123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/AnimationNodeStateMachine.xml.
- .. _class_AnimationNodeStateMachine:
- AnimationNodeStateMachine
- =========================
- **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A state machine with multiple :ref:`AnimationRootNode<class_AnimationRootNode>`\ s, used by :ref:`AnimationTree<class_AnimationTree>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Contains multiple :ref:`AnimationRootNode<class_AnimationRootNode>`\ s representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the :ref:`AnimationNodeStateMachinePlayback<class_AnimationNodeStateMachinePlayback>` object from the :ref:`AnimationTree<class_AnimationTree>` node to control it programmatically.
- \ **Example:**\
- .. tabs::
- .. code-tab:: gdscript
- var state_machine = $AnimationTree.get("parameters/playback")
- state_machine.travel("some_state")
- .. code-tab:: csharp
- var stateMachine = GetNode<AnimationTree>("AnimationTree").Get("parameters/playback") as AnimationNodeStateMachinePlayback;
- stateMachine.Travel("some_state");
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------+----------------------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`allow_transition_to_self<class_AnimationNodeStateMachine_property_allow_transition_to_self>` | ``false`` |
- +-------------------------+----------------------------------------------------------------------------------------------------+-----------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_node<class_AnimationNodeStateMachine_method_add_node>` **(** :ref:`StringName<class_StringName>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)** |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_transition<class_AnimationNodeStateMachine_method_add_transition>` **(** :ref:`StringName<class_StringName>` from, :ref:`StringName<class_StringName>` to, :ref:`AnimationNodeStateMachineTransition<class_AnimationNodeStateMachineTransition>` transition **)** |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_graph_offset<class_AnimationNodeStateMachine_method_get_graph_offset>` **(** **)** |const| |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AnimationNode<class_AnimationNode>` | :ref:`get_node<class_AnimationNodeStateMachine_method_get_node>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringName<class_StringName>` | :ref:`get_node_name<class_AnimationNodeStateMachine_method_get_node_name>` **(** :ref:`AnimationNode<class_AnimationNode>` node **)** |const| |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_AnimationNodeStateMachine_method_get_node_position>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AnimationNodeStateMachineTransition<class_AnimationNodeStateMachineTransition>` | :ref:`get_transition<class_AnimationNodeStateMachine_method_get_transition>` **(** :ref:`int<class_int>` idx **)** |const| |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_transition_count<class_AnimationNodeStateMachine_method_get_transition_count>` **(** **)** |const| |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringName<class_StringName>` | :ref:`get_transition_from<class_AnimationNodeStateMachine_method_get_transition_from>` **(** :ref:`int<class_int>` idx **)** |const| |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringName<class_StringName>` | :ref:`get_transition_to<class_AnimationNodeStateMachine_method_get_transition_to>` **(** :ref:`int<class_int>` idx **)** |const| |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_node<class_AnimationNodeStateMachine_method_has_node>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_transition<class_AnimationNodeStateMachine_method_has_transition>` **(** :ref:`StringName<class_StringName>` from, :ref:`StringName<class_StringName>` to **)** |const| |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_node<class_AnimationNodeStateMachine_method_remove_node>` **(** :ref:`StringName<class_StringName>` name **)** |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_transition<class_AnimationNodeStateMachine_method_remove_transition>` **(** :ref:`StringName<class_StringName>` from, :ref:`StringName<class_StringName>` to **)** |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_transition_by_index<class_AnimationNodeStateMachine_method_remove_transition_by_index>` **(** :ref:`int<class_int>` idx **)** |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rename_node<class_AnimationNodeStateMachine_method_rename_node>` **(** :ref:`StringName<class_StringName>` name, :ref:`StringName<class_StringName>` new_name **)** |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`replace_node<class_AnimationNodeStateMachine_method_replace_node>` **(** :ref:`StringName<class_StringName>` name, :ref:`AnimationNode<class_AnimationNode>` node **)** |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_graph_offset<class_AnimationNodeStateMachine_method_set_graph_offset>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_node_position<class_AnimationNodeStateMachine_method_set_node_position>` **(** :ref:`StringName<class_StringName>` name, :ref:`Vector2<class_Vector2>` position **)** |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_AnimationNodeStateMachine_property_allow_transition_to_self:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **allow_transition_to_self** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_allow_transition_to_self** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_allow_transition_to_self** **(** **)**
