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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/modules/gdscript/doc_classes/@GDScript.xml.
  6. .. _class_@GDScript:
  7. @GDScript
  8. =========
  9. Built-in GDScript constants, functions, and annotations.
  10. .. rst-class:: classref-introduction-group
  11. Description
  12. -----------
  13. A list of GDScript-specific utility functions and annotations accessible from any script.
  14. For the list of the global functions and constants see :ref:`@GlobalScope<class_@GlobalScope>`.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`GDScript exports <../tutorials/scripting/gdscript/gdscript_exports>`
  19. .. rst-class:: classref-reftable-group
  20. Methods
  21. -------
  22. .. table::
  23. :widths: auto
  24. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`Color<class_Color>` | :ref:`Color8<class_@GDScript_method_Color8>` **(** :ref:`int<class_int>` r8, :ref:`int<class_int>` g8, :ref:`int<class_int>` b8, :ref:`int<class_int>` a8=255 **)** |
  26. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`assert<class_@GDScript_method_assert>` **(** :ref:`bool<class_bool>` condition, :ref:`String<class_String>` message="" **)** |
  28. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`String<class_String>` | :ref:`char<class_@GDScript_method_char>` **(** :ref:`int<class_int>` char **)** |
  30. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`Variant<class_Variant>` | :ref:`convert<class_@GDScript_method_convert>` **(** :ref:`Variant<class_Variant>` what, :ref:`int<class_int>` type **)** |
  32. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`Object<class_Object>` | :ref:`dict_to_inst<class_@GDScript_method_dict_to_inst>` **(** :ref:`Dictionary<class_Dictionary>` dictionary **)** |
  34. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`Array<class_Array>` | :ref:`get_stack<class_@GDScript_method_get_stack>` **(** **)** |
  36. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`Dictionary<class_Dictionary>` | :ref:`inst_to_dict<class_@GDScript_method_inst_to_dict>` **(** :ref:`Object<class_Object>` instance **)** |
  38. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`is_instance_of<class_@GDScript_method_is_instance_of>` **(** :ref:`Variant<class_Variant>` value, :ref:`Variant<class_Variant>` type **)** |
  40. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`int<class_int>` | :ref:`len<class_@GDScript_method_len>` **(** :ref:`Variant<class_Variant>` var **)** |
  42. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`Resource<class_Resource>` | :ref:`load<class_@GDScript_method_load>` **(** :ref:`String<class_String>` path **)** |
  44. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Resource<class_Resource>` | :ref:`preload<class_@GDScript_method_preload>` **(** :ref:`String<class_String>` path **)** |
  46. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`print_debug<class_@GDScript_method_print_debug>` **(** ... **)** |vararg| |
  48. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`print_stack<class_@GDScript_method_print_stack>` **(** **)** |
  50. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Array<class_Array>` | :ref:`range<class_@GDScript_method_range>` **(** ... **)** |vararg| |
  52. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`bool<class_bool>` | :ref:`type_exists<class_@GDScript_method_type_exists>` **(** :ref:`StringName<class_StringName>` type **)** |
  54. +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. .. rst-class:: classref-section-separator
  56. ----
  57. .. rst-class:: classref-descriptions-group
  58. Constants
  59. ---------
  60. .. _class_@GDScript_constant_PI:
  61. .. rst-class:: classref-constant
  62. **PI** = ``3.14159265358979``
  63. Constant that represents how many times the diameter of a circle fits around its perimeter. This is equivalent to ``TAU / 2``, or 180 degrees in rotations.
  64. .. _class_@GDScript_constant_TAU:
  65. .. rst-class:: classref-constant
  66. **TAU** = ``6.28318530717959``
  67. The circle constant, the circumference of the unit circle in radians. This is equivalent to ``PI * 2``, or 360 degrees in rotations.
  68. .. _class_@GDScript_constant_INF:
  69. .. rst-class:: classref-constant
  70. **INF** = ``inf``
  71. Positive floating-point infinity. This is the result of floating-point division when the divisor is ``0.0``. For negative infinity, use ``-INF``. Dividing by ``-0.0`` will result in negative infinity if the numerator is positive, so dividing by ``0.0`` is not the same as dividing by ``-0.0`` (despite ``0.0 == -0.0`` returning ``true``).
  72. \ **Warning:** Numeric infinity is only a concept with floating-point numbers, and has no equivalent for integers. Dividing an integer number by ``0`` will not result in :ref:`INF<class_@GDScript_constant_INF>` and will result in a run-time error instead.
  73. .. _class_@GDScript_constant_NAN:
  74. .. rst-class:: classref-constant
  75. **NAN** = ``nan``
  76. "Not a Number", an invalid floating-point value. :ref:`NAN<class_@GDScript_constant_NAN>` has special properties, including that ``!=`` always returns ``true``, while other comparison operators always return ``false``. This is true even when comparing with itself (``NAN == NAN`` returns ``false`` and ``NAN != NAN`` returns ``true``). It is returned by some invalid operations, such as dividing floating-point ``0.0`` by ``0.0``.
  77. \ **Warning:** "Not a Number" is only a concept with floating-point numbers, and has no equivalent for integers. Dividing an integer ``0`` by ``0`` will not result in :ref:`NAN<class_@GDScript_constant_NAN>` and will result in a run-time error instead.
  78. .. rst-class:: classref-section-separator
  79. ----
  80. Annotations
  81. -----------
  82. .. _class_@GDScript_annotation_@export:
  83. .. rst-class:: classref-annotation
  84. **@export** **(** **)**
  85. Mark the following property as exported (editable in the Inspector dock and saved to disk). To control the type of the exported property, use the type hint notation.
