class_skeleton.rst 22 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Skeleton.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Skeleton:
  6. Skeleton
  7. ========
  8. **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Skeleton for characters and animated objects.
  13. Methods
  14. -------
  15. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | void | :ref:`add_bone<class_Skeleton_method_add_bone>` **(** :ref:`String<class_String>` name **)** |
  17. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | void | :ref:`bind_child_node_to_bone<class_Skeleton_method_bind_child_node_to_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)** |
  19. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | void | :ref:`clear_bones<class_Skeleton_method_clear_bones>` **(** **)** |
  21. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`int<class_int>` | :ref:`find_bone<class_Skeleton_method_find_bone>` **(** :ref:`String<class_String>` name **)** const |
  23. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton_method_get_bone_count>` **(** **)** const |
  25. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Transform<class_Transform>` | :ref:`get_bone_custom_pose<class_Skeleton_method_get_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx **)** const |
  27. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Transform<class_Transform>` | :ref:`get_bone_global_pose<class_Skeleton_method_get_bone_global_pose>` **(** :ref:`int<class_int>` bone_idx **)** const |
  29. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`String<class_String>` | :ref:`get_bone_name<class_Skeleton_method_get_bone_name>` **(** :ref:`int<class_int>` bone_idx **)** const |
  31. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`int<class_int>` | :ref:`get_bone_parent<class_Skeleton_method_get_bone_parent>` **(** :ref:`int<class_int>` bone_idx **)** const |
  33. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Transform<class_Transform>` | :ref:`get_bone_pose<class_Skeleton_method_get_bone_pose>` **(** :ref:`int<class_int>` bone_idx **)** const |
  35. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`Transform<class_Transform>` | :ref:`get_bone_rest<class_Skeleton_method_get_bone_rest>` **(** :ref:`int<class_int>` bone_idx **)** const |
  37. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Array<class_Array>` | :ref:`get_bound_child_nodes_to_bone<class_Skeleton_method_get_bound_child_nodes_to_bone>` **(** :ref:`int<class_int>` bone_idx **)** const |
  39. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`is_bone_rest_disabled<class_Skeleton_method_is_bone_rest_disabled>` **(** :ref:`int<class_int>` bone_idx **)** const |
  41. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | void | :ref:`localize_rests<class_Skeleton_method_localize_rests>` **(** **)** |
  43. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | void | :ref:`physical_bones_add_collision_exception<class_Skeleton_method_physical_bones_add_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
  45. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | void | :ref:`physical_bones_remove_collision_exception<class_Skeleton_method_physical_bones_remove_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
  47. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | void | :ref:`physical_bones_start_simulation<class_Skeleton_method_physical_bones_start_simulation>` **(** :ref:`Array<class_Array>` bones=[ ] **)** |
  49. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`physical_bones_stop_simulation<class_Skeleton_method_physical_bones_stop_simulation>` **(** **)** |
  51. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`SkinReference<class_SkinReference>` | :ref:`register_skin<class_Skeleton_method_register_skin>` **(** :ref:`Skin<class_Skin>` skin **)** |
  53. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`set_bone_custom_pose<class_Skeleton_method_set_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` custom_pose **)** |
  55. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`set_bone_disable_rest<class_Skeleton_method_set_bone_disable_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)** |
  57. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`set_bone_global_pose_override<class_Skeleton_method_set_bone_global_pose_override>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)** |
  59. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | void | :ref:`set_bone_parent<class_Skeleton_method_set_bone_parent>` **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)** |
  61. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | void | :ref:`set_bone_pose<class_Skeleton_method_set_bone_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose **)** |
  63. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | void | :ref:`set_bone_rest<class_Skeleton_method_set_bone_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` rest **)** |
  65. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`unbind_child_node_from_bone<class_Skeleton_method_unbind_child_node_from_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)** |
  67. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`unparent_bone_and_rest<class_Skeleton_method_unparent_bone_and_rest>` **(** :ref:`int<class_int>` bone_idx **)** |
  69. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. Constants
  71. ---------
  72. .. _class_Skeleton_constant_NOTIFICATION_UPDATE_SKELETON:
  73. - **NOTIFICATION_UPDATE_SKELETON** = **50**
  74. Description
  75. -----------
  76. Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see :ref:`Animation<class_Animation>`). It can also use ragdoll physics.
  77. The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
  78. Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
  79. Method Descriptions
  80. -------------------
  81. .. _class_Skeleton_method_add_bone:
  82. - void **add_bone** **(** :ref:`String<class_String>` name **)**
  83. Adds a bone, with name ``name``. :ref:`get_bone_count<class_Skeleton_method_get_bone_count>` will become the bone index.
