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class_rayshape.rst 2.8 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/RayShape.xml.
  6. .. _class_RayShape:
  7. RayShape
  8. ========
  9. **Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  10. Ray shape for 3D collisions.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Ray shape for 3D collisions, which can be set into a :ref:`PhysicsBody<class_PhysicsBody>` or :ref:`Area<class_Area>`. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
  15. .. rst-class:: classref-reftable-group
  16. Properties
  17. ----------
  18. .. table::
  19. :widths: auto
  20. +---------------------------+---------------------------------------------------------------+-----------+
  21. | :ref:`float<class_float>` | :ref:`length<class_RayShape_property_length>` | ``1.0`` |
  22. +---------------------------+---------------------------------------------------------------+-----------+
  23. | :ref:`bool<class_bool>` | :ref:`slips_on_slope<class_RayShape_property_slips_on_slope>` | ``false`` |
  24. +---------------------------+---------------------------------------------------------------+-----------+
  25. .. rst-class:: classref-section-separator
  26. ----
  27. .. rst-class:: classref-descriptions-group
  28. Property Descriptions
  29. ---------------------
  30. .. _class_RayShape_property_length:
  31. .. rst-class:: classref-property
  32. :ref:`float<class_float>` **length** = ``1.0``
  33. .. rst-class:: classref-property-setget
  34. - void **set_length** **(** :ref:`float<class_float>` value **)**
  35. - :ref:`float<class_float>` **get_length** **(** **)**
  36. The ray's length.
  37. .. rst-class:: classref-item-separator
  38. ----
  39. .. _class_RayShape_property_slips_on_slope:
  40. .. rst-class:: classref-property
  41. :ref:`bool<class_bool>` **slips_on_slope** = ``false``
  42. .. rst-class:: classref-property-setget
  43. - void **set_slips_on_slope** **(** :ref:`bool<class_bool>` value **)**
  44. - :ref:`bool<class_bool>` **get_slips_on_slope** **(** **)**
  45. If ``true``, allow the shape to return the correct normal.
  46. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  47. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  48. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  49. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`