  86. ::
  87. @export var string = ""
  88. @export var int_number = 5
  89. @export var float_number: float = 5
  90. @export var image: Image
  91. .. rst-class:: classref-item-separator
  92. ----
  93. .. _class_@GDScript_annotation_@export_category:
  94. .. rst-class:: classref-annotation
  95. **@export_category** **(** :ref:`String<class_String>` name **)**
  96. Define a new category for the following exported properties. This helps to organize properties in the Inspector dock.
  97. See also :ref:`@GlobalScope.PROPERTY_USAGE_CATEGORY<class_@GlobalScope_constant_PROPERTY_USAGE_CATEGORY>`.
  98. ::
  99. @export_category("Statistics")
  100. @export var hp = 30
  101. @export var speed = 1.25
  102. \ **Note:** Categories in the Inspector dock's list usually divide properties coming from different classes (Node, Node2D, Sprite, etc.). For better clarity, it's recommended to use :ref:`@export_group<class_@GDScript_annotation_@export_group>` and :ref:`@export_subgroup<class_@GDScript_annotation_@export_subgroup>`, instead.
  103. .. rst-class:: classref-item-separator
  104. ----
  105. .. _class_@GDScript_annotation_@export_color_no_alpha:
  106. .. rst-class:: classref-annotation
  107. **@export_color_no_alpha** **(** **)**
  108. Export a :ref:`Color<class_Color>` property without allowing its transparency (:ref:`Color.a<class_Color_property_a>`) to be edited.
  109. See also :ref:`@GlobalScope.PROPERTY_HINT_COLOR_NO_ALPHA<class_@GlobalScope_constant_PROPERTY_HINT_COLOR_NO_ALPHA>`.
  110. ::
  111. @export_color_no_alpha var dye_color: Color
  112. .. rst-class:: classref-item-separator
  113. ----
  114. .. _class_@GDScript_annotation_@export_dir:
  115. .. rst-class:: classref-annotation
  116. **@export_dir** **(** **)**
  117. Export a :ref:`String<class_String>` property as a path to a directory. The path will be limited to the project folder and its subfolders. See :ref:`@export_global_dir<class_@GDScript_annotation_@export_global_dir>` to allow picking from the entire filesystem.
  118. See also :ref:`@GlobalScope.PROPERTY_HINT_DIR<class_@GlobalScope_constant_PROPERTY_HINT_DIR>`.
  119. ::
  120. @export_dir var sprite_folder_path: String
  121. .. rst-class:: classref-item-separator
  122. ----
  123. .. _class_@GDScript_annotation_@export_enum:
  124. .. rst-class:: classref-annotation
  125. **@export_enum** **(** :ref:`String<class_String>` names, ... **)** |vararg|
  126. Export an :ref:`int<class_int>` or :ref:`String<class_String>` property as an enumerated list of options. If the property is an :ref:`int<class_int>`, then the index of the value is stored, in the same order the values are provided. You can add explicit values using a colon. If the property is a :ref:`String<class_String>`, then the value is stored.
  127. See also :ref:`@GlobalScope.PROPERTY_HINT_ENUM<class_@GlobalScope_constant_PROPERTY_HINT_ENUM>`.
  128. ::
  129. @export_enum("Warrior", "Magician", "Thief") var character_class: int
  130. @export_enum("Slow:30", "Average:60", "Very Fast:200") var character_speed: int
  131. @export_enum("Rebecca", "Mary", "Leah") var character_name: String
  132. If you want to set an initial value, you must specify it explicitly:
  133. ::
  134. @export_enum("Rebecca", "Mary", "Leah") var character_name: String = "Rebecca"
  135. If you want to use named GDScript enums, then use :ref:`@export<class_@GDScript_annotation_@export>` instead:
  136. ::
  137. enum CharacterName {REBECCA, MARY, LEAH}
  138. @export var character_name: CharacterName
  139. .. rst-class:: classref-item-separator
  140. ----
  141. .. _class_@GDScript_annotation_@export_exp_easing:
  142. .. rst-class:: classref-annotation
  143. **@export_exp_easing** **(** :ref:`String<class_String>` hints="", ... **)** |vararg|
  144. Export a floating-point property with an easing editor widget. Additional hints can be provided to adjust the behavior of the widget. ``"attenuation"`` flips the curve, which makes it more intuitive for editing attenuation properties. ``"positive_only"`` limits values to only be greater than or equal to zero.
  145. See also :ref:`@GlobalScope.PROPERTY_HINT_EXP_EASING<class_@GlobalScope_constant_PROPERTY_HINT_EXP_EASING>`.
  146. ::
  147. @export_exp_easing var transition_speed
  148. @export_exp_easing("attenuation") var fading_attenuation
  149. @export_exp_easing("positive_only") var effect_power
  150. .. rst-class:: classref-item-separator
  151. ----
  152. .. _class_@GDScript_annotation_@export_file:
  153. .. rst-class:: classref-annotation
  154. **@export_file** **(** :ref:`String<class_String>` filter="", ... **)** |vararg|
  155. Export a :ref:`String<class_String>` property as a path to a file. The path will be limited to the project folder and its subfolders. See :ref:`@export_global_file<class_@GDScript_annotation_@export_global_file>` to allow picking from the entire filesystem.
