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- .. _doc_enable_plugin:
- Enabling the OpenXR plugin
- ==========================
- Due to the design of Godot's XR system, the plugin will always automatically load the OpenXR interface.
- However, additional editor features will not be available unless the OpenXR plugin is enabled.
- For this, go to **Project > Project Settings** and select the **Plugins** tab:
- .. image:: img/enable_plugin.png
- Make sure the **Enable** checkbox is checked.
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