Max Hilbrunner 1442ace7a5 Merge pull request #7560 from cridenour/patch-1 2 years ago
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img 4415f9895c Updates to visual_shaders.rst to show new way to create visual shaders 2 years ago
shader_reference 1442ace7a5 Merge pull request #7560 from cridenour/patch-1 2 years ago
your_first_shader f050e6b715 Minor grammar correction in your_first_3d_shader.rst 2 years ago
advanced_postprocessing.rst 78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119) 2 years ago
compute_shaders.rst d37226e0d7 Fix compute_shaders.rst C# code snippets to compile (#7433) 2 years ago
converting_glsl_to_godot_shaders.rst 843ce4056c doc_converting_glsl_to_godot_shaders/Macros: Replace text about migrating macros with a short list of supported macros 2 years ago
custom_postprocessing.rst 8b52c0b026 Misspelling in 'Custom post-processing' shader code 2 years ago
index.rst 245544f7ae Adding example code for compute shaders in the tutorials section 2 years ago
introduction_to_shaders.rst c59431e9bd Rewrite compute shader tutorial (#6698) 2 years ago
making_trees.rst 0d1d5735ee Replace all uses of `hint_color`/`hint_albedo` with `source_color` (#6450) 2 years ago
screen-reading_shaders.rst ecfa6a0b8e Fix "repeat_[en/dis]abled" 2 years ago
shader_materials.rst b82cd0690d A bunch of renames for Godot 4.0 2 years ago
shaders_style_guide.rst b3db4c16b4 Update pygments to 2.15.1 and restore fixed shader syntax highlighting 2 years ago
using_viewport_as_texture.rst 6c13f5ba58 More Godot 4 renames and fixes (#6317) 2 years ago
visual_shaders.rst 4415f9895c Updates to visual_shaders.rst to show new way to create visual shaders 2 years ago