  156. If ``filter`` is provided, only matching files will be available for picking.
  157. See also :ref:`@GlobalScope.PROPERTY_HINT_FILE<class_@GlobalScope_constant_PROPERTY_HINT_FILE>`.
  158. ::
  159. @export_file var sound_effect_path: String
  160. @export_file("*.txt") var notes_path: String
  161. .. rst-class:: classref-item-separator
  162. ----
  163. .. _class_@GDScript_annotation_@export_flags:
  164. .. rst-class:: classref-annotation
  165. **@export_flags** **(** :ref:`String<class_String>` names, ... **)** |vararg|
  166. Export an integer property as a bit flag field. This allows to store several "checked" or ``true`` values with one property, and comfortably select them from the Inspector dock.
  167. See also :ref:`@GlobalScope.PROPERTY_HINT_FLAGS<class_@GlobalScope_constant_PROPERTY_HINT_FLAGS>`.
  168. ::
  169. @export_flags("Fire", "Water", "Earth", "Wind") var spell_elements = 0
  170. You can add explicit values using a colon:
  171. ::
  172. @export_flags("Self:4", "Allies:8", "Foes:16") var spell_targets = 0
  173. You can also combine several flags:
  174. ::
  175. @export_flags("Self:4", "Allies:8", "Self and Allies:12", "Foes:16")
  176. var spell_targets = 0
  177. \ **Note:** A flag value must be at least ``1`` and at most ``2 ** 32 - 1``.
  178. \ **Note:** Unlike :ref:`@export_enum<class_@GDScript_annotation_@export_enum>`, the previous explicit value is not taken into account. In the following example, A is 16, B is 2, C is 4.
  179. ::
  180. @export_flags("A:16", "B", "C") var x
  181. .. rst-class:: classref-item-separator
  182. ----
  183. .. _class_@GDScript_annotation_@export_flags_2d_navigation:
  184. .. rst-class:: classref-annotation
  185. **@export_flags_2d_navigation** **(** **)**
  186. Export an integer property as a bit flag field for 2D navigation layers. The widget in the Inspector dock will use the layer names defined in :ref:`ProjectSettings.layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>`.
  187. See also :ref:`@GlobalScope.PROPERTY_HINT_LAYERS_2D_NAVIGATION<class_@GlobalScope_constant_PROPERTY_HINT_LAYERS_2D_NAVIGATION>`.
  188. ::
  189. @export_flags_2d_navigation var navigation_layers: int
  190. .. rst-class:: classref-item-separator
  191. ----
  192. .. _class_@GDScript_annotation_@export_flags_2d_physics:
  193. .. rst-class:: classref-annotation
  194. **@export_flags_2d_physics** **(** **)**
  195. Export an integer property as a bit flag field for 2D physics layers. The widget in the Inspector dock will use the layer names defined in :ref:`ProjectSettings.layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>`.
  196. See also :ref:`@GlobalScope.PROPERTY_HINT_LAYERS_2D_PHYSICS<class_@GlobalScope_constant_PROPERTY_HINT_LAYERS_2D_PHYSICS>`.
  197. ::
  198. @export_flags_2d_physics var physics_layers: int
  199. .. rst-class:: classref-item-separator
  200. ----
  201. .. _class_@GDScript_annotation_@export_flags_2d_render:
  202. .. rst-class:: classref-annotation
  203. **@export_flags_2d_render** **(** **)**
  204. Export an integer property as a bit flag field for 2D render layers. The widget in the Inspector dock will use the layer names defined in :ref:`ProjectSettings.layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>`.
  205. See also :ref:`@GlobalScope.PROPERTY_HINT_LAYERS_2D_RENDER<class_@GlobalScope_constant_PROPERTY_HINT_LAYERS_2D_RENDER>`.
  206. ::
  207. @export_flags_2d_render var render_layers: int
  208. .. rst-class:: classref-item-separator
  209. ----
  210. .. _class_@GDScript_annotation_@export_flags_3d_navigation:
  211. .. rst-class:: classref-annotation
  212. **@export_flags_3d_navigation** **(** **)**
  213. Export an integer property as a bit flag field for 3D navigation layers. The widget in the Inspector dock will use the layer names defined in :ref:`ProjectSettings.layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>`.
  214. See also :ref:`@GlobalScope.PROPERTY_HINT_LAYERS_3D_NAVIGATION<class_@GlobalScope_constant_PROPERTY_HINT_LAYERS_3D_NAVIGATION>`.
  215. ::
  216. @export_flags_3d_navigation var navigation_layers: int
  217. .. rst-class:: classref-item-separator
  218. ----
  219. .. _class_@GDScript_annotation_@export_flags_3d_physics:
  220. .. rst-class:: classref-annotation
  221. **@export_flags_3d_physics** **(** **)**
  222. Export an integer property as a bit flag field for 3D physics layers. The widget in the Inspector dock will use the layer names defined in :ref:`ProjectSettings.layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>`.
  223. See also :ref:`@GlobalScope.PROPERTY_HINT_LAYERS_3D_PHYSICS<class_@GlobalScope_constant_PROPERTY_HINT_LAYERS_3D_PHYSICS>`.
  224. ::
  225. @export_flags_3d_physics var physics_layers: int
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_@GDScript_annotation_@export_flags_3d_render:
  229. .. rst-class:: classref-annotation
  230. **@export_flags_3d_render** **(** **)**
  231. Export an integer property as a bit flag field for 3D render layers. The widget in the Inspector dock will use the layer names defined in :ref:`ProjectSettings.layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>`.
  232. See also :ref:`@GlobalScope.PROPERTY_HINT_LAYERS_3D_RENDER<class_@GlobalScope_constant_PROPERTY_HINT_LAYERS_3D_RENDER>`.
