class_animationtree.rst 10 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimationTree.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimationTree:
  6. AnimationTree
  7. =============
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. A node to be used for advanced animation transitions in an :ref:`AnimationPlayer<class_AnimationPlayer>`.
  10. Description
  11. -----------
  12. A node to be used for advanced animation transitions in an :ref:`AnimationPlayer<class_AnimationPlayer>`.
  13. **Note:** When linked with an :ref:`AnimationPlayer<class_AnimationPlayer>`, several properties and methods of the corresponding :ref:`AnimationPlayer<class_AnimationPlayer>` will not function as expected. Playback and transitions should be handled using only the ``AnimationTree`` and its constituent :ref:`AnimationNode<class_AnimationNode>`\ (s). The :ref:`AnimationPlayer<class_AnimationPlayer>` node should be used solely for adding, deleting, and editing animations.
  14. Tutorials
  15. ---------
  16. - :doc:`../tutorials/animation/animation_tree`
  17. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  18. Properties
  19. ----------
  20. +------------------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
  21. | :ref:`bool<class_bool>` | :ref:`active<class_AnimationTree_property_active>` | ``false`` |
  22. +------------------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
  23. | :ref:`NodePath<class_NodePath>` | :ref:`anim_player<class_AnimationTree_property_anim_player>` | ``NodePath("")`` |
  24. +------------------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
  25. | :ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` | :ref:`process_callback<class_AnimationTree_property_process_callback>` | ``1`` |
  26. +------------------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
  27. | :ref:`NodePath<class_NodePath>` | :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` | ``NodePath("")`` |
  28. +------------------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
  29. | :ref:`AnimationNode<class_AnimationNode>` | :ref:`tree_root<class_AnimationTree_property_tree_root>` | |
  30. +------------------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
  31. Methods
  32. -------
  33. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | void | :ref:`advance<class_AnimationTree_method_advance>` **(** :ref:`float<class_float>` delta **)** |
  35. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_root_motion_transform<class_AnimationTree_method_get_root_motion_transform>` **(** **)** |const| |
  37. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | void | :ref:`rename_parameter<class_AnimationTree_method_rename_parameter>` **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)** |
  39. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. Enumerations
  41. ------------
  42. .. _enum_AnimationTree_AnimationProcessCallback:
  43. .. _class_AnimationTree_constant_ANIMATION_PROCESS_PHYSICS:
  44. .. _class_AnimationTree_constant_ANIMATION_PROCESS_IDLE:
  45. .. _class_AnimationTree_constant_ANIMATION_PROCESS_MANUAL:
  46. enum **AnimationProcessCallback**:
  47. - **ANIMATION_PROCESS_PHYSICS** = **0** --- The animations will progress during the physics frame (i.e. :ref:`Node._physics_process<class_Node_method__physics_process>`).
  48. - **ANIMATION_PROCESS_IDLE** = **1** --- The animations will progress during the idle frame (i.e. :ref:`Node._process<class_Node_method__process>`).
  49. - **ANIMATION_PROCESS_MANUAL** = **2** --- The animations will only progress manually (see :ref:`advance<class_AnimationTree_method_advance>`).
  50. Property Descriptions
  51. ---------------------
  52. .. _class_AnimationTree_property_active:
  53. - :ref:`bool<class_bool>` **active**
  54. +-----------+-------------------+
  55. | *Default* | ``false`` |
  56. +-----------+-------------------+
  57. | *Setter* | set_active(value) |
  58. +-----------+-------------------+
  59. | *Getter* | is_active() |
  60. +-----------+-------------------+
  61. If ``true``, the ``AnimationTree`` will be processing.
  62. ----
  63. .. _class_AnimationTree_property_anim_player:
  64. - :ref:`NodePath<class_NodePath>` **anim_player**
  65. +-----------+-----------------------------+
  66. | *Default* | ``NodePath("")`` |
  67. +-----------+-----------------------------+
  68. | *Setter* | set_animation_player(value) |
  69. +-----------+-----------------------------+
  70. | *Getter* | get_animation_player() |
  71. +-----------+-----------------------------+
  72. The path to the :ref:`AnimationPlayer<class_AnimationPlayer>` used for animating.
  73. ----
  74. .. _class_AnimationTree_property_process_callback:
  75. - :ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` **process_callback**
  76. +-----------+-----------------------------+
  77. | *Default* | ``1`` |
  78. +-----------+-----------------------------+
  79. | *Setter* | set_process_callback(value) |
  80. +-----------+-----------------------------+
  81. | *Getter* | get_process_callback() |
  82. +-----------+-----------------------------+
  83. The process mode of this ``AnimationTree``. See :ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` for available modes.
  84. ----
  85. .. _class_AnimationTree_property_root_motion_track:
  86. - :ref:`NodePath<class_NodePath>` **root_motion_track**
  87. +-----------+------------------------------+
  88. | *Default* | ``NodePath("")`` |
  89. +-----------+------------------------------+
  90. | *Setter* | set_root_motion_track(value) |
  91. +-----------+------------------------------+
  92. | *Getter* | get_root_motion_track() |
  93. +-----------+------------------------------+
  94. The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by ``":"``. For example, ``"character/skeleton:ankle"`` or ``"character/mesh:transform/local"``.
  95. If the track has type :ref:`Animation.TYPE_POSITION_3D<class_Animation_constant_TYPE_POSITION_3D>`, :ref:`Animation.TYPE_ROTATION_3D<class_Animation_constant_TYPE_ROTATION_3D>` or :ref:`Animation.TYPE_SCALE_3D<class_Animation_constant_TYPE_SCALE_3D>` the transformation will be cancelled visually, and the animation will appear to stay in place. See also :ref:`get_root_motion_transform<class_AnimationTree_method_get_root_motion_transform>` and :ref:`RootMotionView<class_RootMotionView>`.
  96. ----
  97. .. _class_AnimationTree_property_tree_root:
  98. - :ref:`AnimationNode<class_AnimationNode>` **tree_root**
  99. +----------+----------------------+
  100. | *Setter* | set_tree_root(value) |
  101. +----------+----------------------+
  102. | *Getter* | get_tree_root() |
  103. +----------+----------------------+
  104. The root animation node of this ``AnimationTree``. See :ref:`AnimationNode<class_AnimationNode>`.
  105. Method Descriptions
  106. -------------------
  107. .. _class_AnimationTree_method_advance:
  108. - void **advance** **(** :ref:`float<class_float>` delta **)**
  109. Manually advance the animations by the specified time (in seconds).
  110. ----
  111. .. _class_AnimationTree_method_get_root_motion_transform:
  112. - :ref:`Transform3D<class_Transform3D>` **get_root_motion_transform** **(** **)** |const|
  113. Retrieve the motion of the :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` as a :ref:`Transform3D<class_Transform3D>` that can be used elsewhere. If :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_POSITION_3D<class_Animation_constant_TYPE_POSITION_3D>`, :ref:`Animation.TYPE_SCALE_3D<class_Animation_constant_TYPE_SCALE_3D>` or :ref:`Animation.TYPE_ROTATION_3D<class_Animation_constant_TYPE_ROTATION_3D>`, returns an identity transformation. See also :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
  114. ----
  115. .. _class_AnimationTree_method_rename_parameter:
  116. - void **rename_parameter** **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)**
  117. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  118. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  119. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  120. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  121. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  122. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`