Hugo Locurcio 2b3c3c3ef4 Document `source_color` shader hint being relevant for 2D HDR 1 year ago
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img 4415f9895c Updates to visual_shaders.rst to show new way to create visual shaders 2 years ago
shader_reference 2b3c3c3ef4 Document `source_color` shader hint being relevant for 2D HDR 1 year ago
your_first_shader 0fe7ff833e Fixed typos in several doc files (#8002) 1 year ago
advanced_postprocessing.rst 3407328860 Fix typos: "modelling" -> "modeling" 1 year ago
compute_shaders.rst d37226e0d7 Fix compute_shaders.rst C# code snippets to compile (#7433) 2 years ago
converting_glsl_to_godot_shaders.rst 843ce4056c doc_converting_glsl_to_godot_shaders/Macros: Replace text about migrating macros with a short list of supported macros 2 years ago
custom_postprocessing.rst 9773552257 Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders 1 year ago
index.rst 94c606058b Move "Advanced Postprocessing" to follow "Custom Postprocessing" 1 year ago
introduction_to_shaders.rst c59431e9bd Rewrite compute shader tutorial (#6698) 2 years ago
making_trees.rst 3407328860 Fix typos: "modelling" -> "modeling" 1 year ago
screen-reading_shaders.rst 9773552257 Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders 1 year ago
shader_materials.rst b82cd0690d A bunch of renames for Godot 4.0 2 years ago
shaders_style_guide.rst 9773552257 Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders 1 year ago
using_viewport_as_texture.rst 6c13f5ba58 More Godot 4 renames and fixes (#6317) 2 years ago
visual_shaders.rst 4415f9895c Updates to visual_shaders.rst to show new way to create visual shaders 2 years ago