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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeUniform.xml.
- .. _class_VisualShaderNodeUniform:
- VisualShaderNodeUniform
- =======================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisualShaderNodeBooleanUniform<class_VisualShaderNodeBooleanUniform>`, :ref:`VisualShaderNodeColorUniform<class_VisualShaderNodeColorUniform>`, :ref:`VisualShaderNodeScalarUniform<class_VisualShaderNodeScalarUniform>`, :ref:`VisualShaderNodeTextureUniform<class_VisualShaderNodeTextureUniform>`, :ref:`VisualShaderNodeTransformUniform<class_VisualShaderNodeTransformUniform>`, :ref:`VisualShaderNodeVec3Uniform<class_VisualShaderNodeVec3Uniform>`
- A base type for the uniforms within the visual shader graph.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A uniform represents a variable in the shader which is set externally, i.e. from the :ref:`ShaderMaterial<class_ShaderMaterial>`. Uniforms are exposed as properties in the :ref:`ShaderMaterial<class_ShaderMaterial>` and can be assigned from the inspector or from a script.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------+--------------------------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`uniform_name<class_VisualShaderNodeUniform_property_uniform_name>` | ``""`` |
- +-----------------------------+--------------------------------------------------------------------------+--------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeUniform_property_uniform_name:
- .. rst-class:: classref-property
- :ref:`String<class_String>` **uniform_name** = ``""``
- .. rst-class:: classref-property-setget
- - void **set_uniform_name** **(** :ref:`String<class_String>` value **)**
- - :ref:`String<class_String>` **get_uniform_name** **(** **)**
- Name of the uniform, by which it can be accessed through the :ref:`ShaderMaterial<class_ShaderMaterial>` properties.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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