  233. ::
  234. @export_flags_3d_render var render_layers: int
  235. .. rst-class:: classref-item-separator
  236. ----
  237. .. _class_@GDScript_annotation_@export_global_dir:
  238. .. rst-class:: classref-annotation
  239. **@export_global_dir** **(** **)**
  240. Export a :ref:`String<class_String>` property as an absolute path to a directory. The path can be picked from the entire filesystem. See :ref:`@export_dir<class_@GDScript_annotation_@export_dir>` to limit it to the project folder and its subfolders.
  241. See also :ref:`@GlobalScope.PROPERTY_HINT_GLOBAL_DIR<class_@GlobalScope_constant_PROPERTY_HINT_GLOBAL_DIR>`.
  242. ::
  243. @export_global_dir var sprite_folder_path: String
  244. .. rst-class:: classref-item-separator
  245. ----
  246. .. _class_@GDScript_annotation_@export_global_file:
  247. .. rst-class:: classref-annotation
  248. **@export_global_file** **(** :ref:`String<class_String>` filter="", ... **)** |vararg|
  249. Export a :ref:`String<class_String>` property as an absolute path to a file. The path can be picked from the entire filesystem. See :ref:`@export_file<class_@GDScript_annotation_@export_file>` to limit it to the project folder and its subfolders.
  250. If ``filter`` is provided, only matching files will be available for picking.
  251. See also :ref:`@GlobalScope.PROPERTY_HINT_GLOBAL_FILE<class_@GlobalScope_constant_PROPERTY_HINT_GLOBAL_FILE>`.
  252. ::
  253. @export_global_file var sound_effect_path: String
  254. @export_global_file("*.txt") var notes_path: String
  255. .. rst-class:: classref-item-separator
  256. ----
  257. .. _class_@GDScript_annotation_@export_group:
  258. .. rst-class:: classref-annotation
  259. **@export_group** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` prefix="" **)**
  260. Define a new group for the following exported properties. This helps to organize properties in the Inspector dock. Groups can be added with an optional ``prefix``, which would make group to only consider properties that have this prefix. The grouping will break on the first property that doesn't have a prefix. The prefix is also removed from the property's name in the Inspector dock.
  261. If no ``prefix`` is provided, then every following property will be added to the group. The group ends when then next group or category is defined. You can also force end a group by using this annotation with empty strings for parameters, ``@export_group("", "")``.
  262. Groups cannot be nested, use :ref:`@export_subgroup<class_@GDScript_annotation_@export_subgroup>` to add subgroups within groups.
  263. See also :ref:`@GlobalScope.PROPERTY_USAGE_GROUP<class_@GlobalScope_constant_PROPERTY_USAGE_GROUP>`.
  264. ::
  265. @export_group("Racer Properties")
  266. @export var nickname = "Nick"
  267. @export var age = 26
  268. @export_group("Car Properties", "car_")
  269. @export var car_label = "Speedy"
  270. @export var car_number = 3
  271. @export_group("", "")
  272. @export var ungrouped_number = 3
  273. .. rst-class:: classref-item-separator
  274. ----
  275. .. _class_@GDScript_annotation_@export_multiline:
  276. .. rst-class:: classref-annotation
  277. **@export_multiline** **(** **)**
  278. Export a :ref:`String<class_String>` property with a large :ref:`TextEdit<class_TextEdit>` widget instead of a :ref:`LineEdit<class_LineEdit>`. This adds support for multiline content and makes it easier to edit large amount of text stored in the property.
  279. See also :ref:`@GlobalScope.PROPERTY_HINT_MULTILINE_TEXT<class_@GlobalScope_constant_PROPERTY_HINT_MULTILINE_TEXT>`.
  280. ::
  281. @export_multiline var character_biography
  282. .. rst-class:: classref-item-separator
  283. ----
  284. .. _class_@GDScript_annotation_@export_node_path:
  285. .. rst-class:: classref-annotation
  286. **@export_node_path** **(** :ref:`String<class_String>` type="", ... **)** |vararg|
  287. Export a :ref:`NodePath<class_NodePath>` property with a filter for allowed node types.
  288. See also :ref:`@GlobalScope.PROPERTY_HINT_NODE_PATH_VALID_TYPES<class_@GlobalScope_constant_PROPERTY_HINT_NODE_PATH_VALID_TYPES>`.
  289. ::
  290. @export_node_path("Button", "TouchScreenButton") var some_button
  291. .. rst-class:: classref-item-separator
  292. ----
  293. .. _class_@GDScript_annotation_@export_placeholder:
  294. .. rst-class:: classref-annotation
  295. **@export_placeholder** **(** :ref:`String<class_String>` placeholder **)**
  296. Export a :ref:`String<class_String>` property with a placeholder text displayed in the editor widget when no value is present.
  297. See also :ref:`@GlobalScope.PROPERTY_HINT_PLACEHOLDER_TEXT<class_@GlobalScope_constant_PROPERTY_HINT_PLACEHOLDER_TEXT>`.
  298. ::
  299. @export_placeholder("Name in lowercase") var character_id: String
  300. .. rst-class:: classref-item-separator
  301. ----
  302. .. _class_@GDScript_annotation_@export_range:
  303. .. rst-class:: classref-annotation
  304. **@export_range** **(** :ref:`float<class_float>` min, :ref:`float<class_float>` max, :ref:`float<class_float>` step=1.0, :ref:`String<class_String>` extra_hints="", ... **)** |vararg|
  305. Export an :ref:`int<class_int>` or :ref:`float<class_float>` property as a range value. The range must be defined by ``min`` and ``max``, as well as an optional ``step`` and a variety of extra hints. The ``step`` defaults to ``1`` for integer properties. For floating-point numbers this value depends on your ``EditorSettings.interface/inspector/default_float_step`` setting.
