast_method_force_raycast_update>` **(** **)** |
  59. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`Object<class_Object>` | :ref:`get_collider<class_RayCast_method_get_collider>` **(** **)** |const| |
  61. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`int<class_int>` | :ref:`get_collider_shape<class_RayCast_method_get_collider_shape>` **(** **)** |const| |
  63. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_RayCast_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** |const| |
  65. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`Vector3<class_Vector3>` | :ref:`get_collision_normal<class_RayCast_method_get_collision_normal>` **(** **)** |const| |
  67. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`Vector3<class_Vector3>` | :ref:`get_collision_point<class_RayCast_method_get_collision_point>` **(** **)** |const| |
  69. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`bool<class_bool>` | :ref:`is_colliding<class_RayCast_method_is_colliding>` **(** **)** |const| |
  71. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`remove_exception<class_RayCast_method_remove_exception>` **(** :ref:`Object<class_Object>` node **)** |
  73. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`remove_exception_rid<class_RayCast_method_remove_exception_rid>` **(** :ref:`RID<class_RID>` rid **)** |
  75. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | void | :ref:`set_collision_mask_bit<class_RayCast_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  77. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  78. .. rst-class:: classref-section-separator
  79. ----
  80. .. rst-class:: classref-descriptions-group
  81. Property Descriptions
  82. ---------------------
  83. .. _class_RayCast_property_cast_to:
  84. .. rst-class:: classref-property
  85. :ref:`Vector3<class_Vector3>` **cast_to** = ``Vector3( 0, -1, 0 )``
  86. .. rst-class:: classref-property-setget
  87. - void **set_cast_to** **(** :ref:`Vector3<class_Vector3>` value **)**
  88. - :ref:`Vector3<class_Vector3>` **get_cast_to** **(** **)**
  89. The ray's destination point, relative to the RayCast's ``position``.
  90. .. rst-class:: classref-item-separator
  91. ----
  92. .. _class_RayCast_property_collide_with_areas:
  93. .. rst-class:: classref-property
  94. :ref:`bool<class_bool>` **collide_with_areas** = ``false``
  95. .. rst-class:: classref-property-setget
  96. - void **set_collide_with_areas** **(** :ref:`bool<class_bool>` value **)**
  97. - :ref:`bool<class_bool>` **is_collide_with_areas_enabled** **(** **)**
  98. If ``true``, collision with :ref:`Area<class_Area>`\ s will be reported.
  99. .. rst-class:: classref-item-separator
  100. ----
  101. .. _class_RayCast_property_collide_with_bodies:
  102. .. rst-class:: classref-property
  103. :ref:`bool<class_bool>` **collide_with_bodies** = ``true``
  104. .. rst-class:: classref-property-setget
  105. - void **set_collide_with_bodies** **(** :ref:`bool<class_bool>` value **)**
  106. - :ref:`bool<class_bool>` **is_collide_with_bodies_enabled** **(** **)**
  107. If ``true``, collision with :ref:`PhysicsBody<class_PhysicsBody>`\ s will be reported.
  108. .. rst-class:: classref-item-separator
  109. ----
  110. .. _class_RayCast_property_collision_mask:
  111. .. rst-class:: classref-property
  112. :ref:`int<class_int>` **collision_mask** = ``1``
  113. .. rst-class:: classref-property-setget
  114. - void **set_collision_mask** **(** :ref:`int<class_int>` value **)**
  115. - :ref:`int<class_int>` **get_collision_mask** **(** **)**
  116. The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  117. .. rst-class:: classref-item-separator
  118. ----
  119. .. _class_RayCast_property_debug_shape_custom_color:
  120. .. rst-class:: classref-property
  121. :ref:`Color<class_Color>` **debug_shape_custom_color** = ``Color( 0, 0, 0, 1 )``
  122. .. rst-class:: classref-property-setget
  123. - void **set_debug_shape_custom_color** **(** :ref:`Color<class_Color>` value **)**
  124. - :ref:`Color<class_Color>` **get_debug_shape_custom_color** **(** **)**
  125. The custom color to use to draw the shape in the editor and at run-time if **Visible Collision Shapes** is enabled in the **Debug** menu. This color will be highlighted at run-time if the **RayCast** is colliding with something.
  126. If set to ``Color(0.0, 0.0, 0.0)`` (by default), the color set in :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` is used.
  127. .. rst-class:: classref-item-separator
  128. ----
  129. .. _class_RayCast_property_debug_shape_thickness:
  130. .. rst-class:: classref-property
  131. :ref:`int<class_int>` **debug_shape_thickness** = ``2``
  132. .. rst-class:: classref-property-setget
  133. - void **set_debug_shape_thickness** **(** :ref:`int<class_int>` value **)**
  134. - :ref:`int<class_int>` **get_debug_shape_thickness** **(** **)**
  135. If set to ``1``, a line is used as the debug shape. Otherwise, a truncated pyramid is drawn to represent the **RayCast**. Requires **Visible Collision Shapes** to be enabled in the **Debug** menu for the debug shape to be visible at run-time.
