class_textureprogress.rst 24 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/TextureProgress.xml.
  6. .. _class_TextureProgress:
  7. TextureProgress
  8. ===============
  9. **Inherits:** :ref:`Range<class_Range>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Texture-based progress bar. Useful for loading screens and life or stamina bars.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. TextureProgress works like :ref:`ProgressBar<class_ProgressBar>`, but uses up to 3 textures instead of Godot's :ref:`Theme<class_Theme>` resource. It can be used to create horizontal, vertical and radial progress bars.
  15. .. rst-class:: classref-reftable-group
  16. Properties
  17. ----------
  18. .. table::
  19. :widths: auto
  20. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  21. | :ref:`int<class_int>` | :ref:`fill_mode<class_TextureProgress_property_fill_mode>` | ``0`` |
  22. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  23. | :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` (overrides :ref:`Control<class_Control_property_mouse_filter>`) |
  24. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  25. | :ref:`bool<class_bool>` | :ref:`nine_patch_stretch<class_TextureProgress_property_nine_patch_stretch>` | ``false`` |
  26. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>` | ``Vector2( 0, 0 )`` |
  28. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  29. | :ref:`float<class_float>` | :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` | ``360.0`` |
  30. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  31. | :ref:`float<class_float>` | :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` | ``0.0`` |
  32. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  33. | :ref:`int<class_int>` | :ref:`stretch_margin_bottom<class_TextureProgress_property_stretch_margin_bottom>` | ``0`` |
  34. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  35. | :ref:`int<class_int>` | :ref:`stretch_margin_left<class_TextureProgress_property_stretch_margin_left>` | ``0`` |
  36. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  37. | :ref:`int<class_int>` | :ref:`stretch_margin_right<class_TextureProgress_property_stretch_margin_right>` | ``0`` |
  38. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  39. | :ref:`int<class_int>` | :ref:`stretch_margin_top<class_TextureProgress_property_stretch_margin_top>` | ``0`` |
  40. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  41. | :ref:`Texture<class_Texture>` | :ref:`texture_over<class_TextureProgress_property_texture_over>` | |
  42. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  43. | :ref:`Texture<class_Texture>` | :ref:`texture_progress<class_TextureProgress_property_texture_progress>` | |
  44. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  45. | :ref:`Vector2<class_Vector2>` | :ref:`texture_progress_offset<class_TextureProgress_property_texture_progress_offset>` | ``Vector2( 0, 0 )`` |
  46. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  47. | :ref:`Texture<class_Texture>` | :ref:`texture_under<class_TextureProgress_property_texture_under>` | |
  48. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  49. | :ref:`Color<class_Color>` | :ref:`tint_over<class_TextureProgress_property_tint_over>` | ``Color( 1, 1, 1, 1 )`` |
  50. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  51. | :ref:`Color<class_Color>` | :ref:`tint_progress<class_TextureProgress_property_tint_progress>` | ``Color( 1, 1, 1, 1 )`` |
  52. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  53. | :ref:`Color<class_Color>` | :ref:`tint_under<class_TextureProgress_property_tint_under>` | ``Color( 1, 1, 1, 1 )`` |
  54. +----------------------------------------------+----------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
  55. .. rst-class:: classref-reftable-group
  56. Methods
  57. -------
  58. .. table::
  59. :widths: auto
  60. +-----------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`int<class_int>` | :ref:`get_stretch_margin<class_TextureProgress_method_get_stretch_margin>` **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin **)** |const| |
  62. +-----------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`set_stretch_margin<class_TextureProgress_method_set_stretch_margin>` **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin, :ref:`int<class_int>` value **)** |
  64. +-----------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. .. rst-class:: classref-section-separator
  66. ----
  67. .. rst-class:: classref-descriptions-group
  68. Enumerations
  69. ------------
  70. .. _enum_TextureProgress_FillMode:
  71. .. rst-class:: classref-enumeration
  72. enum **FillMode**:
  73. .. _class_TextureProgress_constant_FILL_LEFT_TO_RIGHT:
  74. .. rst-class:: classref-enumeration-constant
  75. :ref:`FillMode<enum_TextureProgress_FillMode>` **FILL_LEFT_TO_RIGHT** = ``0``
  76. The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from left to right.
  77. .. _class_TextureProgress_constant_FILL_RIGHT_TO_LEFT:
  78. .. rst-class:: classref-enumeration-constant
  79. :ref:`FillMode<enum_TextureProgress_FillMode>` **FILL_RIGHT_TO_LEFT** = ``1``
