class_tilemaplayer.rst 50 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/TileMapLayer.xml.
  6. .. _class_TileMapLayer:
  7. TileMapLayer
  8. ============
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Node for 2D tile-based maps.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Node for 2D tile-based maps. A **TileMapLayer** uses a :ref:`TileSet<class_TileSet>` which contain a list of tiles which are used to create grid-based maps. Unlike the :ref:`TileMap<class_TileMap>` node, which is deprecated, **TileMapLayer** has only one layer of tiles. You can use several **TileMapLayer** to achieve the same result as a :ref:`TileMap<class_TileMap>` node.
  15. For performance reasons, all TileMap updates are batched at the end of a frame. Notably, this means that scene tiles from a :ref:`TileSetScenesCollectionSource<class_TileSetScenesCollectionSource>` may be initialized after their parent. This is only queued when inside the scene tree.
  16. To force an update earlier on, call :ref:`update_internals<class_TileMapLayer_method_update_internals>`.
  17. .. rst-class:: classref-reftable-group
  18. Properties
  19. ----------
  20. .. table::
  21. :widths: auto
  22. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
  23. | :ref:`bool<class_bool>` | :ref:`collision_enabled<class_TileMapLayer_property_collision_enabled>` | ``true`` |
  24. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
  25. | :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` | :ref:`collision_visibility_mode<class_TileMapLayer_property_collision_visibility_mode>` | ``0`` |
  26. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
  27. | :ref:`bool<class_bool>` | :ref:`enabled<class_TileMapLayer_property_enabled>` | ``true`` |
  28. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
  29. | :ref:`bool<class_bool>` | :ref:`navigation_enabled<class_TileMapLayer_property_navigation_enabled>` | ``true`` |
  30. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
  31. | :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` | :ref:`navigation_visibility_mode<class_TileMapLayer_property_navigation_visibility_mode>` | ``0`` |
  32. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
  33. | :ref:`int<class_int>` | :ref:`rendering_quadrant_size<class_TileMapLayer_property_rendering_quadrant_size>` | ``16`` |
  34. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
  35. | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`tile_map_data<class_TileMapLayer_property_tile_map_data>` | ``PackedByteArray(0, 0)`` |
  36. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
  37. | :ref:`TileSet<class_TileSet>` | :ref:`tile_set<class_TileMapLayer_property_tile_set>` | |
  38. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`use_kinematic_bodies<class_TileMapLayer_property_use_kinematic_bodies>` | ``false`` |
  40. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
  41. | :ref:`int<class_int>` | :ref:`y_sort_origin<class_TileMapLayer_property_y_sort_origin>` | ``0`` |
  42. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
  43. .. rst-class:: classref-reftable-group
  44. Methods
  45. -------
  46. .. table::
  47. :widths: auto
  48. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | |void| | :ref:`_tile_data_runtime_update<class_TileMapLayer_private_method__tile_data_runtime_update>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, tile_data\: :ref:`TileData<class_TileData>`\ ) |virtual| |
  50. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`bool<class_bool>` | :ref:`_use_tile_data_runtime_update<class_TileMapLayer_private_method__use_tile_data_runtime_update>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |virtual| |
  52. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | |void| | :ref:`clear<class_TileMapLayer_method_clear>`\ (\ ) |
  54. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | |void| | :ref:`erase_cell<class_TileMapLayer_method_erase_cell>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |
  56. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | |void| | :ref:`fix_invalid_tiles<class_TileMapLayer_method_fix_invalid_tiles>`\ (\ ) |
  58. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`int<class_int>` | :ref:`get_cell_alternative_tile<class_TileMapLayer_method_get_cell_alternative_tile>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  60. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Vector2i<class_Vector2i>` | :ref:`get_cell_atlas_coords<class_TileMapLayer_method_get_cell_atlas_coords>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  62. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`int<class_int>` | :ref:`get_cell_source_id<class_TileMapLayer_method_get_cell_source_id>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  64. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`TileData<class_TileData>` | :ref:`get_cell_tile_data<class_TileMapLayer_method_get_cell_tile_data>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  66. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Vector2i<class_Vector2i>` | :ref:`get_coords_for_body_rid<class_TileMapLayer_method_get_coords_for_body_rid>`\ (\ body\: :ref:`RID<class_RID>`\ ) |const| |
