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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/modules/visual_script/doc_classes/VisualScriptIterator.xml.
- .. _class_VisualScriptIterator:
- VisualScriptIterator
- ====================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Steps through items in a given input.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This node steps through each item in a given input. Input can be any sequence data type, such as an :ref:`Array<class_Array>` or :ref:`String<class_String>`. When each item has been processed, execution passed out the ``exit`` Sequence port.
- \ **Input Ports:**\
- - Sequence: ``for (elem) in (input)``\
- - Data (variant): ``input``\
- \ **Output Ports:**\
- - Sequence: ``each``\
- - Sequence: ``exit``\
- - Data (variant): ``elem``
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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