class_visualshadernodecubemap.rst 6.2 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeCubeMap.xml.
  6. .. _class_VisualShaderNodeCubeMap:
  7. VisualShaderNodeCubeMap
  8. =======================
  9. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  10. A :ref:`CubeMap<class_CubeMap>` sampling node to be used within the visual shader graph.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Translated to ``texture(cubemap, vec3)`` in the shader language. Returns a color vector and alpha channel as scalar.
  15. .. rst-class:: classref-reftable-group
  16. Properties
  17. ----------
  18. .. table::
  19. :widths: auto
  20. +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
  21. | :ref:`CubeMap<class_CubeMap>` | :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>` | |
  22. +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
  23. | :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` | :ref:`source<class_VisualShaderNodeCubeMap_property_source>` | ``0`` |
  24. +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
  25. | :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` | :ref:`texture_type<class_VisualShaderNodeCubeMap_property_texture_type>` | ``0`` |
  26. +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
  27. .. rst-class:: classref-section-separator
  28. ----
  29. .. rst-class:: classref-descriptions-group
  30. Enumerations
  31. ------------
  32. .. _enum_VisualShaderNodeCubeMap_Source:
  33. .. rst-class:: classref-enumeration
  34. enum **Source**:
  35. .. _class_VisualShaderNodeCubeMap_constant_SOURCE_TEXTURE:
  36. .. rst-class:: classref-enumeration-constant
  37. :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` **SOURCE_TEXTURE** = ``0``
  38. Use the :ref:`CubeMap<class_CubeMap>` set via :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>`. If this is set to :ref:`source<class_VisualShaderNodeCubeMap_property_source>`, the ``samplerCube`` port is ignored.
  39. .. _class_VisualShaderNodeCubeMap_constant_SOURCE_PORT:
  40. .. rst-class:: classref-enumeration-constant
  41. :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` **SOURCE_PORT** = ``1``
  42. Use the :ref:`CubeMap<class_CubeMap>` sampler reference passed via the ``samplerCube`` port. If this is set to :ref:`source<class_VisualShaderNodeCubeMap_property_source>`, the :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>` texture is ignored.
  43. .. rst-class:: classref-item-separator
  44. ----
  45. .. _enum_VisualShaderNodeCubeMap_TextureType:
  46. .. rst-class:: classref-enumeration
  47. enum **TextureType**:
  48. .. _class_VisualShaderNodeCubeMap_constant_TYPE_DATA:
  49. .. rst-class:: classref-enumeration-constant
  50. :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` **TYPE_DATA** = ``0``
  51. No hints are added to the uniform declaration.
  52. .. _class_VisualShaderNodeCubeMap_constant_TYPE_COLOR:
  53. .. rst-class:: classref-enumeration-constant
  54. :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` **TYPE_COLOR** = ``1``
  55. Adds ``hint_albedo`` as hint to the uniform declaration for proper sRGB to linear conversion.
  56. .. _class_VisualShaderNodeCubeMap_constant_TYPE_NORMALMAP:
  57. .. rst-class:: classref-enumeration-constant
  58. :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` **TYPE_NORMALMAP** = ``2``
  59. Adds ``hint_normal`` as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
  60. .. rst-class:: classref-section-separator
  61. ----
  62. .. rst-class:: classref-descriptions-group
  63. Property Descriptions
  64. ---------------------
  65. .. _class_VisualShaderNodeCubeMap_property_cube_map:
  66. .. rst-class:: classref-property
  67. :ref:`CubeMap<class_CubeMap>` **cube_map**
  68. .. rst-class:: classref-property-setget
  69. - void **set_cube_map** **(** :ref:`CubeMap<class_CubeMap>` value **)**
  70. - :ref:`CubeMap<class_CubeMap>` **get_cube_map** **(** **)**
  71. The :ref:`CubeMap<class_CubeMap>` texture to sample when using :ref:`SOURCE_TEXTURE<class_VisualShaderNodeCubeMap_constant_SOURCE_TEXTURE>` as :ref:`source<class_VisualShaderNodeCubeMap_property_source>`.
  72. .. rst-class:: classref-item-separator
  73. ----
  74. .. _class_VisualShaderNodeCubeMap_property_source:
  75. .. rst-class:: classref-property
  76. :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` **source** = ``0``
  77. .. rst-class:: classref-property-setget
  78. - void **set_source** **(** :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` value **)**
  79. - :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` **get_source** **(** **)**
  80. Defines which source should be used for the sampling. See :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` for options.
  81. .. rst-class:: classref-item-separator
  82. ----
  83. .. _class_VisualShaderNodeCubeMap_property_texture_type:
  84. .. rst-class:: classref-property
  85. :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` **texture_type** = ``0``
  86. .. rst-class:: classref-property-setget
  87. - void **set_texture_type** **(** :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` value **)**
  88. - :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` **get_texture_type** **(** **)**
  89. Defines the type of data provided by the source texture. See :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` for options.
  90. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  91. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  92. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  93. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`