  80. The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from right to left.
  81. .. _class_TextureProgress_constant_FILL_TOP_TO_BOTTOM:
  82. .. rst-class:: classref-enumeration-constant
  83. :ref:`FillMode<enum_TextureProgress_FillMode>` **FILL_TOP_TO_BOTTOM** = ``2``
  84. The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from top to bottom.
  85. .. _class_TextureProgress_constant_FILL_BOTTOM_TO_TOP:
  86. .. rst-class:: classref-enumeration-constant
  87. :ref:`FillMode<enum_TextureProgress_FillMode>` **FILL_BOTTOM_TO_TOP** = ``3``
  88. The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from bottom to top.
  89. .. _class_TextureProgress_constant_FILL_CLOCKWISE:
  90. .. rst-class:: classref-enumeration-constant
  91. :ref:`FillMode<enum_TextureProgress_FillMode>` **FILL_CLOCKWISE** = ``4``
  92. Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills clockwise. See :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` to control the way the bar fills up.
  93. .. _class_TextureProgress_constant_FILL_COUNTER_CLOCKWISE:
  94. .. rst-class:: classref-enumeration-constant
  95. :ref:`FillMode<enum_TextureProgress_FillMode>` **FILL_COUNTER_CLOCKWISE** = ``5``
  96. Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills counterclockwise. See :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` to control the way the bar fills up.
  97. .. _class_TextureProgress_constant_FILL_BILINEAR_LEFT_AND_RIGHT:
  98. .. rst-class:: classref-enumeration-constant
  99. :ref:`FillMode<enum_TextureProgress_FillMode>` **FILL_BILINEAR_LEFT_AND_RIGHT** = ``6``
  100. The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from the center, expanding both towards the left and the right.
  101. .. _class_TextureProgress_constant_FILL_BILINEAR_TOP_AND_BOTTOM:
  102. .. rst-class:: classref-enumeration-constant
  103. :ref:`FillMode<enum_TextureProgress_FillMode>` **FILL_BILINEAR_TOP_AND_BOTTOM** = ``7``
  104. The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from the center, expanding both towards the top and the bottom.
  105. .. _class_TextureProgress_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
  106. .. rst-class:: classref-enumeration-constant
  107. :ref:`FillMode<enum_TextureProgress_FillMode>` **FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE** = ``8``
  108. Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills radially from the center, expanding both clockwise and counterclockwise. See :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` to control the way the bar fills up.
  109. .. rst-class:: classref-section-separator
  110. ----
  111. .. rst-class:: classref-descriptions-group
  112. Property Descriptions
  113. ---------------------
  114. .. _class_TextureProgress_property_fill_mode:
  115. .. rst-class:: classref-property
  116. :ref:`int<class_int>` **fill_mode** = ``0``
  117. .. rst-class:: classref-property-setget
  118. - void **set_fill_mode** **(** :ref:`int<class_int>` value **)**
  119. - :ref:`int<class_int>` **get_fill_mode** **(** **)**
  120. The fill direction. See :ref:`FillMode<enum_TextureProgress_FillMode>` for possible values.
  121. .. rst-class:: classref-item-separator
  122. ----
  123. .. _class_TextureProgress_property_nine_patch_stretch:
  124. .. rst-class:: classref-property
  125. :ref:`bool<class_bool>` **nine_patch_stretch** = ``false``
  126. .. rst-class:: classref-property-setget
  127. - void **set_nine_patch_stretch** **(** :ref:`bool<class_bool>` value **)**
  128. - :ref:`bool<class_bool>` **get_nine_patch_stretch** **(** **)**
  129. If ``true``, Godot treats the bar's textures like in :ref:`NinePatchRect<class_NinePatchRect>`. Use the ``stretch_margin_*`` properties like :ref:`stretch_margin_bottom<class_TextureProgress_property_stretch_margin_bottom>` to set up the nine patch's 3×3 grid. When using a radial :ref:`fill_mode<class_TextureProgress_property_fill_mode>`, this setting will enable stretching.
  130. .. rst-class:: classref-item-separator
  131. ----
  132. .. _class_TextureProgress_property_radial_center_offset:
  133. .. rst-class:: classref-property
  134. :ref:`Vector2<class_Vector2>` **radial_center_offset** = ``Vector2( 0, 0 )``
  135. .. rst-class:: classref-property-setget
  136. - void **set_radial_center_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
  137. - :ref:`Vector2<class_Vector2>` **get_radial_center_offset** **(** **)**
  138. Offsets :ref:`texture_progress<class_TextureProgress_property_texture_progress>` if :ref:`fill_mode<class_TextureProgress_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgress_constant_FILL_CLOCKWISE>` or :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgress_constant_FILL_COUNTER_CLOCKWISE>`.
