class_texture3d.rst 3.8 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Texture3D.xml.
  6. .. _class_Texture3D:
  7. Texture3D
  8. =========
  9. **Inherits:** :ref:`TextureLayered<class_TextureLayered>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  10. Texture with 3 dimensions.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Texture3D is a 3-dimensional :ref:`Texture<class_Texture>` that has a width, height, and depth. See also :ref:`TextureArray<class_TextureArray>`.
  15. \ **Note:** **Texture3D**\ s can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner.
  16. .. rst-class:: classref-reftable-group
  17. Properties
  18. ----------
  19. .. table::
  20. :widths: auto
  21. +-------------------------------------+-------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`Dictionary<class_Dictionary>` | data | ``{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}`` (overrides :ref:`TextureLayered<class_TextureLayered_property_data>`) |
  23. +-------------------------------------+-------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`int<class_int>` | flags | ``4`` (overrides :ref:`TextureLayered<class_TextureLayered_property_flags>`) |
  25. +-------------------------------------+-------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. .. rst-class:: classref-reftable-group
  27. Methods
  28. -------
  29. .. table::
  30. :widths: auto
  31. +------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`create<class_Texture3D_method_create>` **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` depth, :ref:`Format<enum_Image_Format>` format, :ref:`int<class_int>` flags=4 **)** |
  33. +------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. .. rst-class:: classref-section-separator
  35. ----
  36. .. rst-class:: classref-descriptions-group
  37. Method Descriptions
  38. -------------------
  39. .. _class_Texture3D_method_create:
  40. .. rst-class:: classref-method
  41. void **create** **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` depth, :ref:`Format<enum_Image_Format>` format, :ref:`int<class_int>` flags=4 **)**
  42. Creates the Texture3D with specified ``width``, ``height``, and ``depth``. See :ref:`Format<enum_Image_Format>` for ``format`` options. See :ref:`Flags<enum_TextureLayered_Flags>` enumerator for ``flags`` options.
  43. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  44. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  45. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  46. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`