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- .. _doc_using_multiple_threads:
- Using multiple threads
- ======================
- Threads
- -------
- Threads allow simultaneous execution of code. It allows off-loading work from the main thread.
- Godot supports threads and provides many handy functions to use them.
- .. note:: If using other languages (C#, C++), it may be easier to use the threading classes they support.
- Creating a Thread
- -----------------
- Creating a thread is very simple, just use the following code:
- .. tabs::
- .. code-tab:: gdscript GDScript
- var thread
- # The thread will start here.
- func _ready():
- thread = Thread.new()
- # third argument is optional userdata, it can be any variable
- thread.start(self,"_thread_function","Wafflecopter")
- # Run here and exit
- # The argument is the userdata passed from start()
- # If no argument was passed, this one still needs to
- # Be here and it will be null.
- func _thread_function(userdata):
- # Print the userdata ("Wafflecopter")
- print("I'm a thread! Userdata is: ",userdata)
- # Thread must be disposed (or "Joined"), for portability
- func _exit_tree():
- thread.wait_to_finish()
- Your function will, then, run in a separate thread until it returns.
- Even if the function has returned already, the thread must collect it, so call
- :ref:`Thread.wait_to_finish()<class_Thread_method_wait_to_finish>`, which will wait until the
- thread is done (if not done yet), then properly dispose of it.
- Mutexes
- -------
- Accessing objects or data from multiple threads is not always supported (if you do it, it will
- cause unexpected behaviors or crashes). Read the :ref:`Thread safe APIs<doc_thread_safe_apis>`
- to understand which engine APIs support multiple thread access.
- When processing your own data or calling your own functions, as a rule, try to avoid accessing
- the same data directly from different threads. You may run into synchronization problems, as the
- data is not always updated between CPU cores when modified.
- Always use a :ref:`Mutex<class_Mutex>` when accessing a piece of data from different threads.
- Here is an example of using a Mutex:
- .. tabs::
- .. code-tab:: gdscript GDScript
- var counter = 0
- var mutex
- var thread
- # The thread will start here.
- func _ready():
- mutex = Mutex.new()
- thread = Thread.new()
- thread.start(self, "_thread_function")
-
- # Increase value, protect it with Mutex.
- mutex.lock()
- counter += 1
- mutex.unlock()
- # Increment the value from the thread, too.
- func _thread_function(userdata):
- mutex.lock()
- counter += 1
- mutex.unlock()
- # Thread must be disposed (or "joined"), for portability.
- func _exit_tree():
- thread.wait_to_finish()
- print("Counter is: ", counter) # Should be 2.
- Semaphores
- ----------
- Sometimes you want your thread to work *"on demand"*. In other words, tell it when to work
- and let it suspend when it isn't doing anything.
- For this :ref:`Semaphores<class_Semaphore>` are used. The function :ref:`Semaphore.wait()<class_Semaphore_method_wait>`
- is used in the thread to suspend it until some data arrives.
- The main thread, instead, uses :ref:`Semaphore.post()<class_Semaphore_method_post>` to signal that data is ready to be processed:
- .. tabs::
- .. code-tab:: gdscript GDScript
- var counter = 0
- var mutex
- var semaphore
- var thread
- var exit_thread = false
- # The thread will start here.
- func _ready():
- mutex = Mutex.new()
- semaphore = Semaphore.new()
- exit_thread = false
- thread = Thread.new()
- thread.start(self, "_thread_function")
- func _thread_function(userdata):
- while true:
- semaphore.wait() # Wait until posted.
- mutex.lock()
- var should_exit = exit_thread # Protect with Mutex.
- mutex.unlock()
- if should_exit:
- break
- mutex.lock()
- counter += 1 # Increment counter, protect with Mutex.
- mutex.unlock()
- func increment_counter():
- semaphore.post() # Make the thread process.
- func get_counter():
- mutex.lock()
- # Copy counter, protect with Mutex.
- var counter_value = counter
- mutex.unlock()
- return counter_value
- # Thread must be disposed (or "joined"), for portability.
- func _exit_tree():
- # Set exit condition to true.
- mutex.lock()
- exit_thread = true # Protect with Mutex.
- mutex.unlock()
- # Unblock by posting.
- semaphore.post()
- # Wait until it exits.
- thread.wait_to_finish()
- # Print the counter.
- print("Counter is: ", counter)
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