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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeTransformMult.xml.
- .. _class_VisualShaderNodeTransformMult:
- VisualShaderNodeTransformMult
- =============================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Multiplies :ref:`Transform<class_Transform>` by :ref:`Transform<class_Transform>` within the visual shader graph.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +--------------------------------------------------------------+------------------------------------------------------------------------+-------+
- | :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` | :ref:`operator<class_VisualShaderNodeTransformMult_property_operator>` | ``0`` |
- +--------------------------------------------------------------+------------------------------------------------------------------------+-------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_VisualShaderNodeTransformMult_Operator:
- .. rst-class:: classref-enumeration
- enum **Operator**:
- .. _class_VisualShaderNodeTransformMult_constant_OP_AxB:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` **OP_AxB** = ``0``
- Multiplies transform ``a`` by the transform ``b``.
- .. _class_VisualShaderNodeTransformMult_constant_OP_BxA:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` **OP_BxA** = ``1``
- Multiplies transform ``b`` by the transform ``a``.
- .. _class_VisualShaderNodeTransformMult_constant_OP_AxB_COMP:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` **OP_AxB_COMP** = ``2``
- Performs a component-wise multiplication of transform ``a`` by the transform ``b``.
- .. _class_VisualShaderNodeTransformMult_constant_OP_BxA_COMP:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` **OP_BxA_COMP** = ``3``
- Performs a component-wise multiplication of transform ``b`` by the transform ``a``.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeTransformMult_property_operator:
- .. rst-class:: classref-property
- :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` **operator** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_operator** **(** :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` value **)**
- - :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` **get_operator** **(** **)**
- The multiplication type to be performed on the transforms. See :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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