  68. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`RID<class_RID>` | :ref:`get_navigation_map<class_TileMapLayer_method_get_navigation_map>`\ (\ ) |const| |
  70. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Vector2i<class_Vector2i>` | :ref:`get_neighbor_cell<class_TileMapLayer_method_get_neighbor_cell>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, neighbor\: :ref:`CellNeighbor<enum_TileSet_CellNeighbor>`\ ) |const| |
  72. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`TileMapPattern<class_TileMapPattern>` | :ref:`get_pattern<class_TileMapLayer_method_get_pattern>`\ (\ coords_array\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\]\ ) |
  74. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] | :ref:`get_surrounding_cells<class_TileMapLayer_method_get_surrounding_cells>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |
  76. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] | :ref:`get_used_cells<class_TileMapLayer_method_get_used_cells>`\ (\ ) |const| |
  78. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] | :ref:`get_used_cells_by_id<class_TileMapLayer_method_get_used_cells_by_id>`\ (\ source_id\: :ref:`int<class_int>` = -1, atlas_coords\: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile\: :ref:`int<class_int>` = -1\ ) |const| |
  80. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`Rect2i<class_Rect2i>` | :ref:`get_used_rect<class_TileMapLayer_method_get_used_rect>`\ (\ ) |const| |
  82. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`bool<class_bool>` | :ref:`has_body_rid<class_TileMapLayer_method_has_body_rid>`\ (\ body\: :ref:`RID<class_RID>`\ ) |const| |
  84. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`Vector2i<class_Vector2i>` | :ref:`local_to_map<class_TileMapLayer_method_local_to_map>`\ (\ local_position\: :ref:`Vector2<class_Vector2>`\ ) |const| |
  86. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`Vector2i<class_Vector2i>` | :ref:`map_pattern<class_TileMapLayer_method_map_pattern>`\ (\ position_in_tilemap\: :ref:`Vector2i<class_Vector2i>`, coords_in_pattern\: :ref:`Vector2i<class_Vector2i>`, pattern\: :ref:`TileMapPattern<class_TileMapPattern>`\ ) |
  88. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`Vector2<class_Vector2>` | :ref:`map_to_local<class_TileMapLayer_method_map_to_local>`\ (\ map_position\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  90. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | |void| | :ref:`notify_runtime_tile_data_update<class_TileMapLayer_method_notify_runtime_tile_data_update>`\ (\ ) |
  92. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | |void| | :ref:`set_cell<class_TileMapLayer_method_set_cell>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, source_id\: :ref:`int<class_int>` = -1, atlas_coords\: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile\: :ref:`int<class_int>` = 0\ ) |
  94. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | |void| | :ref:`set_cells_terrain_connect<class_TileMapLayer_method_set_cells_terrain_connect>`\ (\ cells\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\], terrain_set\: :ref:`int<class_int>`, terrain\: :ref:`int<class_int>`, ignore_empty_terrains\: :ref:`bool<class_bool>` = true\ ) |
  96. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | |void| | :ref:`set_cells_terrain_path<class_TileMapLayer_method_set_cells_terrain_path>`\ (\ path\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\], terrain_set\: :ref:`int<class_int>`, terrain\: :ref:`int<class_int>`, ignore_empty_terrains\: :ref:`bool<class_bool>` = true\ ) |
  98. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | |void| | :ref:`set_navigation_map<class_TileMapLayer_method_set_navigation_map>`\ (\ map\: :ref:`RID<class_RID>`\ ) |
  100. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | |void| | :ref:`set_pattern<class_TileMapLayer_method_set_pattern>`\ (\ position\: :ref:`Vector2i<class_Vector2i>`, pattern\: :ref:`TileMapPattern<class_TileMapPattern>`\ ) |
  102. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | |void| | :ref:`update_internals<class_TileMapLayer_method_update_internals>`\ (\ ) |
  104. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. .. rst-class:: classref-section-separator
  106. ----
  107. .. rst-class:: classref-descriptions-group
  108. Signals
  109. -------
  110. .. _class_TileMapLayer_signal_changed:
  111. .. rst-class:: classref-signal
  112. **changed**\ (\ )
  113. Emitted when this **TileMapLayer**'s properties changes. This includes modified cells, properties, or changes made to its assigned :ref:`TileSet<class_TileSet>`.
  114. \ **Note:** This signal may be emitted very often when batch-modifying a **TileMapLayer**. Avoid executing complex processing in a connected function, and consider delaying it to the end of the frame instead (i.e. calling :ref:`Object.call_deferred<class_Object_method_call_deferred>`).