  139. .. rst-class:: classref-item-separator
  140. ----
  141. .. _class_TextureProgress_property_radial_fill_degrees:
  142. .. rst-class:: classref-property
  143. :ref:`float<class_float>` **radial_fill_degrees** = ``360.0``
  144. .. rst-class:: classref-property-setget
  145. - void **set_fill_degrees** **(** :ref:`float<class_float>` value **)**
  146. - :ref:`float<class_float>` **get_fill_degrees** **(** **)**
  147. Upper limit for the fill of :ref:`texture_progress<class_TextureProgress_property_texture_progress>` if :ref:`fill_mode<class_TextureProgress_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgress_constant_FILL_CLOCKWISE>` or :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgress_constant_FILL_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``max_value``, the texture fills up to this angle.
  148. See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
  149. .. rst-class:: classref-item-separator
  150. ----
  151. .. _class_TextureProgress_property_radial_initial_angle:
  152. .. rst-class:: classref-property
  153. :ref:`float<class_float>` **radial_initial_angle** = ``0.0``
  154. .. rst-class:: classref-property-setget
  155. - void **set_radial_initial_angle** **(** :ref:`float<class_float>` value **)**
  156. - :ref:`float<class_float>` **get_radial_initial_angle** **(** **)**
  157. Starting angle for the fill of :ref:`texture_progress<class_TextureProgress_property_texture_progress>` if :ref:`fill_mode<class_TextureProgress_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgress_constant_FILL_CLOCKWISE>` or :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgress_constant_FILL_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``min_value``, the texture doesn't show up at all. When the ``value`` increases, the texture fills and tends towards :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>`.
  158. .. rst-class:: classref-item-separator
  159. ----
  160. .. _class_TextureProgress_property_stretch_margin_bottom:
  161. .. rst-class:: classref-property
  162. :ref:`int<class_int>` **stretch_margin_bottom** = ``0``
  163. .. rst-class:: classref-property-setget
  164. - void **set_stretch_margin** **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin, :ref:`int<class_int>` value **)**
  165. - :ref:`int<class_int>` **get_stretch_margin** **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin **)** |const|
  166. The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
  167. .. rst-class:: classref-item-separator
  168. ----
  169. .. _class_TextureProgress_property_stretch_margin_left:
  170. .. rst-class:: classref-property
  171. :ref:`int<class_int>` **stretch_margin_left** = ``0``
  172. .. rst-class:: classref-property-setget
  173. - void **set_stretch_margin** **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin, :ref:`int<class_int>` value **)**
  174. - :ref:`int<class_int>` **get_stretch_margin** **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin **)** |const|
  175. The width of the 9-patch's left column.
  176. .. rst-class:: classref-item-separator
  177. ----
  178. .. _class_TextureProgress_property_stretch_margin_right:
  179. .. rst-class:: classref-property
  180. :ref:`int<class_int>` **stretch_margin_right** = ``0``
  181. .. rst-class:: classref-property-setget
  182. - void **set_stretch_margin** **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin, :ref:`int<class_int>` value **)**
  183. - :ref:`int<class_int>` **get_stretch_margin** **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin **)** |const|
  184. The width of the 9-patch's right column.
  185. .. rst-class:: classref-item-separator
  186. ----
  187. .. _class_TextureProgress_property_stretch_margin_top:
  188. .. rst-class:: classref-property
  189. :ref:`int<class_int>` **stretch_margin_top** = ``0``
  190. .. rst-class:: classref-property-setget
  191. - void **set_stretch_margin** **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin, :ref:`int<class_int>` value **)**
  192. - :ref:`int<class_int>` **get_stretch_margin** **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin **)** |const|
  193. The height of the 9-patch's top row.
  194. .. rst-class:: classref-item-separator
  195. ----
  196. .. _class_TextureProgress_property_texture_over:
  197. .. rst-class:: classref-property
  198. :ref:`Texture<class_Texture>` **texture_over**
  199. .. rst-class:: classref-property-setget
  200. - void **set_over_texture** **(** :ref:`Texture<class_Texture>` value **)**
  201. - :ref:`Texture<class_Texture>` **get_over_texture** **(** **)**
  202. :ref:`Texture<class_Texture>` that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of :ref:`texture_progress<class_TextureProgress_property_texture_progress>`.
