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img
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4415f9895c
Updates to visual_shaders.rst to show new way to create visual shaders
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2 years ago |
shader_reference
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1442ace7a5
Merge pull request #7560 from cridenour/patch-1
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2 years ago |
your_first_shader
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f050e6b715
Minor grammar correction in your_first_3d_shader.rst
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2 years ago |
advanced_postprocessing.rst
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78b978c9bd
Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119)
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2 years ago |
compute_shaders.rst
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d37226e0d7
Fix compute_shaders.rst C# code snippets to compile (#7433)
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2 years ago |
converting_glsl_to_godot_shaders.rst
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843ce4056c
doc_converting_glsl_to_godot_shaders/Macros: Replace text about migrating macros with a short list of supported macros
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2 years ago |
custom_postprocessing.rst
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8b52c0b026
Misspelling in 'Custom post-processing' shader code
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2 years ago |
index.rst
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245544f7ae
Adding example code for compute shaders in the tutorials section
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2 years ago |
introduction_to_shaders.rst
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c59431e9bd
Rewrite compute shader tutorial (#6698)
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2 years ago |
making_trees.rst
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0d1d5735ee
Replace all uses of `hint_color`/`hint_albedo` with `source_color` (#6450)
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2 years ago |
screen-reading_shaders.rst
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ecfa6a0b8e
Fix "repeat_[en/dis]abled"
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2 years ago |
shader_materials.rst
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b82cd0690d
A bunch of renames for Godot 4.0
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2 years ago |
shaders_style_guide.rst
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b3db4c16b4
Update pygments to 2.15.1 and restore fixed shader syntax highlighting
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2 years ago |
using_viewport_as_texture.rst
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6c13f5ba58
More Godot 4 renames and fixes (#6317)
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2 years ago |
visual_shaders.rst
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4415f9895c
Updates to visual_shaders.rst to show new way to create visual shaders
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2 years ago |