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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/SpriteFrames.xml.
- .. _class_SpriteFrames:
- SpriteFrames
- ============
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Sprite frame library for AnimatedSprite and AnimatedSprite3D.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Sprite frame library for an :ref:`AnimatedSprite<class_AnimatedSprite>` or :ref:`AnimatedSprite3D<class_AnimatedSprite3D>` node. Contains frames and animation data for playback.
- \ **Note:** You can associate a set of normal maps by creating additional animations with a ``_normal`` suffix. For example, having 2 animations ``run`` and ``run_normal`` will make it so the ``run`` animation uses the normal map.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------+---------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`frames<class_SpriteFrames_property_frames>` |
- +---------------------------+---------------------------------------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_animation<class_SpriteFrames_method_add_animation>` **(** :ref:`String<class_String>` anim **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_frame<class_SpriteFrames_method_add_frame>` **(** :ref:`String<class_String>` anim, :ref:`Texture<class_Texture>` frame, :ref:`int<class_int>` at_position=-1 **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear<class_SpriteFrames_method_clear>` **(** :ref:`String<class_String>` anim **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_all<class_SpriteFrames_method_clear_all>` **(** **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_animation_loop<class_SpriteFrames_method_get_animation_loop>` **(** :ref:`String<class_String>` anim **)** |const| |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_animation_names<class_SpriteFrames_method_get_animation_names>` **(** **)** |const| |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_animation_speed<class_SpriteFrames_method_get_animation_speed>` **(** :ref:`String<class_String>` anim **)** |const| |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`get_frame<class_SpriteFrames_method_get_frame>` **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)** |const| |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_frame_count<class_SpriteFrames_method_get_frame_count>` **(** :ref:`String<class_String>` anim **)** |const| |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_animation<class_SpriteFrames_method_has_animation>` **(** :ref:`String<class_String>` anim **)** |const| |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_animation<class_SpriteFrames_method_remove_animation>` **(** :ref:`String<class_String>` anim **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_frame<class_SpriteFrames_method_remove_frame>` **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rename_animation<class_SpriteFrames_method_rename_animation>` **(** :ref:`String<class_String>` anim, :ref:`String<class_String>` newname **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_animation_loop<class_SpriteFrames_method_set_animation_loop>` **(** :ref:`String<class_String>` anim, :ref:`bool<class_bool>` loop **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_animation_speed<class_SpriteFrames_method_set_animation_speed>` **(** :ref:`String<class_String>` anim, :ref:`float<class_float>` speed **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_frame<class_SpriteFrames_method_set_frame>` **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_Texture>` txt **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_SpriteFrames_property_frames:
- .. rst-class:: classref-property
- :ref:`Array<class_Array>` **frames**
- Compatibility property, always equals to an empty array.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_SpriteFrames_method_add_animation:
- .. rst-class:: classref-method
- void **add_animation** **(** :ref:`String<class_String>` anim **)**
- Adds a new animation to the library.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SpriteFrames_method_add_frame:
- .. rst-class:: classref-method
- void **add_frame** **(** :ref:`String<class_String>` anim, :ref:`Texture<class_Texture>` frame, :ref:`int<class_int>` at_position=-1 **)**
- Adds a frame to the given animation.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SpriteFrames_method_clear:
- .. rst-class:: classref-method
- void **clear** **(** :ref:`String<class_String>` anim **)**
- Removes all frames from the given animation.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SpriteFrames_method_clear_all:
- .. rst-class:: classref-method
- void **clear_all** **(** **)**
- Removes all animations. A "default" animation will be created.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SpriteFrames_method_get_animation_loop:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **get_animation_loop** **(** :ref:`String<class_String>` anim **)** |const|
- Returns ``true`` if the given animation is configured to loop when it finishes playing. Otherwise, returns ``false``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SpriteFrames_method_get_animation_names:
- .. rst-class:: classref-method
- :ref:`PoolStringArray<class_PoolStringArray>` **get_animation_names** **(** **)** |const|
- Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SpriteFrames_method_get_animation_speed:
- .. rst-class:: classref-method
- :ref:`float<class_float>` **get_animation_speed** **(** :ref:`String<class_String>` anim **)** |const|
- The animation's speed in frames per second.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SpriteFrames_method_get_frame:
- .. rst-class:: classref-method
- :ref:`Texture<class_Texture>` **get_frame** **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)** |const|
- Returns the animation's selected frame.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SpriteFrames_method_get_frame_count:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_frame_count** **(** :ref:`String<class_String>` anim **)** |const|
- Returns the number of frames in the animation.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SpriteFrames_method_has_animation:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **has_animation** **(** :ref:`String<class_String>` anim **)** |const|
- If ``true``, the named animation exists.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SpriteFrames_method_remove_animation:
- .. rst-class:: classref-method
- void **remove_animation** **(** :ref:`String<class_String>` anim **)**
- Removes the given animation.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SpriteFrames_method_remove_frame:
- .. rst-class:: classref-method
- void **remove_frame** **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)**
- Removes the animation's selected frame.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SpriteFrames_method_rename_animation:
- .. rst-class:: classref-method
- void **rename_animation** **(** :ref:`String<class_String>` anim, :ref:`String<class_String>` newname **)**
- Changes the animation's name to ``newname``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SpriteFrames_method_set_animation_loop:
- .. rst-class:: classref-method
- void **set_animation_loop** **(** :ref:`String<class_String>` anim, :ref:`bool<class_bool>` loop **)**
- If ``true``, the animation will loop.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SpriteFrames_method_set_animation_speed:
- .. rst-class:: classref-method
- void **set_animation_speed** **(** :ref:`String<class_String>` anim, :ref:`float<class_float>` speed **)**
- The animation's speed in frames per second.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SpriteFrames_method_set_frame:
- .. rst-class:: classref-method
- void **set_frame** **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_Texture>` txt **)**
- Sets the texture of the given frame.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|