  115. .. rst-class:: classref-section-separator
  116. ----
  117. .. rst-class:: classref-descriptions-group
  118. Enumerations
  119. ------------
  120. .. _enum_TileMapLayer_DebugVisibilityMode:
  121. .. rst-class:: classref-enumeration
  122. enum **DebugVisibilityMode**:
  123. .. _class_TileMapLayer_constant_DEBUG_VISIBILITY_MODE_DEFAULT:
  124. .. rst-class:: classref-enumeration-constant
  125. :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **DEBUG_VISIBILITY_MODE_DEFAULT** = ``0``
  126. Hide the collisions or navigation debug shapes in the editor, and use the debug settings to determine their visibility in game (i.e. :ref:`SceneTree.debug_collisions_hint<class_SceneTree_property_debug_collisions_hint>` or :ref:`SceneTree.debug_navigation_hint<class_SceneTree_property_debug_navigation_hint>`).
  127. .. _class_TileMapLayer_constant_DEBUG_VISIBILITY_MODE_FORCE_HIDE:
  128. .. rst-class:: classref-enumeration-constant
  129. :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **DEBUG_VISIBILITY_MODE_FORCE_HIDE** = ``2``
  130. Always hide the collisions or navigation debug shapes.
  131. .. _class_TileMapLayer_constant_DEBUG_VISIBILITY_MODE_FORCE_SHOW:
  132. .. rst-class:: classref-enumeration-constant
  133. :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **DEBUG_VISIBILITY_MODE_FORCE_SHOW** = ``1``
  134. Always show the collisions or navigation debug shapes.
  135. .. rst-class:: classref-section-separator
  136. ----
  137. .. rst-class:: classref-descriptions-group
  138. Property Descriptions
  139. ---------------------
  140. .. _class_TileMapLayer_property_collision_enabled:
  141. .. rst-class:: classref-property
  142. :ref:`bool<class_bool>` **collision_enabled** = ``true``
  143. .. rst-class:: classref-property-setget
  144. - |void| **set_collision_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  145. - :ref:`bool<class_bool>` **is_collision_enabled**\ (\ )
  146. Enable or disable collisions.
  147. .. rst-class:: classref-item-separator
  148. ----
  149. .. _class_TileMapLayer_property_collision_visibility_mode:
  150. .. rst-class:: classref-property
  151. :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **collision_visibility_mode** = ``0``
  152. .. rst-class:: classref-property-setget
  153. - |void| **set_collision_visibility_mode**\ (\ value\: :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>`\ )
  154. - :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **get_collision_visibility_mode**\ (\ )
  155. Show or hide the **TileMapLayer**'s collision shapes. If set to :ref:`DEBUG_VISIBILITY_MODE_DEFAULT<class_TileMapLayer_constant_DEBUG_VISIBILITY_MODE_DEFAULT>`, this depends on the show collision debug settings.
  156. .. rst-class:: classref-item-separator
  157. ----
  158. .. _class_TileMapLayer_property_enabled:
  159. .. rst-class:: classref-property
  160. :ref:`bool<class_bool>` **enabled** = ``true``
  161. .. rst-class:: classref-property-setget
  162. - |void| **set_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  163. - :ref:`bool<class_bool>` **is_enabled**\ (\ )
  164. If ``false``, disables this **TileMapLayer** completely (rendering, collision, navigation, scene tiles, etc.)
  165. .. rst-class:: classref-item-separator
  166. ----
  167. .. _class_TileMapLayer_property_navigation_enabled:
  168. .. rst-class:: classref-property
  169. :ref:`bool<class_bool>` **navigation_enabled** = ``true``
  170. .. rst-class:: classref-property-setget
  171. - |void| **set_navigation_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  172. - :ref:`bool<class_bool>` **is_navigation_enabled**\ (\ )
  173. If ``true``, navigation regions are enabled.
  174. .. rst-class:: classref-item-separator
  175. ----
  176. .. _class_TileMapLayer_property_navigation_visibility_mode:
  177. .. rst-class:: classref-property
  178. :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **navigation_visibility_mode** = ``0``
  179. .. rst-class:: classref-property-setget
  180. - |void| **set_navigation_visibility_mode**\ (\ value\: :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>`\ )
  181. - :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **get_navigation_visibility_mode**\ (\ )
  182. Show or hide the **TileMapLayer**'s navigation meshes. If set to :ref:`DEBUG_VISIBILITY_MODE_DEFAULT<class_TileMapLayer_constant_DEBUG_VISIBILITY_MODE_DEFAULT>`, this depends on the show navigation debug settings.
