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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CompressedTexture3D.xml.
- .. _class_CompressedTexture3D:
- CompressedTexture3D
- ===================
- **Inherits:** :ref:`Texture3D<class_Texture3D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Texture with 3 dimensions, optionally compressed.
- Description
- -----------
- ``CompressedTexture3D`` is the VRAM-compressed counterpart of :ref:`ImageTexture3D<class_ImageTexture3D>`. The file extension for ``CompressedTexture3D`` files is ``.ctex3d``. This file format is internal to Godot; it is created by importing other image formats with the import system.
- \ ``CompressedTexture3D`` uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D.
- See :ref:`Texture3D<class_Texture3D>` for a general description of 3D textures.
- Properties
- ----------
- +-----------------------------+----------------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`load_path<class_CompressedTexture3D_property_load_path>` | ``""`` |
- +-----------------------------+----------------------------------------------------------------+--------+
- Methods
- -------
- +---------------------------------------+-------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`load<class_CompressedTexture3D_method_load>` **(** :ref:`String<class_String>` path **)** |
- +---------------------------------------+-------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_CompressedTexture3D_property_load_path:
- - :ref:`String<class_String>` **load_path**
- +-----------+-----------------+
- | *Default* | ``""`` |
- +-----------+-----------------+
- | *Setter* | load(value) |
- +-----------+-----------------+
- | *Getter* | get_load_path() |
- +-----------+-----------------+
- The ``CompressedTexture3D``'s file path to a ``.ctex3d`` file.
- Method Descriptions
- -------------------
- .. _class_CompressedTexture3D_method_load:
- - :ref:`Error<enum_@GlobalScope_Error>` **load** **(** :ref:`String<class_String>` path **)**
- Loads the texture from the specified ``path``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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