  306. If hints ``"or_greater"`` and ``"or_less"`` are provided, the editor widget will not cap the value at range boundaries. The ``"exp"`` hint will make the edited values on range to change exponentially. The ``"hide_slider"`` hint will hide the slider element of the editor widget.
  307. Hints also allow to indicate the units for the edited value. Using ``"radians"`` you can specify that the actual value is in radians, but should be displayed in degrees in the Inspector dock. ``"degrees"`` allows to add a degree sign as a unit suffix. Finally, a custom suffix can be provided using ``"suffix:unit"``, where "unit" can be any string.
  308. See also :ref:`@GlobalScope.PROPERTY_HINT_RANGE<class_@GlobalScope_constant_PROPERTY_HINT_RANGE>`.
  309. ::
  310. @export_range(0, 20) var number
  311. @export_range(-10, 20) var number
  312. @export_range(-10, 20, 0.2) var number: float
  313. @export_range(0, 100, 1, "or_greater") var power_percent
  314. @export_range(0, 100, 1, "or_greater", "or_less") var health_delta
  315. @export_range(-3.14, 3.14, 0.001, "radians") var angle_radians
  316. @export_range(0, 360, 1, "degrees") var angle_degrees
  317. @export_range(-8, 8, 2, "suffix:px") var target_offset
  318. .. rst-class:: classref-item-separator
  319. ----
  320. .. _class_@GDScript_annotation_@export_subgroup:
  321. .. rst-class:: classref-annotation
  322. **@export_subgroup** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` prefix="" **)**
  323. Define a new subgroup for the following exported properties. This helps to organize properties in the Inspector dock. Subgroups work exactly like groups, except they need a parent group to exist. See :ref:`@export_group<class_@GDScript_annotation_@export_group>`.
  324. See also :ref:`@GlobalScope.PROPERTY_USAGE_SUBGROUP<class_@GlobalScope_constant_PROPERTY_USAGE_SUBGROUP>`.
  325. ::
  326. @export_group("Racer Properties")
  327. @export var nickname = "Nick"
  328. @export var age = 26
  329. @export_subgroup("Car Properties", "car_")
  330. @export var car_label = "Speedy"
  331. @export var car_number = 3
  332. \ **Note:** Subgroups cannot be nested, they only provide one extra level of depth. Just like the next group ends the previous group, so do the subsequent subgroups.
  333. .. rst-class:: classref-item-separator
  334. ----
  335. .. _class_@GDScript_annotation_@icon:
  336. .. rst-class:: classref-annotation
  337. **@icon** **(** :ref:`String<class_String>` icon_path **)**
  338. Add a custom icon to the current script. The script must be registered as a global class using the ``class_name`` keyword for this to have a visible effect. The icon specified at ``icon_path`` is displayed in the Scene dock for every node of that class, as well as in various editor dialogs.
  339. ::
  340. @icon("res://path/to/class/icon.svg")
  341. \ **Note:** Only the script can have a custom icon. Inner classes are not supported.
  342. \ **Note:** As annotations describe their subject, the ``@icon`` annotation must be placed before the class definition and inheritance.
  343. \ **Note:** Unlike other annotations, the argument of the ``@icon`` annotation must be a string literal (constant expressions are not supported).
  344. .. rst-class:: classref-item-separator
  345. ----
  346. .. _class_@GDScript_annotation_@onready:
  347. .. rst-class:: classref-annotation
  348. **@onready** **(** **)**
  349. Mark the following property as assigned when the :ref:`Node<class_Node>` is ready. Values for these properties are not assigned immediately when the node is initialized (:ref:`Object._init<class_Object_method__init>`), and instead are computed and stored right before :ref:`Node._ready<class_Node_method__ready>`.
  350. ::
  351. @onready var character_name: Label = $Label
  352. .. rst-class:: classref-item-separator
  353. ----
  354. .. _class_@GDScript_annotation_@rpc:
  355. .. rst-class:: classref-annotation
  356. **@rpc** **(** :ref:`String<class_String>` mode="authority", :ref:`String<class_String>` sync="call_remote", :ref:`String<class_String>` transfer_mode="unreliable", :ref:`int<class_int>` transfer_channel=0, ... **)** |vararg|
  357. Mark the following method for remote procedure calls. See :doc:`High-level multiplayer <../tutorials/networking/high_level_multiplayer>`.
  358. The order of ``mode``, ``sync`` and ``transfer_mode`` does not matter and all arguments can be omitted, but ``transfer_channel`` always has to be the last argument. The accepted values for ``mode`` are ``"any_peer"`` or ``"authority"``, for ``sync`` are ``"call_remote"`` or ``"call_local"`` and for ``transfer_mode`` are ``"unreliable"``, ``"unreliable_ordered"`` or ``"reliable"``.
  359. ::
  360. @rpc
  361. func fn(): pass
  362. @rpc("any_peer", "unreliable_ordered")
  363. func fn_update_pos(): pass
  364. @rpc("authority", "call_remote", "unreliable", 0) # Equivalent to @rpc
  365. func fn_default(): pass
  366. .. rst-class:: classref-item-separator
  367. ----
  368. .. _class_@GDScript_annotation_@tool:
  369. .. rst-class:: classref-annotation
  370. **@tool** **(** **)**
  371. Mark the current script as a tool script, allowing it to be loaded and executed by the editor. See :doc:`Running code in the editor <../tutorials/plugins/running_code_in_the_editor>`.