  183. .. rst-class:: classref-item-separator
  184. ----
  185. .. _class_TileMapLayer_property_rendering_quadrant_size:
  186. .. rst-class:: classref-property
  187. :ref:`int<class_int>` **rendering_quadrant_size** = ``16``
  188. .. rst-class:: classref-property-setget
  189. - |void| **set_rendering_quadrant_size**\ (\ value\: :ref:`int<class_int>`\ )
  190. - :ref:`int<class_int>` **get_rendering_quadrant_size**\ (\ )
  191. The **TileMapLayer**'s quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. :ref:`rendering_quadrant_size<class_TileMapLayer_property_rendering_quadrant_size>` defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quandrant size groups together ``16 * 16 = 256`` tiles.
  192. The quadrant size does not apply on a Y-sorted **TileMapLayer**, as tiles are be grouped by Y position instead in that case.
  193. \ **Note:** As quadrants are created according to the map's coordinate system, the quadrant's "square shape" might not look like square in the **TileMapLayer**'s local coordinate system.
  194. .. rst-class:: classref-item-separator
  195. ----
  196. .. _class_TileMapLayer_property_tile_map_data:
  197. .. rst-class:: classref-property
  198. :ref:`PackedByteArray<class_PackedByteArray>` **tile_map_data** = ``PackedByteArray(0, 0)``
  199. .. rst-class:: classref-property-setget
  200. - |void| **set_tile_map_data_from_array**\ (\ value\: :ref:`PackedByteArray<class_PackedByteArray>`\ )
  201. - :ref:`PackedByteArray<class_PackedByteArray>` **get_tile_map_data_as_array**\ (\ )
  202. The raw tile map data as a byte array.
  203. .. rst-class:: classref-item-separator
  204. ----
  205. .. _class_TileMapLayer_property_tile_set:
  206. .. rst-class:: classref-property
  207. :ref:`TileSet<class_TileSet>` **tile_set**
  208. .. rst-class:: classref-property-setget
  209. - |void| **set_tile_set**\ (\ value\: :ref:`TileSet<class_TileSet>`\ )
  210. - :ref:`TileSet<class_TileSet>` **get_tile_set**\ (\ )
  211. The :ref:`TileSet<class_TileSet>` used by this layer. The textures, collisions, and additional behavior of all available tiles are stored here.
  212. .. rst-class:: classref-item-separator
  213. ----
  214. .. _class_TileMapLayer_property_use_kinematic_bodies:
  215. .. rst-class:: classref-property
  216. :ref:`bool<class_bool>` **use_kinematic_bodies** = ``false``
  217. .. rst-class:: classref-property-setget
  218. - |void| **set_use_kinematic_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
  219. - :ref:`bool<class_bool>` **is_using_kinematic_bodies**\ (\ )
  220. If ``true``, this **TileMapLayer** collision shapes will be instantiated as kinematic bodies. This can be needed for moving **TileMapLayer** nodes (i.e. moving platforms).
  221. .. rst-class:: classref-item-separator
  222. ----
  223. .. _class_TileMapLayer_property_y_sort_origin:
  224. .. rst-class:: classref-property
  225. :ref:`int<class_int>` **y_sort_origin** = ``0``
  226. .. rst-class:: classref-property-setget
  227. - |void| **set_y_sort_origin**\ (\ value\: :ref:`int<class_int>`\ )
  228. - :ref:`int<class_int>` **get_y_sort_origin**\ (\ )
  229. This Y-sort origin value is added to each tile's Y-sort origin value. This allows, for example, to fake a different height level. This can be useful for top-down view games.
  230. .. rst-class:: classref-section-separator
  231. ----
  232. .. rst-class:: classref-descriptions-group
  233. Method Descriptions
  234. -------------------
  235. .. _class_TileMapLayer_private_method__tile_data_runtime_update:
  236. .. rst-class:: classref-method
  237. |void| **_tile_data_runtime_update**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, tile_data\: :ref:`TileData<class_TileData>`\ ) |virtual|
  238. Called with a :ref:`TileData<class_TileData>` object about to be used internally by the **TileMapLayer**, allowing its modification at runtime.
