class_visualshadernodetextureuniform.rst 3.3 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTextureUniform.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeTextureUniform:
  6. VisualShaderNodeTextureUniform
  7. ==============================
  8. **Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`VisualShaderNodeCubeMapUniform<class_VisualShaderNodeCubeMapUniform>`, :ref:`VisualShaderNodeTextureUniformTriplanar<class_VisualShaderNodeTextureUniformTriplanar>`
  10. **Category:** Core
  11. Brief Description
  12. -----------------
  13. Properties
  14. ----------
  15. +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+---+
  16. | :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` | :ref:`color_default<class_VisualShaderNodeTextureUniform_property_color_default>` | 0 |
  17. +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+---+
  18. | :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTextureUniform_property_texture_type>` | 0 |
  19. +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+---+
  20. Enumerations
  21. ------------
  22. .. _enum_VisualShaderNodeTextureUniform_TextureType:
  23. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_DATA:
  24. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_COLOR:
  25. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_NORMALMAP:
  26. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_ANISO:
  27. enum **TextureType**:
  28. - **TYPE_DATA** = **0**
  29. - **TYPE_COLOR** = **1**
  30. - **TYPE_NORMALMAP** = **2**
  31. - **TYPE_ANISO** = **3**
  32. .. _enum_VisualShaderNodeTextureUniform_ColorDefault:
  33. .. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_WHITE:
  34. .. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_BLACK:
  35. enum **ColorDefault**:
  36. - **COLOR_DEFAULT_WHITE** = **0**
  37. - **COLOR_DEFAULT_BLACK** = **1**
  38. Property Descriptions
  39. ---------------------
  40. .. _class_VisualShaderNodeTextureUniform_property_color_default:
  41. - :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **color_default**
  42. +-----------+--------------------------+
  43. | *Default* | 0 |
  44. +-----------+--------------------------+
  45. | *Setter* | set_color_default(value) |
  46. +-----------+--------------------------+
  47. | *Getter* | get_color_default() |
  48. +-----------+--------------------------+
  49. .. _class_VisualShaderNodeTextureUniform_property_texture_type:
  50. - :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **texture_type**
  51. +-----------+-------------------------+
  52. | *Default* | 0 |
  53. +-----------+-------------------------+
  54. | *Setter* | set_texture_type(value) |
  55. +-----------+-------------------------+
  56. | *Getter* | get_texture_type() |
  57. +-----------+-------------------------+