  203. .. rst-class:: classref-item-separator
  204. ----
  205. .. _class_TextureProgress_property_texture_progress:
  206. .. rst-class:: classref-property
  207. :ref:`Texture<class_Texture>` **texture_progress**
  208. .. rst-class:: classref-property-setget
  209. - void **set_progress_texture** **(** :ref:`Texture<class_Texture>` value **)**
  210. - :ref:`Texture<class_Texture>` **get_progress_texture** **(** **)**
  211. :ref:`Texture<class_Texture>` that clips based on the node's ``value`` and :ref:`fill_mode<class_TextureProgress_property_fill_mode>`. As ``value`` increased, the texture fills up. It shows entirely when ``value`` reaches ``max_value``. It doesn't show at all if ``value`` is equal to ``min_value``.
  212. The ``value`` property comes from :ref:`Range<class_Range>`. See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.min_value<class_Range_property_min_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
  213. .. rst-class:: classref-item-separator
  214. ----
  215. .. _class_TextureProgress_property_texture_progress_offset:
  216. .. rst-class:: classref-property
  217. :ref:`Vector2<class_Vector2>` **texture_progress_offset** = ``Vector2( 0, 0 )``
  218. .. rst-class:: classref-property-setget
  219. - void **set_texture_progress_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
  220. - :ref:`Vector2<class_Vector2>` **get_texture_progress_offset** **(** **)**
  221. The offset of :ref:`texture_progress<class_TextureProgress_property_texture_progress>`. Useful for :ref:`texture_over<class_TextureProgress_property_texture_over>` and :ref:`texture_under<class_TextureProgress_property_texture_under>` with fancy borders, to avoid transparent margins in your progress texture.
  222. .. rst-class:: classref-item-separator
  223. ----
  224. .. _class_TextureProgress_property_texture_under:
  225. .. rst-class:: classref-property
  226. :ref:`Texture<class_Texture>` **texture_under**
  227. .. rst-class:: classref-property-setget
  228. - void **set_under_texture** **(** :ref:`Texture<class_Texture>` value **)**
  229. - :ref:`Texture<class_Texture>` **get_under_texture** **(** **)**
  230. :ref:`Texture<class_Texture>` that draws under the progress bar. The bar's background.
  231. .. rst-class:: classref-item-separator
  232. ----
  233. .. _class_TextureProgress_property_tint_over:
  234. .. rst-class:: classref-property
  235. :ref:`Color<class_Color>` **tint_over** = ``Color( 1, 1, 1, 1 )``
  236. .. rst-class:: classref-property-setget
  237. - void **set_tint_over** **(** :ref:`Color<class_Color>` value **)**
  238. - :ref:`Color<class_Color>` **get_tint_over** **(** **)**
  239. Multiplies the color of the bar's ``texture_over`` texture. The effect is similar to :ref:`CanvasItem.modulate<class_CanvasItem_property_modulate>`, except it only affects this specific texture instead of the entire node.
  240. .. rst-class:: classref-item-separator
  241. ----
  242. .. _class_TextureProgress_property_tint_progress:
  243. .. rst-class:: classref-property
  244. :ref:`Color<class_Color>` **tint_progress** = ``Color( 1, 1, 1, 1 )``
  245. .. rst-class:: classref-property-setget
  246. - void **set_tint_progress** **(** :ref:`Color<class_Color>` value **)**
  247. - :ref:`Color<class_Color>` **get_tint_progress** **(** **)**
  248. Multiplies the color of the bar's ``texture_progress`` texture.
  249. .. rst-class:: classref-item-separator
  250. ----
  251. .. _class_TextureProgress_property_tint_under:
  252. .. rst-class:: classref-property
  253. :ref:`Color<class_Color>` **tint_under** = ``Color( 1, 1, 1, 1 )``
  254. .. rst-class:: classref-property-setget
  255. - void **set_tint_under** **(** :ref:`Color<class_Color>` value **)**
  256. - :ref:`Color<class_Color>` **get_tint_under** **(** **)**
  257. Multiplies the color of the bar's ``texture_under`` texture.
  258. .. rst-class:: classref-section-separator
  259. ----
  260. .. rst-class:: classref-descriptions-group
  261. Method Descriptions
  262. -------------------
  263. .. _class_TextureProgress_method_get_stretch_margin:
  264. .. rst-class:: classref-method
  265. :ref:`int<class_int>` **get_stretch_margin** **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin **)** |const|
  266. .. container:: contribute
  267. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  268. .. rst-class:: classref-item-separator
  269. ----
  270. .. _class_TextureProgress_method_set_stretch_margin:
  271. .. rst-class:: classref-method
  272. void **set_stretch_margin** **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin, :ref:`int<class_int>` value **)**
  273. .. container:: contribute
  274. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  275. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  276. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  277. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  278. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`