  239. This method is only called if :ref:`_use_tile_data_runtime_update<class_TileMapLayer_private_method__use_tile_data_runtime_update>` is implemented and returns ``true`` for the given tile ``coords``.
  240. \ **Warning:** The ``tile_data`` object's sub-resources are the same as the one in the TileSet. Modifying them might impact the whole TileSet. Instead, make sure to duplicate those resources.
  241. \ **Note:** If the properties of ``tile_data`` object should change over time, use :ref:`notify_runtime_tile_data_update<class_TileMapLayer_method_notify_runtime_tile_data_update>` to notify the **TileMapLayer** it needs an update.
  242. .. rst-class:: classref-item-separator
  243. ----
  244. .. _class_TileMapLayer_private_method__use_tile_data_runtime_update:
  245. .. rst-class:: classref-method
  246. :ref:`bool<class_bool>` **_use_tile_data_runtime_update**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |virtual|
  247. Should return ``true`` if the tile at coordinates ``coords`` requires a runtime update.
  248. \ **Warning:** Make sure this function only returns ``true`` when needed. Any tile processed at runtime without a need for it will imply a significant performance penalty.
  249. \ **Note:** If the result of this function should change, use :ref:`notify_runtime_tile_data_update<class_TileMapLayer_method_notify_runtime_tile_data_update>` to notify the **TileMapLayer** it needs an update.
  250. .. rst-class:: classref-item-separator
  251. ----
  252. .. _class_TileMapLayer_method_clear:
  253. .. rst-class:: classref-method
  254. |void| **clear**\ (\ )
  255. Clears all cells.
  256. .. rst-class:: classref-item-separator
  257. ----
  258. .. _class_TileMapLayer_method_erase_cell:
  259. .. rst-class:: classref-method
  260. |void| **erase_cell**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ )
  261. Erases the cell at coordinates ``coords``.
  262. .. rst-class:: classref-item-separator
  263. ----
  264. .. _class_TileMapLayer_method_fix_invalid_tiles:
  265. .. rst-class:: classref-method
  266. |void| **fix_invalid_tiles**\ (\ )
  267. Clears cells containing tiles that do not exist in the :ref:`tile_set<class_TileMapLayer_property_tile_set>`.
  268. .. rst-class:: classref-item-separator
  269. ----
  270. .. _class_TileMapLayer_method_get_cell_alternative_tile:
  271. .. rst-class:: classref-method
  272. :ref:`int<class_int>` **get_cell_alternative_tile**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const|
  273. Returns the tile alternative ID of the cell at coordinates ``coords``.
  274. .. rst-class:: classref-item-separator
  275. ----
  276. .. _class_TileMapLayer_method_get_cell_atlas_coords:
  277. .. rst-class:: classref-method
  278. :ref:`Vector2i<class_Vector2i>` **get_cell_atlas_coords**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const|
  279. Returns the tile atlas coordinates ID of the cell at coordinates ``coords``. Returns ``Vector2i(-1, -1)`` if the cell does not exist.
  280. .. rst-class:: classref-item-separator
  281. ----
  282. .. _class_TileMapLayer_method_get_cell_source_id:
  283. .. rst-class:: classref-method
  284. :ref:`int<class_int>` **get_cell_source_id**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const|
  285. Returns the tile source ID of the cell at coordinates ``coords``. Returns ``-1`` if the cell does not exist.
  286. .. rst-class:: classref-item-separator
  287. ----
  288. .. _class_TileMapLayer_method_get_cell_tile_data:
  289. .. rst-class:: classref-method
  290. :ref:`TileData<class_TileData>` **get_cell_tile_data**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const|
  291. Returns the :ref:`TileData<class_TileData>` object associated with the given cell, or ``null`` if the cell does not exist or is not a :ref:`TileSetAtlasSource<class_TileSetAtlasSource>`.
  292. ::
  293. func get_clicked_tile_power():
  294. var clicked_cell = tile_map_layer.local_to_map(tile_map_layer.get_local_mouse_position())
  295. var data = tile_map_layer.get_cell_tile_data(clicked_cell)
  296. if data:
  297. return data.get_custom_data("power")
  298. else:
  299. return 0
  300. .. rst-class:: classref-item-separator
  301. ----
  302. .. _class_TileMapLayer_method_get_coords_for_body_rid:
  303. .. rst-class:: classref-method
  304. :ref:`Vector2i<class_Vector2i>` **get_coords_for_body_rid**\ (\ body\: :ref:`RID<class_RID>`\ ) |const|
  305. Returns the coordinates of the tile for given physics body :ref:`RID<class_RID>`. Such an :ref:`RID<class_RID>` can be retrieved from :ref:`KinematicCollision2D.get_collider_rid<class_KinematicCollision2D_method_get_collider_rid>`, when colliding with a tile.
