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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/ResourcePreloader.xml.
- .. _class_ResourcePreloader:
- ResourcePreloader
- =================
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Resource Preloader Node.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
- GDScript has a simplified :ref:`@GDScript.preload<class_@GDScript_method_preload>` built-in method which can be used in most situations, leaving the use of **ResourcePreloader** for more advanced scenarios.
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_resource<class_ResourcePreloader_method_add_resource>` **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)** |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Resource<class_Resource>` | :ref:`get_resource<class_ResourcePreloader_method_get_resource>` **(** :ref:`String<class_String>` name **)** |const| |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_resource_list<class_ResourcePreloader_method_get_resource_list>` **(** **)** |const| |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_resource<class_ResourcePreloader_method_has_resource>` **(** :ref:`String<class_String>` name **)** |const| |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_resource<class_ResourcePreloader_method_remove_resource>` **(** :ref:`String<class_String>` name **)** |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rename_resource<class_ResourcePreloader_method_rename_resource>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)** |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_ResourcePreloader_method_add_resource:
- .. rst-class:: classref-method
- void **add_resource** **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)**
- Adds a resource to the preloader with the given ``name``. If a resource with the given ``name`` already exists, the new resource will be renamed to "``name`` N" where N is an incrementing number starting from 2.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ResourcePreloader_method_get_resource:
- .. rst-class:: classref-method
- :ref:`Resource<class_Resource>` **get_resource** **(** :ref:`String<class_String>` name **)** |const|
- Returns the resource associated to ``name``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ResourcePreloader_method_get_resource_list:
- .. rst-class:: classref-method
- :ref:`PoolStringArray<class_PoolStringArray>` **get_resource_list** **(** **)** |const|
- Returns the list of resources inside the preloader.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ResourcePreloader_method_has_resource:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **has_resource** **(** :ref:`String<class_String>` name **)** |const|
- Returns ``true`` if the preloader contains a resource associated to ``name``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ResourcePreloader_method_remove_resource:
- .. rst-class:: classref-method
- void **remove_resource** **(** :ref:`String<class_String>` name **)**
- Removes the resource associated to ``name`` from the preloader.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ResourcePreloader_method_rename_resource:
- .. rst-class:: classref-method
- void **rename_resource** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)**
- Renames a resource inside the preloader from ``name`` to ``newname``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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