  372. ::
  373. @tool
  374. extends Node
  375. \ **Note:** As annotations describe their subject, the ``@tool`` annotation must be placed before the class definition and inheritance.
  376. .. rst-class:: classref-item-separator
  377. ----
  378. .. _class_@GDScript_annotation_@warning_ignore:
  379. .. rst-class:: classref-annotation
  380. **@warning_ignore** **(** :ref:`String<class_String>` warning, ... **)** |vararg|
  381. Mark the following statement to ignore the specified ``warning``. See :doc:`GDScript warning system <../tutorials/scripting/gdscript/warning_system>`.
  382. ::
  383. func test():
  384. print("hello")
  385. return
  386. @warning_ignore("unreachable_code")
  387. print("unreachable")
  388. .. rst-class:: classref-section-separator
  389. ----
  390. .. rst-class:: classref-descriptions-group
  391. Method Descriptions
  392. -------------------
  393. .. _class_@GDScript_method_Color8:
  394. .. rst-class:: classref-method
  395. :ref:`Color<class_Color>` **Color8** **(** :ref:`int<class_int>` r8, :ref:`int<class_int>` g8, :ref:`int<class_int>` b8, :ref:`int<class_int>` a8=255 **)**
  396. Returns a :ref:`Color<class_Color>` constructed from red (``r8``), green (``g8``), blue (``b8``), and optionally alpha (``a8``) integer channels, each divided by ``255.0`` for their final value. Using :ref:`Color8<class_@GDScript_method_Color8>` instead of the standard :ref:`Color<class_Color>` constructor is useful when you need to match exact color values in an :ref:`Image<class_Image>`.
  397. ::
  398. var red = Color8(255, 0, 0) # Same as Color(1, 0, 0).
  399. var dark_blue = Color8(0, 0, 51) # Same as Color(0, 0, 0.2).
  400. var my_color = Color8(306, 255, 0, 102) # Same as Color(1.2, 1, 0, 0.4).
  401. \ **Note:** Due to the lower precision of :ref:`Color8<class_@GDScript_method_Color8>` compared to the standard :ref:`Color<class_Color>` constructor, a color created with :ref:`Color8<class_@GDScript_method_Color8>` will generally not be equal to the same color created with the standard :ref:`Color<class_Color>` constructor. Use :ref:`Color.is_equal_approx<class_Color_method_is_equal_approx>` for comparisons to avoid issues with floating-point precision error.
  402. .. rst-class:: classref-item-separator
  403. ----
  404. .. _class_@GDScript_method_assert:
  405. .. rst-class:: classref-method
  406. void **assert** **(** :ref:`bool<class_bool>` condition, :ref:`String<class_String>` message="" **)**
  407. Asserts that the ``condition`` is ``true``. If the ``condition`` is ``false``, an error is generated. When running from the editor, the running project will also be paused until you resume it. This can be used as a stronger form of :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>` for reporting errors to project developers or add-on users.
  408. An optional ``message`` can be shown in addition to the generic "Assertion failed" message. You can use this to provide additional details about why the assertion failed.
  409. \ **Warning:** For performance reasons, the code inside :ref:`assert<class_@GDScript_method_assert>` is only executed in debug builds or when running the project from the editor. Don't include code that has side effects in an :ref:`assert<class_@GDScript_method_assert>` call. Otherwise, the project will behave differently when exported in release mode.
  410. ::
  411. # Imagine we always want speed to be between 0 and 20.
  412. var speed = -10
  413. assert(speed < 20) # True, the program will continue.
  414. assert(speed >= 0) # False, the program will stop.
  415. assert(speed >= 0 and speed < 20) # You can also combine the two conditional statements in one check.
  416. assert(speed < 20, "the speed limit is 20") # Show a message.
  417. .. rst-class:: classref-item-separator
  418. ----
  419. .. _class_@GDScript_method_char:
  420. .. rst-class:: classref-method
  421. :ref:`String<class_String>` **char** **(** :ref:`int<class_int>` char **)**
  422. Returns a single character (as a :ref:`String<class_String>`) of the given Unicode code point (which is compatible with ASCII code).
  423. ::
  424. a = char(65) # a is "A"
  425. a = char(65 + 32) # a is "a"
  426. a = char(8364) # a is "€"
  427. .. rst-class:: classref-item-separator
  428. ----
  429. .. _class_@GDScript_method_convert:
  430. .. rst-class:: classref-method
  431. :ref:`Variant<class_Variant>` **convert** **(** :ref:`Variant<class_Variant>` what, :ref:`int<class_int>` type **)**
  432. Converts ``what`` to ``type`` in the best way possible. The ``type`` uses the :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` values.
  433. ::
  434. var a = [4, 2.5, 1.2]
  435. print(a is Array) # Prints true
  436. var b = convert(a, TYPE_PACKED_BYTE_ARRAY)
  437. print(b) # Prints [4, 2, 1]
  438. print(b is Array) # Prints false
  439. .. rst-class:: classref-item-separator
  440. ----
  441. .. _class_@GDScript_method_dict_to_inst:
  442. .. rst-class:: classref-method
  443. :ref:`Object<class_Object>` **dict_to_inst** **(** :ref:`Dictionary<class_Dictionary>` dictionary **)**
  444. Converts a ``dictionary`` (created with :ref:`inst_to_dict<class_@GDScript_method_inst_to_dict>`) back to an Object instance. Can be useful for deserializing.
  445. .. rst-class:: classref-item-separator
  446. ----
  447. .. _class_@GDScript_method_get_stack:
  448. .. rst-class:: classref-method
  449. :ref:`Array<class_Array>` **get_stack** **(** **)**
  450. Returns an array of dictionaries representing the current call stack. See also :ref:`print_stack<class_@GDScript_method_print_stack>`.