  306. .. rst-class:: classref-item-separator
  307. ----
  308. .. _class_TileMapLayer_method_get_navigation_map:
  309. .. rst-class:: classref-method
  310. :ref:`RID<class_RID>` **get_navigation_map**\ (\ ) |const|
  311. Returns the :ref:`RID<class_RID>` of the :ref:`NavigationServer2D<class_NavigationServer2D>` navigation used by this **TileMapLayer**.
  312. By default this returns the default :ref:`World2D<class_World2D>` navigation map, unless a custom map was provided using :ref:`set_navigation_map<class_TileMapLayer_method_set_navigation_map>`.
  313. .. rst-class:: classref-item-separator
  314. ----
  315. .. _class_TileMapLayer_method_get_neighbor_cell:
  316. .. rst-class:: classref-method
  317. :ref:`Vector2i<class_Vector2i>` **get_neighbor_cell**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, neighbor\: :ref:`CellNeighbor<enum_TileSet_CellNeighbor>`\ ) |const|
  318. Returns the neighboring cell to the one at coordinates ``coords``, identified by the ``neighbor`` direction. This method takes into account the different layouts a TileMap can take.
  319. .. rst-class:: classref-item-separator
  320. ----
  321. .. _class_TileMapLayer_method_get_pattern:
  322. .. rst-class:: classref-method
  323. :ref:`TileMapPattern<class_TileMapPattern>` **get_pattern**\ (\ coords_array\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\]\ )
  324. Creates and returns a new :ref:`TileMapPattern<class_TileMapPattern>` from the given array of cells. See also :ref:`set_pattern<class_TileMapLayer_method_set_pattern>`.
  325. .. rst-class:: classref-item-separator
  326. ----
  327. .. _class_TileMapLayer_method_get_surrounding_cells:
  328. .. rst-class:: classref-method
  329. :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] **get_surrounding_cells**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ )
  330. Returns the list of all neighboring cells to the one at ``coords``.
  331. .. rst-class:: classref-item-separator
  332. ----
  333. .. _class_TileMapLayer_method_get_used_cells:
  334. .. rst-class:: classref-method
  335. :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] **get_used_cells**\ (\ ) |const|
  336. Returns a :ref:`Vector2i<class_Vector2i>` array with the positions of all cells containing a tile. A cell is considered empty if its source identifier equals ``-1``, its atlas coordinate identifier is ``Vector2(-1, -1)`` and its alternative identifier is ``-1``.
  337. .. rst-class:: classref-item-separator
  338. ----
  339. .. _class_TileMapLayer_method_get_used_cells_by_id:
  340. .. rst-class:: classref-method
  341. :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] **get_used_cells_by_id**\ (\ source_id\: :ref:`int<class_int>` = -1, atlas_coords\: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile\: :ref:`int<class_int>` = -1\ ) |const|
  342. Returns a :ref:`Vector2i<class_Vector2i>` array with the positions of all cells containing a tile. Tiles may be filtered according to their source (``source_id``), their atlas coordinates (``atlas_coords``), or alternative id (``alternative_tile``).
  343. If a parameter has its value set to the default one, this parameter is not used to filter a cell. Thus, if all parameters have their respective default values, this method returns the same result as :ref:`get_used_cells<class_TileMapLayer_method_get_used_cells>`.
  344. A cell is considered empty if its source identifier equals ``-1``, its atlas coordinate identifier is ``Vector2(-1, -1)`` and its alternative identifier is ``-1``.
