class_visibilitynotifier2d.rst 5.0 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisibilityNotifier2D.xml.
  6. .. _class_VisibilityNotifier2D:
  7. VisibilityNotifier2D
  8. ====================
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`VisibilityEnabler2D<class_VisibilityEnabler2D>`
  11. Detects approximately when the node is visible on screen.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
  16. If you want nodes to be disabled automatically when they exit the screen, use :ref:`VisibilityEnabler2D<class_VisibilityEnabler2D>` instead.
  17. \ **Note:** For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by :ref:`ProjectSettings.world/2d/cell_size<class_ProjectSettings_property_world/2d/cell_size>`. If you need precise visibility checking, use another method such as adding an :ref:`Area2D<class_Area2D>` node as a child of a :ref:`Camera2D<class_Camera2D>` node.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
  22. .. rst-class:: classref-reftable-group
  23. Properties
  24. ----------
  25. .. table::
  26. :widths: auto
  27. +---------------------------+-------------------------------------------------------+-------------------------------+
  28. | :ref:`Rect2<class_Rect2>` | :ref:`rect<class_VisibilityNotifier2D_property_rect>` | ``Rect2( -10, -10, 20, 20 )`` |
  29. +---------------------------+-------------------------------------------------------+-------------------------------+
  30. .. rst-class:: classref-reftable-group
  31. Methods
  32. -------
  33. .. table::
  34. :widths: auto
  35. +-------------------------+-----------------------------------------------------------------------------------------+
  36. | :ref:`bool<class_bool>` | :ref:`is_on_screen<class_VisibilityNotifier2D_method_is_on_screen>` **(** **)** |const| |
  37. +-------------------------+-----------------------------------------------------------------------------------------+
  38. .. rst-class:: classref-section-separator
  39. ----
  40. .. rst-class:: classref-descriptions-group
  41. Signals
  42. -------
  43. .. _class_VisibilityNotifier2D_signal_screen_entered:
  44. .. rst-class:: classref-signal
  45. **screen_entered** **(** **)**
  46. Emitted when the VisibilityNotifier2D enters the screen.
  47. .. rst-class:: classref-item-separator
  48. ----
  49. .. _class_VisibilityNotifier2D_signal_screen_exited:
  50. .. rst-class:: classref-signal
  51. **screen_exited** **(** **)**
  52. Emitted when the VisibilityNotifier2D exits the screen.
  53. .. rst-class:: classref-item-separator
  54. ----
  55. .. _class_VisibilityNotifier2D_signal_viewport_entered:
  56. .. rst-class:: classref-signal
  57. **viewport_entered** **(** :ref:`Viewport<class_Viewport>` viewport **)**
  58. Emitted when the VisibilityNotifier2D enters a :ref:`Viewport<class_Viewport>`'s view.
  59. .. rst-class:: classref-item-separator
  60. ----
  61. .. _class_VisibilityNotifier2D_signal_viewport_exited:
  62. .. rst-class:: classref-signal
  63. **viewport_exited** **(** :ref:`Viewport<class_Viewport>` viewport **)**
  64. Emitted when the VisibilityNotifier2D exits a :ref:`Viewport<class_Viewport>`'s view.
  65. .. rst-class:: classref-section-separator
  66. ----
  67. .. rst-class:: classref-descriptions-group
  68. Property Descriptions
  69. ---------------------
  70. .. _class_VisibilityNotifier2D_property_rect:
  71. .. rst-class:: classref-property
  72. :ref:`Rect2<class_Rect2>` **rect** = ``Rect2( -10, -10, 20, 20 )``
  73. .. rst-class:: classref-property-setget
  74. - void **set_rect** **(** :ref:`Rect2<class_Rect2>` value **)**
  75. - :ref:`Rect2<class_Rect2>` **get_rect** **(** **)**
  76. The VisibilityNotifier2D's bounding rectangle.
  77. .. rst-class:: classref-section-separator
  78. ----
  79. .. rst-class:: classref-descriptions-group
  80. Method Descriptions
  81. -------------------
  82. .. _class_VisibilityNotifier2D_method_is_on_screen:
  83. .. rst-class:: classref-method
  84. :ref:`bool<class_bool>` **is_on_screen** **(** **)** |const|
  85. If ``true``, the bounding rectangle is on the screen.
  86. \ **Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return ``false`` right after it is instantiated, even if it will be on screen in the draw pass.
  87. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  88. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  89. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  90. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`