  136. .. rst-class:: classref-item-separator
  137. ----
  138. .. _class_RayCast_property_enabled:
  139. .. rst-class:: classref-property
  140. :ref:`bool<class_bool>` **enabled** = ``false``
  141. .. rst-class:: classref-property-setget
  142. - void **set_enabled** **(** :ref:`bool<class_bool>` value **)**
  143. - :ref:`bool<class_bool>` **is_enabled** **(** **)**
  144. If ``true``, collisions will be reported.
  145. .. rst-class:: classref-item-separator
  146. ----
  147. .. _class_RayCast_property_exclude_parent:
  148. .. rst-class:: classref-property
  149. :ref:`bool<class_bool>` **exclude_parent** = ``true``
  150. .. rst-class:: classref-property-setget
  151. - void **set_exclude_parent_body** **(** :ref:`bool<class_bool>` value **)**
  152. - :ref:`bool<class_bool>` **get_exclude_parent_body** **(** **)**
  153. If ``true``, collisions will be ignored for this RayCast's immediate parent.
  154. .. rst-class:: classref-section-separator
  155. ----
  156. .. rst-class:: classref-descriptions-group
  157. Method Descriptions
  158. -------------------
  159. .. _class_RayCast_method_add_exception:
  160. .. rst-class:: classref-method
  161. void **add_exception** **(** :ref:`Object<class_Object>` node **)**
  162. Adds a collision exception so the ray does not report collisions with the specified node.
  163. .. rst-class:: classref-item-separator
  164. ----
  165. .. _class_RayCast_method_add_exception_rid:
  166. .. rst-class:: classref-method
  167. void **add_exception_rid** **(** :ref:`RID<class_RID>` rid **)**
  168. Adds a collision exception so the ray does not report collisions with the specified :ref:`RID<class_RID>`.
  169. .. rst-class:: classref-item-separator
  170. ----
  171. .. _class_RayCast_method_clear_exceptions:
  172. .. rst-class:: classref-method
  173. void **clear_exceptions** **(** **)**
  174. Removes all collision exceptions for this ray.
  175. .. rst-class:: classref-item-separator
  176. ----
  177. .. _class_RayCast_method_force_raycast_update:
  178. .. rst-class:: classref-method
  179. void **force_raycast_update** **(** **)**
  180. Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next ``_physics_process`` call, for example if the ray or its parent has changed state.
  181. \ **Note:** ``enabled`` is not required for this to work.
  182. .. rst-class:: classref-item-separator
  183. ----
  184. .. _class_RayCast_method_get_collider:
  185. .. rst-class:: classref-method
  186. :ref:`Object<class_Object>` **get_collider** **(** **)** |const|
  187. Returns the first object that the ray intersects, or ``null`` if no object is intersecting the ray (i.e. :ref:`is_colliding<class_RayCast_method_is_colliding>` returns ``false``).
  188. .. rst-class:: classref-item-separator
  189. ----
  190. .. _class_RayCast_method_get_collider_shape:
  191. .. rst-class:: classref-method
  192. :ref:`int<class_int>` **get_collider_shape** **(** **)** |const|
  193. Returns the shape ID of the first object that the ray intersects, or ``0`` if no object is intersecting the ray (i.e. :ref:`is_colliding<class_RayCast_method_is_colliding>` returns ``false``).
  194. .. rst-class:: classref-item-separator
  195. ----
  196. .. _class_RayCast_method_get_collision_mask_bit:
  197. .. rst-class:: classref-method
  198. :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** |const|
  199. Returns ``true`` if the bit index passed is turned on.
  200. \ **Note:** Bit indices range from 0-19.
  201. .. rst-class:: classref-item-separator
  202. ----
  203. .. _class_RayCast_method_get_collision_normal:
  204. .. rst-class:: classref-method
  205. :ref:`Vector3<class_Vector3>` **get_collision_normal** **(** **)** |const|
  206. Returns the normal of the intersecting object's shape at the collision point.
  207. .. rst-class:: classref-item-separator
  208. ----
  209. .. _class_RayCast_method_get_collision_point:
  210. .. rst-class:: classref-method
  211. :ref:`Vector3<class_Vector3>` **get_collision_point** **(** **)** |const|
  212. Returns the collision point at which the ray intersects the closest object.
  213. \ **Note:** This point is in the **global** coordinate system.
  214. .. rst-class:: classref-item-separator
  215. ----
  216. .. _class_RayCast_method_is_colliding:
  217. .. rst-class:: classref-method
  218. :ref:`bool<class_bool>` **is_colliding** **(** **)** |const|
  219. Returns whether any object is intersecting with the ray's vector (considering the vector length).
  220. .. rst-class:: classref-item-separator
  221. ----
  222. .. _class_RayCast_method_remove_exception:
  223. .. rst-class:: classref-method
  224. void **remove_exception** **(** :ref:`Object<class_Object>` node **)**
  225. Removes a collision exception so the ray does report collisions with the specified node.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_RayCast_method_remove_exception_rid:
  229. .. rst-class:: classref-method
  230. void **remove_exception_rid** **(** :ref:`RID<class_RID>` rid **)**
  231. Removes a collision exception so the ray does report collisions with the specified :ref:`RID<class_RID>`.
  232. .. rst-class:: classref-item-separator
  233. ----
  234. .. _class_RayCast_method_set_collision_mask_bit:
  235. .. rst-class:: classref-method
  236. void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  237. Sets the bit index passed to the ``value`` passed.
  238. \ **Note:** Bit indexes range from 0-19.
  239. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  240. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  241. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  242. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`