index.rst 465 B

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  1. Editor manual
  2. =============
  3. In this section, we cover the Godot editor in general, from its interface to
  4. using it with the command line. We cover some specific editors' interface in
  5. other sections where appropriate. For example, the :ref:`animation editor
  6. <doc_introduction_animation>`.
  7. .. toctree::
  8. :maxdepth: 1
  9. :name: toc-learn-editor
  10. command_line_tutorial
  11. external_editor
  12. default_key_mapping
  13. using_the_web_editor
  14. managing_editor_features