  451. ::
  452. func _ready():
  453. foo()
  454. func foo():
  455. bar()
  456. func bar():
  457. print(get_stack())
  458. Starting from ``_ready()``, ``bar()`` would print:
  459. ::
  460. [{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]
  461. \ **Note:** This function only works if the running instance is connected to a debugging server (i.e. an editor instance). :ref:`get_stack<class_@GDScript_method_get_stack>` will not work in projects exported in release mode, or in projects exported in debug mode if not connected to a debugging server.
  462. \ **Note:** Calling this function from a :ref:`Thread<class_Thread>` is not supported. Doing so will return an empty array.
  463. .. rst-class:: classref-item-separator
  464. ----
  465. .. _class_@GDScript_method_inst_to_dict:
  466. .. rst-class:: classref-method
  467. :ref:`Dictionary<class_Dictionary>` **inst_to_dict** **(** :ref:`Object<class_Object>` instance **)**
  468. Returns the passed ``instance`` converted to a Dictionary. Can be useful for serializing.
  469. \ **Note:** Cannot be used to serialize objects with built-in scripts attached or objects allocated within built-in scripts.
  470. ::
  471. var foo = "bar"
  472. func _ready():
  473. var d = inst_to_dict(self)
  474. print(d.keys())
  475. print(d.values())
  476. Prints out:
  477. ::
  478. [@subpath, @path, foo]
  479. [, res://test.gd, bar]
  480. .. rst-class:: classref-item-separator
  481. ----
  482. .. _class_@GDScript_method_is_instance_of:
  483. .. rst-class:: classref-method
  484. :ref:`bool<class_bool>` **is_instance_of** **(** :ref:`Variant<class_Variant>` value, :ref:`Variant<class_Variant>` type **)**
  485. Returns ``true`` if ``value`` is an instance of ``type``. The ``type`` value must be one of the following:
  486. - A constant from the :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` enumeration, for example :ref:`@GlobalScope.TYPE_INT<class_@GlobalScope_constant_TYPE_INT>`.
  487. - An :ref:`Object<class_Object>`-derived class which exists in :ref:`ClassDB<class_ClassDB>`, for example :ref:`Node<class_Node>`.
  488. - A :ref:`Script<class_Script>` (you can use any class, including inner one).
  489. Unlike the right operand of the ``is`` operator, ``type`` can be a non-constant value. The ``is`` operator supports more features (such as typed arrays) and is more performant. Use the operator instead of this method if you do not need dynamic type checking.
  490. Examples:
  491. ::
  492. print(is_instance_of(a, TYPE_INT))
  493. print(is_instance_of(a, Node))
  494. print(is_instance_of(a, MyClass))
  495. print(is_instance_of(a, MyClass.InnerClass))
  496. \ **Note:** If ``value`` and/or ``type`` are freed objects (see :ref:`@GlobalScope.is_instance_valid<class_@GlobalScope_method_is_instance_valid>`), or ``type`` is not one of the above options, this method will raise a runtime error.
  497. See also :ref:`@GlobalScope.typeof<class_@GlobalScope_method_typeof>`, :ref:`type_exists<class_@GDScript_method_type_exists>`, :ref:`Array.is_same_typed<class_Array_method_is_same_typed>` (and other :ref:`Array<class_Array>` methods).
  498. .. rst-class:: classref-item-separator
  499. ----
  500. .. _class_@GDScript_method_len:
  501. .. rst-class:: classref-method
  502. :ref:`int<class_int>` **len** **(** :ref:`Variant<class_Variant>` var **)**
  503. Returns the length of the given Variant ``var``. The length can be the character count of a :ref:`String<class_String>`, the element count of any array type or the size of a :ref:`Dictionary<class_Dictionary>`. For every other Variant type, a run-time error is generated and execution is stopped.
  504. ::
  505. a = [1, 2, 3, 4]
  506. len(a) # Returns 4
  507. b = "Hello!"
  508. len(b) # Returns 6
  509. .. rst-class:: classref-item-separator
  510. ----
  511. .. _class_@GDScript_method_load:
  512. .. rst-class:: classref-method
  513. :ref:`Resource<class_Resource>` **load** **(** :ref:`String<class_String>` path **)**
  514. Returns a :ref:`Resource<class_Resource>` from the filesystem located at the absolute ``path``. Unless it's already referenced elsewhere (such as in another script or in the scene), the resource is loaded from disk on function call, which might cause a slight delay, especially when loading large scenes. To avoid unnecessary delays when loading something multiple times, either store the resource in a variable or use :ref:`preload<class_@GDScript_method_preload>`.
  515. \ **Note:** Resource paths can be obtained by right-clicking on a resource in the FileSystem dock and choosing "Copy Path", or by dragging the file from the FileSystem dock into the current script.
  516. ::
  517. # Load a scene called "main" located in the root of the project directory and cache it in a variable.
  518. var main = load("res://main.tscn") # main will contain a PackedScene resource.
  519. \ **Important:** The path must be absolute. A relative path will always return ``null``.
  520. This function is a simplified version of :ref:`ResourceLoader.load<class_ResourceLoader_method_load>`, which can be used for more advanced scenarios.
  521. \ **Note:** Files have to be imported into the engine first to load them using this function. If you want to load :ref:`Image<class_Image>`\ s at run-time, you may use :ref:`Image.load<class_Image_method_load>`. If you want to import audio files, you can use the snippet described in :ref:`AudioStreamMP3.data<class_AudioStreamMP3_property_data>`.
