class_staticbody2d.rst 7.0 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/StaticBody2D.xml.
  6. .. _class_StaticBody2D:
  7. StaticBody2D
  8. ============
  9. **Inherits:** :ref:`PhysicsBody2D<class_PhysicsBody2D>` **<** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Physics body for 2D physics which is static or moves only by script. Useful for floor and walls.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Static body for 2D physics.
  15. A static body is a simple body that doesn't move under physics simulation, i.e. it can't be moved by external forces or contacts but its transformation can still be updated manually by the user. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to :ref:`RigidBody2D<class_RigidBody2D>`, it doesn't consume any CPU resources as long as they don't move.
  16. They have extra functionalities to move and affect other bodies:
  17. \ **Static transform change:** Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path.
  18. \ **Constant velocity:** When :ref:`constant_linear_velocity<class_StaticBody2D_property_constant_linear_velocity>` or :ref:`constant_angular_velocity<class_StaticBody2D_property_constant_angular_velocity>` is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels.
  19. .. rst-class:: classref-reftable-group
  20. Properties
  21. ----------
  22. .. table::
  23. :widths: auto
  24. +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
  25. | :ref:`float<class_float>` | :ref:`bounce<class_StaticBody2D_property_bounce>` | |
  26. +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
  27. | :ref:`float<class_float>` | :ref:`constant_angular_velocity<class_StaticBody2D_property_constant_angular_velocity>` | ``0.0`` |
  28. +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
  29. | :ref:`Vector2<class_Vector2>` | :ref:`constant_linear_velocity<class_StaticBody2D_property_constant_linear_velocity>` | ``Vector2( 0, 0 )`` |
  30. +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
  31. | :ref:`float<class_float>` | :ref:`friction<class_StaticBody2D_property_friction>` | |
  32. +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
  33. | :ref:`PhysicsMaterial<class_PhysicsMaterial>` | :ref:`physics_material_override<class_StaticBody2D_property_physics_material_override>` | |
  34. +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
  35. .. rst-class:: classref-section-separator
  36. ----
  37. .. rst-class:: classref-descriptions-group
  38. Property Descriptions
  39. ---------------------
  40. .. _class_StaticBody2D_property_bounce:
  41. .. rst-class:: classref-property
  42. :ref:`float<class_float>` **bounce**
  43. .. rst-class:: classref-property-setget
  44. - void **set_bounce** **(** :ref:`float<class_float>` value **)**
  45. - :ref:`float<class_float>` **get_bounce** **(** **)**
  46. The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounciness).
  47. Deprecated, use :ref:`PhysicsMaterial.bounce<class_PhysicsMaterial_property_bounce>` instead via :ref:`physics_material_override<class_StaticBody2D_property_physics_material_override>`.
  48. .. rst-class:: classref-item-separator
  49. ----
  50. .. _class_StaticBody2D_property_constant_angular_velocity:
  51. .. rst-class:: classref-property
  52. :ref:`float<class_float>` **constant_angular_velocity** = ``0.0``
  53. .. rst-class:: classref-property-setget
  54. - void **set_constant_angular_velocity** **(** :ref:`float<class_float>` value **)**
  55. - :ref:`float<class_float>` **get_constant_angular_velocity** **(** **)**
  56. The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
  57. .. rst-class:: classref-item-separator
  58. ----
  59. .. _class_StaticBody2D_property_constant_linear_velocity:
  60. .. rst-class:: classref-property
  61. :ref:`Vector2<class_Vector2>` **constant_linear_velocity** = ``Vector2( 0, 0 )``
  62. .. rst-class:: classref-property-setget
  63. - void **set_constant_linear_velocity** **(** :ref:`Vector2<class_Vector2>` value **)**
  64. - :ref:`Vector2<class_Vector2>` **get_constant_linear_velocity** **(** **)**
  65. The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
  66. .. rst-class:: classref-item-separator
  67. ----
  68. .. _class_StaticBody2D_property_friction:
  69. .. rst-class:: classref-property
  70. :ref:`float<class_float>` **friction**
  71. .. rst-class:: classref-property-setget
  72. - void **set_friction** **(** :ref:`float<class_float>` value **)**
  73. - :ref:`float<class_float>` **get_friction** **(** **)**
  74. The body's friction. Values range from ``0`` (no friction) to ``1`` (full friction).
  75. Deprecated, use :ref:`PhysicsMaterial.friction<class_PhysicsMaterial_property_friction>` instead via :ref:`physics_material_override<class_StaticBody2D_property_physics_material_override>`.
  76. .. rst-class:: classref-item-separator
  77. ----
  78. .. _class_StaticBody2D_property_physics_material_override:
  79. .. rst-class:: classref-property
  80. :ref:`PhysicsMaterial<class_PhysicsMaterial>` **physics_material_override**
  81. .. rst-class:: classref-property-setget
  82. - void **set_physics_material_override** **(** :ref:`PhysicsMaterial<class_PhysicsMaterial>` value **)**
  83. - :ref:`PhysicsMaterial<class_PhysicsMaterial>` **get_physics_material_override** **(** **)**
  84. The physics material override for the body.
  85. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
  86. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  87. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  88. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  89. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`