class_sprite3d.rst 6.9 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Sprite3D.xml.
  6. .. _class_Sprite3D:
  7. Sprite3D
  8. ========
  9. **Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. 2D sprite node in a 3D world.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
  15. .. rst-class:: classref-reftable-group
  16. Properties
  17. ----------
  18. .. table::
  19. :widths: auto
  20. +-------------------------------+---------------------------------------------------------------+-------------------------+
  21. | :ref:`int<class_int>` | :ref:`frame<class_Sprite3D_property_frame>` | ``0`` |
  22. +-------------------------------+---------------------------------------------------------------+-------------------------+
  23. | :ref:`Vector2<class_Vector2>` | :ref:`frame_coords<class_Sprite3D_property_frame_coords>` | ``Vector2( 0, 0 )`` |
  24. +-------------------------------+---------------------------------------------------------------+-------------------------+
  25. | :ref:`int<class_int>` | :ref:`hframes<class_Sprite3D_property_hframes>` | ``1`` |
  26. +-------------------------------+---------------------------------------------------------------+-------------------------+
  27. | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite3D_property_region_enabled>` | ``false`` |
  28. +-------------------------------+---------------------------------------------------------------+-------------------------+
  29. | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite3D_property_region_rect>` | ``Rect2( 0, 0, 0, 0 )`` |
  30. +-------------------------------+---------------------------------------------------------------+-------------------------+
  31. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Sprite3D_property_texture>` | |
  32. +-------------------------------+---------------------------------------------------------------+-------------------------+
  33. | :ref:`int<class_int>` | :ref:`vframes<class_Sprite3D_property_vframes>` | ``1`` |
  34. +-------------------------------+---------------------------------------------------------------+-------------------------+
  35. .. rst-class:: classref-section-separator
  36. ----
  37. .. rst-class:: classref-descriptions-group
  38. Signals
  39. -------
  40. .. _class_Sprite3D_signal_frame_changed:
  41. .. rst-class:: classref-signal
  42. **frame_changed** **(** **)**
  43. Emitted when the :ref:`frame<class_Sprite3D_property_frame>` changes.
  44. .. rst-class:: classref-section-separator
  45. ----
  46. .. rst-class:: classref-descriptions-group
  47. Property Descriptions
  48. ---------------------
  49. .. _class_Sprite3D_property_frame:
  50. .. rst-class:: classref-property
  51. :ref:`int<class_int>` **frame** = ``0``
  52. .. rst-class:: classref-property-setget
  53. - void **set_frame** **(** :ref:`int<class_int>` value **)**
  54. - :ref:`int<class_int>` **get_frame** **(** **)**
  55. Current frame to display from sprite sheet. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
  56. .. rst-class:: classref-item-separator
  57. ----
  58. .. _class_Sprite3D_property_frame_coords:
  59. .. rst-class:: classref-property
  60. :ref:`Vector2<class_Vector2>` **frame_coords** = ``Vector2( 0, 0 )``
  61. .. rst-class:: classref-property-setget
  62. - void **set_frame_coords** **(** :ref:`Vector2<class_Vector2>` value **)**
  63. - :ref:`Vector2<class_Vector2>` **get_frame_coords** **(** **)**
  64. Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite3D_property_frame>` property. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
  65. .. rst-class:: classref-item-separator
  66. ----
  67. .. _class_Sprite3D_property_hframes:
  68. .. rst-class:: classref-property
  69. :ref:`int<class_int>` **hframes** = ``1``
  70. .. rst-class:: classref-property-setget
  71. - void **set_hframes** **(** :ref:`int<class_int>` value **)**
  72. - :ref:`int<class_int>` **get_hframes** **(** **)**
  73. The number of columns in the sprite sheet.
  74. .. rst-class:: classref-item-separator
  75. ----
  76. .. _class_Sprite3D_property_region_enabled:
  77. .. rst-class:: classref-property
  78. :ref:`bool<class_bool>` **region_enabled** = ``false``
  79. .. rst-class:: classref-property-setget
  80. - void **set_region** **(** :ref:`bool<class_bool>` value **)**
  81. - :ref:`bool<class_bool>` **is_region** **(** **)**
  82. If ``true``, texture will be cut from a larger atlas texture. See :ref:`region_rect<class_Sprite3D_property_region_rect>`.
  83. .. rst-class:: classref-item-separator
  84. ----
  85. .. _class_Sprite3D_property_region_rect:
  86. .. rst-class:: classref-property
  87. :ref:`Rect2<class_Rect2>` **region_rect** = ``Rect2( 0, 0, 0, 0 )``
  88. .. rst-class:: classref-property-setget
  89. - void **set_region_rect** **(** :ref:`Rect2<class_Rect2>` value **)**
  90. - :ref:`Rect2<class_Rect2>` **get_region_rect** **(** **)**
  91. The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_property_region_enabled>` must be ``true``.
  92. .. rst-class:: classref-item-separator
  93. ----
  94. .. _class_Sprite3D_property_texture:
  95. .. rst-class:: classref-property
  96. :ref:`Texture<class_Texture>` **texture**
  97. .. rst-class:: classref-property-setget
  98. - void **set_texture** **(** :ref:`Texture<class_Texture>` value **)**
  99. - :ref:`Texture<class_Texture>` **get_texture** **(** **)**
  100. :ref:`Texture<class_Texture>` object to draw. If :ref:`GeometryInstance.material_override<class_GeometryInstance_property_material_override>` is used, this will be overridden. The size information is still used.
  101. .. rst-class:: classref-item-separator
  102. ----
  103. .. _class_Sprite3D_property_vframes:
  104. .. rst-class:: classref-property
  105. :ref:`int<class_int>` **vframes** = ``1``
  106. .. rst-class:: classref-property-setget
  107. - void **set_vframes** **(** :ref:`int<class_int>` value **)**
  108. - :ref:`int<class_int>` **get_vframes** **(** **)**
  109. The number of rows in the sprite sheet.
  110. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  111. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  112. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  113. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`