  522. \ **Note:** If :ref:`ProjectSettings.editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` is ``true``, :ref:`load<class_@GDScript_method_load>` will not be able to read converted files in an exported project. If you rely on run-time loading of files present within the PCK, set :ref:`ProjectSettings.editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` to ``false``.
  523. .. rst-class:: classref-item-separator
  524. ----
  525. .. _class_@GDScript_method_preload:
  526. .. rst-class:: classref-method
  527. :ref:`Resource<class_Resource>` **preload** **(** :ref:`String<class_String>` path **)**
  528. Returns a :ref:`Resource<class_Resource>` from the filesystem located at ``path``. During run-time, the resource is loaded when the script is being parsed. This function effectively acts as a reference to that resource. Note that this function requires ``path`` to be a constant :ref:`String<class_String>`. If you want to load a resource from a dynamic/variable path, use :ref:`load<class_@GDScript_method_load>`.
  529. \ **Note:** Resource paths can be obtained by right-clicking on a resource in the Assets Panel and choosing "Copy Path", or by dragging the file from the FileSystem dock into the current script.
  530. ::
  531. # Create instance of a scene.
  532. var diamond = preload("res://diamond.tscn").instantiate()
  533. .. rst-class:: classref-item-separator
  534. ----
  535. .. _class_@GDScript_method_print_debug:
  536. .. rst-class:: classref-method
  537. void **print_debug** **(** ... **)** |vararg|
  538. Like :ref:`@GlobalScope.print<class_@GlobalScope_method_print>`, but includes the current stack frame when running with the debugger turned on.
  539. The output in the console may look like the following:
  540. ::
  541. Test print
  542. At: res://test.gd:15:_process()
  543. \ **Note:** Calling this function from a :ref:`Thread<class_Thread>` is not supported. Doing so will instead print the thread ID.
  544. .. rst-class:: classref-item-separator
  545. ----
  546. .. _class_@GDScript_method_print_stack:
  547. .. rst-class:: classref-method
  548. void **print_stack** **(** **)**
  549. Prints a stack trace at the current code location. See also :ref:`get_stack<class_@GDScript_method_get_stack>`.
  550. The output in the console may look like the following:
  551. ::
  552. Frame 0 - res://test.gd:16 in function '_process'
  553. \ **Note:** This function only works if the running instance is connected to a debugging server (i.e. an editor instance). :ref:`print_stack<class_@GDScript_method_print_stack>` will not work in projects exported in release mode, or in projects exported in debug mode if not connected to a debugging server.
  554. \ **Note:** Calling this function from a :ref:`Thread<class_Thread>` is not supported. Doing so will instead print the thread ID.
  555. .. rst-class:: classref-item-separator
  556. ----
  557. .. _class_@GDScript_method_range:
  558. .. rst-class:: classref-method
  559. :ref:`Array<class_Array>` **range** **(** ... **)** |vararg|
  560. Returns an array with the given range. :ref:`range<class_@GDScript_method_range>` can be called in three ways:
  561. \ ``range(n: int)``: Starts from 0, increases by steps of 1, and stops *before* ``n``. The argument ``n`` is **exclusive**.
  562. \ ``range(b: int, n: int)``: Starts from ``b``, increases by steps of 1, and stops *before* ``n``. The arguments ``b`` and ``n`` are **inclusive** and **exclusive**, respectively.
  563. \ ``range(b: int, n: int, s: int)``: Starts from ``b``, increases/decreases by steps of ``s``, and stops *before* ``n``. The arguments ``b`` and ``n`` are **inclusive** and **exclusive**, respectively. The argument ``s`` **can** be negative, but not ``0``. If ``s`` is ``0``, an error message is printed.
  564. \ :ref:`range<class_@GDScript_method_range>` converts all arguments to :ref:`int<class_int>` before processing.
  565. \ **Note:** Returns an empty array if no value meets the value constraint (e.g. ``range(2, 5, -1)`` or ``range(5, 5, 1)``).
  566. Examples:
  567. ::
  568. print(range(4)) # Prints [0, 1, 2, 3]
  569. print(range(2, 5)) # Prints [2, 3, 4]
  570. print(range(0, 6, 2)) # Prints [0, 2, 4]
  571. print(range(4, 1, -1)) # Prints [4, 3, 2]
  572. To iterate over an :ref:`Array<class_Array>` backwards, use:
  573. ::
  574. var array = [3, 6, 9]
  575. for i in range(array.size(), 0, -1):
  576. print(array[i - 1])
  577. Output:
  578. ::
  579. 9
  580. 6
  581. 3
  582. To iterate over :ref:`float<class_float>`, convert them in the loop.
  583. ::
  584. for i in range (3, 0, -1):
  585. print(i / 10.0)
  586. Output:
  587. ::
  588. 0.3
  589. 0.2
  590. 0.1
  591. .. rst-class:: classref-item-separator
  592. ----
  593. .. _class_@GDScript_method_type_exists:
  594. .. rst-class:: classref-method
  595. :ref:`bool<class_bool>` **type_exists** **(** :ref:`StringName<class_StringName>` type **)**
  596. Returns ``true`` if the given :ref:`Object<class_Object>`-derived class exists in :ref:`ClassDB<class_ClassDB>`. Note that :ref:`Variant<class_Variant>` data types are not registered in :ref:`ClassDB<class_ClassDB>`.
  597. ::
  598. type_exists("Sprite2D") # Returns true
  599. type_exists("NonExistentClass") # Returns false
  600. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  601. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  602. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  603. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  604. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  605. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`