class_compressedtexture3d.rst 3.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CompressedTexture3D.xml.
  6. .. _class_CompressedTexture3D:
  7. CompressedTexture3D
  8. ===================
  9. **Inherits:** :ref:`Texture3D<class_Texture3D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Texture with 3 dimensions, optionally compressed.
  11. Description
  12. -----------
  13. ``CompressedTexture3D`` is the VRAM-compressed counterpart of :ref:`ImageTexture3D<class_ImageTexture3D>`. The file extension for ``CompressedTexture3D`` files is ``.ctex3d``. This file format is internal to Godot; it is created by importing other image formats with the import system.
  14. \ ``CompressedTexture3D`` uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D.
  15. See :ref:`Texture3D<class_Texture3D>` for a general description of 3D textures.
  16. Properties
  17. ----------
  18. +-----------------------------+----------------------------------------------------------------+--------+
  19. | :ref:`String<class_String>` | :ref:`load_path<class_CompressedTexture3D_property_load_path>` | ``""`` |
  20. +-----------------------------+----------------------------------------------------------------+--------+
  21. Methods
  22. -------
  23. +---------------------------------------+-------------------------------------------------------------------------------------------------+
  24. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`load<class_CompressedTexture3D_method_load>` **(** :ref:`String<class_String>` path **)** |
  25. +---------------------------------------+-------------------------------------------------------------------------------------------------+
  26. Property Descriptions
  27. ---------------------
  28. .. _class_CompressedTexture3D_property_load_path:
  29. - :ref:`String<class_String>` **load_path**
  30. +-----------+-----------------+
  31. | *Default* | ``""`` |
  32. +-----------+-----------------+
  33. | *Setter* | load(value) |
  34. +-----------+-----------------+
  35. | *Getter* | get_load_path() |
  36. +-----------+-----------------+
  37. The ``CompressedTexture3D``'s file path to a ``.ctex3d`` file.
  38. Method Descriptions
  39. -------------------
  40. .. _class_CompressedTexture3D_method_load:
  41. - :ref:`Error<enum_@GlobalScope_Error>` **load** **(** :ref:`String<class_String>` path **)**
  42. Loads the texture from the specified ``path``.
  43. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  44. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  45. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  46. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  47. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  48. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`