class_visualscriptself.rst 1.3 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/modules/visual_script/doc_classes/VisualScriptSelf.xml.
  6. .. _class_VisualScriptSelf:
  7. VisualScriptSelf
  8. ================
  9. **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  10. Outputs a reference to the current instance.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Provides a reference to the node running the visual script.
  15. \ **Input Ports:**\
  16. none
  17. \ **Output Ports:**\
  18. - Data (object): ``instance``
  19. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  20. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  21. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  22. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`