  345. .. rst-class:: classref-item-separator
  346. ----
  347. .. _class_TileMapLayer_method_get_used_rect:
  348. .. rst-class:: classref-method
  349. :ref:`Rect2i<class_Rect2i>` **get_used_rect**\ (\ ) |const|
  350. Returns a rectangle enclosing the used (non-empty) tiles of the map.
  351. .. rst-class:: classref-item-separator
  352. ----
  353. .. _class_TileMapLayer_method_has_body_rid:
  354. .. rst-class:: classref-method
  355. :ref:`bool<class_bool>` **has_body_rid**\ (\ body\: :ref:`RID<class_RID>`\ ) |const|
  356. Returns whether the provided ``body`` :ref:`RID<class_RID>` belongs to one of this **TileMapLayer**'s cells.
  357. .. rst-class:: classref-item-separator
  358. ----
  359. .. _class_TileMapLayer_method_local_to_map:
  360. .. rst-class:: classref-method
  361. :ref:`Vector2i<class_Vector2i>` **local_to_map**\ (\ local_position\: :ref:`Vector2<class_Vector2>`\ ) |const|
  362. Returns the map coordinates of the cell containing the given ``local_position``. If ``local_position`` is in global coordinates, consider using :ref:`Node2D.to_local<class_Node2D_method_to_local>` before passing it to this method. See also :ref:`map_to_local<class_TileMapLayer_method_map_to_local>`.
  363. .. rst-class:: classref-item-separator
  364. ----
  365. .. _class_TileMapLayer_method_map_pattern:
  366. .. rst-class:: classref-method
  367. :ref:`Vector2i<class_Vector2i>` **map_pattern**\ (\ position_in_tilemap\: :ref:`Vector2i<class_Vector2i>`, coords_in_pattern\: :ref:`Vector2i<class_Vector2i>`, pattern\: :ref:`TileMapPattern<class_TileMapPattern>`\ )
  368. Returns for the given coordinates ``coords_in_pattern`` in a :ref:`TileMapPattern<class_TileMapPattern>` the corresponding cell coordinates if the pattern was pasted at the ``position_in_tilemap`` coordinates (see :ref:`set_pattern<class_TileMapLayer_method_set_pattern>`). This mapping is required as in half-offset tile shapes, the mapping might not work by calculating ``position_in_tile_map + coords_in_pattern``.
  369. .. rst-class:: classref-item-separator
  370. ----
  371. .. _class_TileMapLayer_method_map_to_local:
  372. .. rst-class:: classref-method
  373. :ref:`Vector2<class_Vector2>` **map_to_local**\ (\ map_position\: :ref:`Vector2i<class_Vector2i>`\ ) |const|
  374. Returns the centered position of a cell in the **TileMapLayer**'s local coordinate space. To convert the returned value into global coordinates, use :ref:`Node2D.to_global<class_Node2D_method_to_global>`. See also :ref:`local_to_map<class_TileMapLayer_method_local_to_map>`.
  375. \ **Note:** This may not correspond to the visual position of the tile, i.e. it ignores the :ref:`TileData.texture_origin<class_TileData_property_texture_origin>` property of individual tiles.
  376. .. rst-class:: classref-item-separator
  377. ----
  378. .. _class_TileMapLayer_method_notify_runtime_tile_data_update:
  379. .. rst-class:: classref-method
  380. |void| **notify_runtime_tile_data_update**\ (\ )
  381. Notifies the **TileMapLayer** node that calls to :ref:`_use_tile_data_runtime_update<class_TileMapLayer_private_method__use_tile_data_runtime_update>` or :ref:`_tile_data_runtime_update<class_TileMapLayer_private_method__tile_data_runtime_update>` will lead to different results. This will thus trigger a **TileMapLayer** update.
  382. \ **Warning:** Updating the **TileMapLayer** is computationally expensive and may impact performance. Try to limit the number of calls to this function to avoid unnecessary update.
  383. \ **Note:** This does not trigger a direct update of the **TileMapLayer**, the update will be done at the end of the frame as usual (unless you call :ref:`update_internals<class_TileMapLayer_method_update_internals>`).
  384. .. rst-class:: classref-item-separator
  385. ----
  386. .. _class_TileMapLayer_method_set_cell:
  387. .. rst-class:: classref-method
  388. |void| **set_cell**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, source_id\: :ref:`int<class_int>` = -1, atlas_coords\: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile\: :ref:`int<class_int>` = 0\ )
  389. Sets the tile identifiers for the cell at coordinates ``coords``. Each tile of the :ref:`TileSet<class_TileSet>` is identified using three parts:
  390. - The source identifier ``source_id`` identifies a :ref:`TileSetSource<class_TileSetSource>` identifier. See :ref:`TileSet.set_source_id<class_TileSet_method_set_source_id>`,
  391. - The atlas coordinate identifier ``atlas_coords`` identifies a tile coordinates in the atlas (if the source is a :ref:`TileSetAtlasSource<class_TileSetAtlasSource>`). For :ref:`TileSetScenesCollectionSource<class_TileSetScenesCollectionSource>` it should always be ``Vector2i(0, 0)``,
  392. - The alternative tile identifier ``alternative_tile`` identifies a tile alternative in the atlas (if the source is a :ref:`TileSetAtlasSource<class_TileSetAtlasSource>`), and the scene for a :ref:`TileSetScenesCollectionSource<class_TileSetScenesCollectionSource>`.