  84. .. _class_Skeleton_method_bind_child_node_to_bone:
  85. - void **bind_child_node_to_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)**
  86. *Deprecated soon.*
  87. .. _class_Skeleton_method_clear_bones:
  88. - void **clear_bones** **(** **)**
  89. Clear all the bones in this skeleton.
  90. .. _class_Skeleton_method_find_bone:
  91. - :ref:`int<class_int>` **find_bone** **(** :ref:`String<class_String>` name **)** const
  92. Returns the bone index that matches ``name`` as its name.
  93. .. _class_Skeleton_method_get_bone_count:
  94. - :ref:`int<class_int>` **get_bone_count** **(** **)** const
  95. Returns the amount of bones in the skeleton.
  96. .. _class_Skeleton_method_get_bone_custom_pose:
  97. - :ref:`Transform<class_Transform>` **get_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx **)** const
  98. Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
  99. .. _class_Skeleton_method_get_bone_global_pose:
  100. - :ref:`Transform<class_Transform>` **get_bone_global_pose** **(** :ref:`int<class_int>` bone_idx **)** const
  101. Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
  102. .. _class_Skeleton_method_get_bone_name:
  103. - :ref:`String<class_String>` **get_bone_name** **(** :ref:`int<class_int>` bone_idx **)** const
  104. Returns the name of the bone at index ``index``.
  105. .. _class_Skeleton_method_get_bone_parent:
  106. - :ref:`int<class_int>` **get_bone_parent** **(** :ref:`int<class_int>` bone_idx **)** const
  107. Returns the bone index which is the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
  108. **Note:** The parent bone returned will always be less than ``bone_idx``.
  109. .. _class_Skeleton_method_get_bone_pose:
  110. - :ref:`Transform<class_Transform>` **get_bone_pose** **(** :ref:`int<class_int>` bone_idx **)** const
  111. Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
  112. .. _class_Skeleton_method_get_bone_rest:
  113. - :ref:`Transform<class_Transform>` **get_bone_rest** **(** :ref:`int<class_int>` bone_idx **)** const
  114. Returns the rest transform for a bone ``bone_idx``.
  115. .. _class_Skeleton_method_get_bound_child_nodes_to_bone:
  116. - :ref:`Array<class_Array>` **get_bound_child_nodes_to_bone** **(** :ref:`int<class_int>` bone_idx **)** const
  117. *Deprecated soon.*
  118. .. _class_Skeleton_method_is_bone_rest_disabled:
  119. - :ref:`bool<class_bool>` **is_bone_rest_disabled** **(** :ref:`int<class_int>` bone_idx **)** const
  120. .. _class_Skeleton_method_localize_rests:
  121. - void **localize_rests** **(** **)**
  122. .. _class_Skeleton_method_physical_bones_add_collision_exception:
  123. - void **physical_bones_add_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
  124. .. _class_Skeleton_method_physical_bones_remove_collision_exception:
  125. - void **physical_bones_remove_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
  126. .. _class_Skeleton_method_physical_bones_start_simulation:
  127. - void **physical_bones_start_simulation** **(** :ref:`Array<class_Array>` bones=[ ] **)**
  128. .. _class_Skeleton_method_physical_bones_stop_simulation:
  129. - void **physical_bones_stop_simulation** **(** **)**
  130. .. _class_Skeleton_method_register_skin:
  131. - :ref:`SkinReference<class_SkinReference>` **register_skin** **(** :ref:`Skin<class_Skin>` skin **)**
  132. .. _class_Skeleton_method_set_bone_custom_pose:
  133. - void **set_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` custom_pose **)**
  134. .. _class_Skeleton_method_set_bone_disable_rest:
  135. - void **set_bone_disable_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)**
  136. .. _class_Skeleton_method_set_bone_global_pose_override:
  137. - void **set_bone_global_pose_override** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)**
  138. .. _class_Skeleton_method_set_bone_parent:
  139. - void **set_bone_parent** **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)**
  140. Sets the bone index ``parent_idx`` as the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
  141. **Note:** ``parent_idx`` must be less than ``bone_idx``.
  142. .. _class_Skeleton_method_set_bone_pose:
  143. - void **set_bone_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose **)**
  144. Returns the pose transform for bone ``bone_idx``.
  145. .. _class_Skeleton_method_set_bone_rest:
  146. - void **set_bone_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` rest **)**
  147. Sets the rest transform for bone ``bone_idx``.
  148. .. _class_Skeleton_method_unbind_child_node_from_bone:
  149. - void **unbind_child_node_from_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)**
  150. *Deprecated soon.*
  151. .. _class_Skeleton_method_unparent_bone_and_rest:
  152. - void **unparent_bone_and_rest** **(** :ref:`int<class_int>` bone_idx **)**