class_visualshadernodevectorlen.rst 1.2 KB

123456789101112131415161718192021222324252627
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeVectorLen.xml.
  6. .. _class_VisualShaderNodeVectorLen:
  7. VisualShaderNodeVectorLen
  8. =========================
  9. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  10. Returns the length of a :ref:`Vector3<class_Vector3>` within the visual shader graph.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Translated to ``length(p0)`` in the shader language.
  15. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  16. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  17. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  18. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`