  393. If ``source_id`` is set to ``-1``, ``atlas_coords`` to ``Vector2i(-1, -1)``, or ``alternative_tile`` to ``-1``, the cell will be erased. An erased cell gets **all** its identifiers automatically set to their respective invalid values, namely ``-1``, ``Vector2i(-1, -1)`` and ``-1``.
  394. .. rst-class:: classref-item-separator
  395. ----
  396. .. _class_TileMapLayer_method_set_cells_terrain_connect:
  397. .. rst-class:: classref-method
  398. |void| **set_cells_terrain_connect**\ (\ cells\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\], terrain_set\: :ref:`int<class_int>`, terrain\: :ref:`int<class_int>`, ignore_empty_terrains\: :ref:`bool<class_bool>` = true\ )
  399. Update all the cells in the ``cells`` coordinates array so that they use the given ``terrain`` for the given ``terrain_set``. If an updated cell has the same terrain as one of its neighboring cells, this function tries to join the two. This function might update neighboring tiles if needed to create correct terrain transitions.
  400. If ``ignore_empty_terrains`` is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
  401. \ **Note:** To work correctly, this method requires the **TileMapLayer**'s TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
  402. .. rst-class:: classref-item-separator
  403. ----
  404. .. _class_TileMapLayer_method_set_cells_terrain_path:
  405. .. rst-class:: classref-method
  406. |void| **set_cells_terrain_path**\ (\ path\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\], terrain_set\: :ref:`int<class_int>`, terrain\: :ref:`int<class_int>`, ignore_empty_terrains\: :ref:`bool<class_bool>` = true\ )
  407. Update all the cells in the ``path`` coordinates array so that they use the given ``terrain`` for the given ``terrain_set``. The function will also connect two successive cell in the path with the same terrain. This function might update neighboring tiles if needed to create correct terrain transitions.
  408. If ``ignore_empty_terrains`` is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
  409. \ **Note:** To work correctly, this method requires the **TileMapLayer**'s TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
  410. .. rst-class:: classref-item-separator
  411. ----
  412. .. _class_TileMapLayer_method_set_navigation_map:
  413. .. rst-class:: classref-method
  414. |void| **set_navigation_map**\ (\ map\: :ref:`RID<class_RID>`\ )
  415. Sets a custom ``map`` as a :ref:`NavigationServer2D<class_NavigationServer2D>` navigation map. If not set, uses the default :ref:`World2D<class_World2D>` navigation map instead.
  416. .. rst-class:: classref-item-separator
  417. ----
  418. .. _class_TileMapLayer_method_set_pattern:
  419. .. rst-class:: classref-method
  420. |void| **set_pattern**\ (\ position\: :ref:`Vector2i<class_Vector2i>`, pattern\: :ref:`TileMapPattern<class_TileMapPattern>`\ )
  421. Pastes the :ref:`TileMapPattern<class_TileMapPattern>` at the given ``position`` in the tile map. See also :ref:`get_pattern<class_TileMapLayer_method_get_pattern>`.
  422. .. rst-class:: classref-item-separator
  423. ----
  424. .. _class_TileMapLayer_method_update_internals:
  425. .. rst-class:: classref-method
  426. |void| **update_internals**\ (\ )
  427. Triggers a direct update of the **TileMapLayer**. Usually, calling this function is not needed, as **TileMapLayer** node updates automatically when one of its properties or cells is modified.
  428. However, for performance reasons, those updates are batched and delayed to the end of the frame. Calling this function will force the **TileMapLayer** to update right away instead.
  429. \ **Warning:** Updating the **TileMapLayer** is computationally expensive and may impact performance. Try to limit the number of updates and how many tiles they impact.
  430. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  431. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  432. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  433. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  434. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  435. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  436. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  437. .. |void| replace:: :abbr:`void (No return value.)`