class_texturerect.rst 8.8 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/TextureRect.xml.
  6. .. _class_TextureRect:
  7. TextureRect
  8. ===========
  9. **Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Control for drawing textures.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` property. It can scale, tile, or stay centered inside its bounding rectangle.
  15. \ **Note:** You should enable :ref:`flip_v<class_TextureRect_property_flip_v>` when using a TextureRect to display a :ref:`ViewportTexture<class_ViewportTexture>`. Alternatively, you can enable :ref:`Viewport.render_target_v_flip<class_Viewport_property_render_target_v_flip>` on the Viewport. Otherwise, the image will appear upside down.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
  26. | :ref:`bool<class_bool>` | :ref:`expand<class_TextureRect_property_expand>` | ``false`` |
  27. +--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`flip_h<class_TextureRect_property_flip_h>` | ``false`` |
  29. +--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`flip_v<class_TextureRect_property_flip_v>` | ``false`` |
  31. +--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
  32. | :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` (overrides :ref:`Control<class_Control_property_mouse_filter>`) |
  33. +--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
  34. | :ref:`StretchMode<enum_TextureRect_StretchMode>` | :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` | ``0`` |
  35. +--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
  36. | :ref:`Texture<class_Texture>` | :ref:`texture<class_TextureRect_property_texture>` | |
  37. +--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
  38. .. rst-class:: classref-section-separator
  39. ----
  40. .. rst-class:: classref-descriptions-group
  41. Enumerations
  42. ------------
  43. .. _enum_TextureRect_StretchMode:
  44. .. rst-class:: classref-enumeration
  45. enum **StretchMode**:
  46. .. _class_TextureRect_constant_STRETCH_SCALE_ON_EXPAND:
  47. .. rst-class:: classref-enumeration-constant
  48. :ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_SCALE_ON_EXPAND** = ``0``
  49. Scale to fit the node's bounding rectangle, only if ``expand`` is ``true``. Default ``stretch_mode``, for backwards compatibility. Until you set ``expand`` to ``true``, the texture will behave like :ref:`STRETCH_KEEP<class_TextureRect_constant_STRETCH_KEEP>`.
  50. .. _class_TextureRect_constant_STRETCH_SCALE:
  51. .. rst-class:: classref-enumeration-constant
  52. :ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_SCALE** = ``1``
  53. Scale to fit the node's bounding rectangle.
  54. .. _class_TextureRect_constant_STRETCH_TILE:
  55. .. rst-class:: classref-enumeration-constant
  56. :ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_TILE** = ``2``
  57. Tile inside the node's bounding rectangle.
  58. .. _class_TextureRect_constant_STRETCH_KEEP:
  59. .. rst-class:: classref-enumeration-constant
  60. :ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_KEEP** = ``3``
  61. The texture keeps its original size and stays in the bounding rectangle's top-left corner.
  62. .. _class_TextureRect_constant_STRETCH_KEEP_CENTERED:
  63. .. rst-class:: classref-enumeration-constant
  64. :ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_KEEP_CENTERED** = ``4``
  65. The texture keeps its original size and stays centered in the node's bounding rectangle.
  66. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT:
  67. .. rst-class:: classref-enumeration-constant
  68. :ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_KEEP_ASPECT** = ``5``
  69. Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
  70. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_CENTERED:
  71. .. rst-class:: classref-enumeration-constant
  72. :ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_KEEP_ASPECT_CENTERED** = ``6``
  73. Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
  74. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_COVERED:
  75. .. rst-class:: classref-enumeration-constant
  76. :ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_KEEP_ASPECT_COVERED** = ``7``
  77. Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
  78. .. rst-class:: classref-section-separator
  79. ----
  80. .. rst-class:: classref-descriptions-group
  81. Property Descriptions
  82. ---------------------
  83. .. _class_TextureRect_property_expand:
  84. .. rst-class:: classref-property
  85. :ref:`bool<class_bool>` **expand** = ``false``
  86. .. rst-class:: classref-property-setget
  87. - void **set_expand** **(** :ref:`bool<class_bool>` value **)**
  88. - :ref:`bool<class_bool>` **has_expand** **(** **)**
  89. If ``true``, the texture scales to fit its bounding rectangle.
  90. .. rst-class:: classref-item-separator
  91. ----
  92. .. _class_TextureRect_property_flip_h:
  93. .. rst-class:: classref-property
  94. :ref:`bool<class_bool>` **flip_h** = ``false``
  95. .. rst-class:: classref-property-setget
  96. - void **set_flip_h** **(** :ref:`bool<class_bool>` value **)**
  97. - :ref:`bool<class_bool>` **is_flipped_h** **(** **)**
  98. If ``true``, texture is flipped horizontally.
  99. .. rst-class:: classref-item-separator
  100. ----
  101. .. _class_TextureRect_property_flip_v:
  102. .. rst-class:: classref-property
  103. :ref:`bool<class_bool>` **flip_v** = ``false``
  104. .. rst-class:: classref-property-setget
  105. - void **set_flip_v** **(** :ref:`bool<class_bool>` value **)**
  106. - :ref:`bool<class_bool>` **is_flipped_v** **(** **)**
  107. If ``true``, texture is flipped vertically.
  108. .. rst-class:: classref-item-separator
  109. ----
  110. .. _class_TextureRect_property_stretch_mode:
  111. .. rst-class:: classref-property
  112. :ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode** = ``0``
  113. .. rst-class:: classref-property-setget
  114. - void **set_stretch_mode** **(** :ref:`StretchMode<enum_TextureRect_StretchMode>` value **)**
  115. - :ref:`StretchMode<enum_TextureRect_StretchMode>` **get_stretch_mode** **(** **)**
  116. Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode<enum_TextureRect_StretchMode>`.
  117. .. rst-class:: classref-item-separator
  118. ----
  119. .. _class_TextureRect_property_texture:
  120. .. rst-class:: classref-property
  121. :ref:`Texture<class_Texture>` **texture**
  122. .. rst-class:: classref-property-setget
  123. - void **set_texture** **(** :ref:`Texture<class_Texture>` value **)**
  124. - :ref:`Texture<class_Texture>` **get_texture** **(** **)**
  125. The node's :ref:`Texture<class_Texture>` resource.
  126. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  127. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  128. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  129. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`