- If ``true``, allows teleport to the self state with :ref:`AnimationNodeStateMachinePlayback.travel<class_AnimationNodeStateMachinePlayback_method_travel>`. When the reset option is enabled in :ref:`AnimationNodeStateMachinePlayback.travel<class_AnimationNodeStateMachinePlayback_method_travel>`, the animation is restarted. If ``false``, nothing happens on the teleportation to the self state.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_AnimationNodeStateMachine_method_add_node:
- .. rst-class:: classref-method
- void **add_node** **(** :ref:`StringName<class_StringName>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)**
- Adds a new node to the graph. The ``position`` is used for display in the editor.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_add_transition:
- .. rst-class:: classref-method
- void **add_transition** **(** :ref:`StringName<class_StringName>` from, :ref:`StringName<class_StringName>` to, :ref:`AnimationNodeStateMachineTransition<class_AnimationNodeStateMachineTransition>` transition **)**
- Adds a transition between the given nodes.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_get_graph_offset:
- .. rst-class:: classref-method
- :ref:`Vector2<class_Vector2>` **get_graph_offset** **(** **)** |const|
- Returns the draw offset of the graph. Used for display in the editor.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_get_node:
- .. rst-class:: classref-method
- :ref:`AnimationNode<class_AnimationNode>` **get_node** **(** :ref:`StringName<class_StringName>` name **)** |const|
- Returns the animation node with the given name.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_get_node_name:
- .. rst-class:: classref-method
- :ref:`StringName<class_StringName>` **get_node_name** **(** :ref:`AnimationNode<class_AnimationNode>` node **)** |const|
- Returns the given animation node's name.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_get_node_position:
- .. rst-class:: classref-method
- :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`StringName<class_StringName>` name **)** |const|
- Returns the given node's coordinates. Used for display in the editor.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_get_transition:
- .. rst-class:: classref-method
- :ref:`AnimationNodeStateMachineTransition<class_AnimationNodeStateMachineTransition>` **get_transition** **(** :ref:`int<class_int>` idx **)** |const|
- Returns the given transition.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_get_transition_count:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_transition_count** **(** **)** |const|
- Returns the number of connections in the graph.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_get_transition_from:
- .. rst-class:: classref-method
- :ref:`StringName<class_StringName>` **get_transition_from** **(** :ref:`int<class_int>` idx **)** |const|
- Returns the given transition's start node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_get_transition_to:
- .. rst-class:: classref-method
- :ref:`StringName<class_StringName>` **get_transition_to** **(** :ref:`int<class_int>` idx **)** |const|
- Returns the given transition's end node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_has_node:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **has_node** **(** :ref:`StringName<class_StringName>` name **)** |const|
- Returns ``true`` if the graph contains the given node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_has_transition:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **has_transition** **(** :ref:`StringName<class_StringName>` from, :ref:`StringName<class_StringName>` to **)** |const|
- Returns ``true`` if there is a transition between the given nodes.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_remove_node:
- .. rst-class:: classref-method
- void **remove_node** **(** :ref:`StringName<class_StringName>` name **)**
- Deletes the given node from the graph.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_remove_transition:
- .. rst-class:: classref-method
- void **remove_transition** **(** :ref:`StringName<class_StringName>` from, :ref:`StringName<class_StringName>` to **)**
- Deletes the transition between the two specified nodes.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_remove_transition_by_index:
- .. rst-class:: classref-method
- void **remove_transition_by_index** **(** :ref:`int<class_int>` idx **)**
- Deletes the given transition by index.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_rename_node:
- .. rst-class:: classref-method
- void **rename_node** **(** :ref:`StringName<class_StringName>` name, :ref:`StringName<class_StringName>` new_name **)**
- Renames the given node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_replace_node:
- .. rst-class:: classref-method
- void **replace_node** **(** :ref:`StringName<class_StringName>` name, :ref:`AnimationNode<class_AnimationNode>` node **)**
- .. container:: contribute
- There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_set_graph_offset:
- .. rst-class:: classref-method
- void **set_graph_offset** **(** :ref:`Vector2<class_Vector2>` offset **)**
- Sets the draw offset of the graph. Used for display in the editor.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachine_method_set_node_position:
- .. rst-class:: classref-method
- void **set_node_position** **(** :ref:`StringName<class_StringName>` name, :ref:`Vector2<class_Vector2>` position **)**
- Sets the node's coordinates. Used for display in the editor.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|